Legends of Citana: The First Era

Well if that is the case, when are you next updating the NES you sacrificed everything for?

... I knew I was forgetting something.
 
Well, we've passed the point of no return. No order revisions will be accepted at this point. Furthermore, though I think I have 100% orders filled, new orders are still being accepted.
 
News from the Nations of Citana​

END OF THE ADVENTURES OF FLYNAJOON? Flynajoon and his companions continued their reign of terror in the countryside of the Yevah kingdom over these years, using his mastery of illusion of conjuration to bedazzle and befuddle the men of the kingdom. As before, he has a tendency to strip caravans of everything of value, even their clothing, while dazzling them with luscious feasts and demonstrations of the purest decadent attitudes. Tired of Flynajoon's growing assaults on Yevah's commerce, the Judah dispatched the finest soldiers and novices at his disposal to lay a trap. A caravan was sent in the usual fashion and was seduced and robbed by Flynajoon, even as it was followed by the Judah's finest warriors. The proud Maccabees were woefully incapable of subduing the mage, who paralyzed them while turning their novice companions into sheep. By the time the maccabees recovered, Flynajoon had already left, departing for other lands. It is said that he traveled east, back into the Harar. He eventually returned across the desert to the lands of the Ghost Elves, and journeyed into the great woods of the northeast. There his story has been lost, and his elven female company was rumored to have returned to Ghoststone to spread the tale. It is said that she related that Flynajoon found something of great power, which lays within what is now called Flynajoon's Rest. There has been no sign of him for over a year, and most believe that he could well be dead from his venture. (-10 Novices for Yevah)

Angeld
Spoiler :

The dwarves of Angeld dramatically began the expansion of the infrastructure of their cities this year as they focused on developing the production and economic potential of their race. This has come first in the form of the expansion of local ports, both on the river at Deepdown Hold and again at the harbor of Weetfeet Hold. This has done much for the local economies, as trade began to grow with coastal trade with the human city of Esterhold. Furthermore, Woodrock Hold has begun increasing the amount of digging into the local mines, digging deeper into the mountains looking for new forms of wealth and minerals. The trading wealth of the river and the mineral wealth of the mountains has all begun being traded across the realm over a new system of roads dug and paved across the interior of the island.

Elder's Challenge: Our diggers in Deepdown have begun encountering a new type of ore which seems extremely flexible while at the same time incredibly sturdy. Our smiths are anxious to test it out, but some fear the potential consequences of tampering with the unknown. How do we respond?


Barakdwell
Spoiler :

The Ayar of Barakdwell have continued to develop their realm and their terrain throughout the Talos Mountains. The cornerstone of their plans is a predominantly underground path between Greyview and Yevatarrk, which would greatly ease transit between the two communities. The road is called the Meytl Terro, otherwise known as the Earthen Journey, offering transportation which would ease travel through the mountains. The current route for non-flying beings has been a circuitous journey along the cliffs and beach along the Renda up to the northern river and Yevah camps. The Meytl Terro will greatly increase migration for humans along the road, as well as the transportation of large amounts of supplies.

This has come at a key time in the development of Yevatarrk as the city's human population reorganizes and develops its political infrastructure. This is a predominantly human city and a king has been appointed by their Ayar overlords and leaders. From among the human members of the monastery in Greyview, more have arrived, creating the Order of the God-Born, a group of human priests said to be the messengers of the Ayar and thus the gods as well. This has led to the growing independence and prosperity of Yevatarrk, though they continue to follow the lead of the Ayar.

Karan's Challenge: The humans of Yevatarrk and the nearby Yevah nomads have had growing disputes as the settlers at Yevatarrk begin tilling lands the game of the nomads travel across. The nomads wish to continue their ways, but the advance of farming hinders their efforts. The humans of Yevatarrk have insisted that the nomads be forced off the river. How do we respond?


Barslov
Spoiler :

After years of turmoil and unrest among the people of Barslov, the years have quieted somewhat as sightings and encounters with the werewolves has dwindled. There have remained rumors that the wealthy continue to shelter their own who remained cursed with the werewolf blood. The response has been the declaration of a bounty on any remaining werewolves within the borders of Barslov. Every once in a while, a wolfman is found and put to death, but thankfully, the Brazen Beasts have shown their skills in catching them. Some concern has arisen though from fighting in the woods with a new enemy, apparently in the form of larger men, who can change into wolves at will. Some say these are elite warriors of the Vinar, a race of legends and fears among the men of Barslov. To ease these rumors, a ship was sent up the coast to the rumored Vinar city of Eljudnir, and they found themselves in an alien culture of giants. The Vinar graciously greeted them, but did not welcome them, and in fact a large number were openly hostile. The Barslovian merchants and scouts were sent back, even as the skirmishes between scouts in the woods continued to escalate.

Regardless of the setbacks in the efforts to trade with the Vinar, the Barslovian merchants have had some success with the construction of new port facilities within both Satara and Shadowhold. These ports have eased the transportation of goods between the two cities, particularly as the Emperor Vral begins encouraging new migrants from Shadowhold to Satara. The process has been fairly simple, as both cities prosper from the growing trade and commerce between the two settlements. The years continue to benefit both, and the realm as a whole seems well on its way to recovering from the dark years of the wolf.

Emperor's Challenge: There has been a growing amount of concern about the Vinar and their intentions towards the men of Barslov. There have been stories about them having strange ways and magics at their disposal. Some say that they could be representatives of the gods and greater than any mortal. Others say the opposite, that they are demons, sent to test us, and could even be the cause of the wolf's curse. How do we respond?


Dragon's Arie
Spoiler :

The Dragon's Arie had a fairly uneventful time over these five years as the people continued to labor and prosper, and very limited trade took place with Ghoststone and Zinar. The great mountains which loomed overhead became a place where dragons disappeared, and for a full two years, few dared to venture up. The only signs of any other dragons were mere dust and shattered bones and wreckage. The dragons and men of Dragon's Arie soon launched an expedition upon the twin mountains to determine the cause, and found none of the expected perceived enemy. The expedition found only a massive stone tome, marked with the old language of the Titans. The tome was retrieved and brought back to the Arie, where it has been studied by the dragons. The Tome was identified as the property of the Titan Adona, who possessed power over the passage of time and mortality. The tome has radiated unknown powers and strength from its stone and mysterious pages. The mere possession of the tome has begun radiating a mystic aura from the center of the Arie. Who knows what power of further studies could bring?

Great Lord's Challenge: The Tomes of the Titans have only ever been rumored in the myths of mortal legends about the old Titans. They have been said to have been of enormous strength and power. If we could grasp the full power of the tome, we could theoretically gain full power over the passage of time. On the other hand, attempting to achieve control over these powers could well destroy us. How do we respond?


Ghoststone
Spoiler :

The Ghost Elves of Ghoststone have been awed by the ongoing adventures of Flynajoon, and his legend has made its way bakc home. Despite his disappearance, the elves continue to trumpet his bamboozling of the mere humans, showing the overall superiority of the elven race. Some have tried to mimic his successes with adventures and glories of their own. Most notorious for this is the relatively young Prince Elrik who has begun exploring up the Silent and Niclus Rivers. He has been exploring old caves up and down the rivers, and has provided his nation with the first accurate maps of these waters. He has also allegedly displayed skills in combat fighting against beasts in the hinterlands, but some believe that this could all be far overstated.

Another intrepid band of explorers took a galley to the west along the Thessan Sea, taking port briefly in the Yevah town of Fadar, looking for signs of Flynajoon. Of course, the elusive elf was nowhere to be found in the vicinity, and the elven expedition took a bit of shore leave before moving on. They scouted west along the coast, until they reached the main camps of the Yevah nomads, and did some trading. They heard there about a group of men up the river who worshipped and served some sort of bird-men of an odd variety. They had feathers from one which had previously visited their camps, as well as some drawings. At this point, they turned back, heading home to Ghoststone as successful scouts and adventurers.


Great Hive
Spoiler :

The Great Hive continued to churn forward in the process of turning the island into a great hive of industry and power of the Ithor. The efforts continue to move forward and have proven incredibly better and more skilled in the laborers' productivity. The focus of the efforts have become more about expanding mining operations as well as the construction of a true throne room network for the queen and princesses. The construction of the throne room has been developed to amplify the inherent magical powers of these beings. The productivity of the realm has proven ever stronger and more efficient, as the Ithor show their industrious nature.

Queen's Challenge: We captured what is apparently called an elf upon the southern shores of our island. It talks of a rogue princess establishing itself as a queen on their island. Regardless, we've never captured a creature like this before, and based on a sampling of its compatriots, they are quite tasty, and seem to even provide mana when consumed. Should we treat them as other beings or the delicacies they could well be?


Helvan
Spoiler :

This period of history was renewed with celebration this year as the King of Helvan has remarried to a woman from beyond the north seas. Tuatha Dé Danann is said to come from the summer people, from across the high seas altogether, and the new era has emerged from the king's remarriage. Within the end of this period, they have gained a new daughter, who has been named Delbáeth. Overall, the years proved quiet for the kingdom though an escalating fight has been reported in the woods. The warriors and scouts of the human kingdom of Barslov continue to engage Helvan's shape-shifting scouts. Further interaction has begun with Barslov as a galley arrived along the coast, entering Eljudnir port and attempting trade. Though some local interaction took place, most of our people are hostile to this humans, and not much was gained by either side.


Magical Kingdom of Zeal
Spoiler :

At last the dragons of Mount Zeal have been defeated by the elves of Zen. The overwhelming magical and fighting power of the dragons had proven too much for the geomancers and city guard, and the elves desperately sought out a way to stem the attacks. At last the idea was formed, as the sword Wyrmwyrd was forged by the greatest smiths and mages of the kingdom. A sword with its own personality and character, it has been forged so that only those with inherent potential for power can even draw it from its scabbard. The sword ultimately selected one of the city guard, a woman known as Namalri, who has taken the sword and been sent to deal with the dragons. The mastery of the sword has lended immunity to the dragons' magics, and the result has been an overwhelming slaughter. Namalri has risen to the rank of hero among the elves, and has been glorified for her accomplishments with the departure of the last of the flying lizards.

King's Challenge: Some of our people are claiming that Wyrmwyrd is a dangerous malcontent and could very well seek to corrupt our hero Namalri against us. In the courts of the king, Namalri has gained a large number of detractors among the upper class, who have begun to call for her exile from our kingdom. How do we respond?


Quillaachu
Spoiler :

The Piscans had another quiet five years, as sea attacks continued to dwindle, though some say, due to the vast quantity of life in the oceans, it is quite unlikely that the attacks can ever be permanently stopped. Otherwise, the nations of Quillaachu has been fairly prosperous and peaceful, though a new order of magic wielders has been created. It has been discovered that consuming a certain weed has given the piscans ability to wield a number of basic magics in battle or otherwise. This has led to the creation of the order of the Ascended, who are acting as the base of a new class of magic users within the realm.

Chief's Challenge: It came from above the waves! A strange wooden ship has been spotted to the south, and many fear what may be upon it. The words we heard were alien to us and we have yet to see what they really are. Some have called for an investigation, while others believe we should run elsewhere to avoid being spotted. How do we respond?


Sommerset
Spoiler :

Dark tides of war have apparently arrived at the walls of Sommerset as the elven city finds itself besieged by Ithor. The Ithor of Hive Fus have begun unrelenting attacks upon the elves and their small hamlets and farmsteads around the city. The magic potential of the Ithor is frightening and a number of elven novices have been overwhelmed quite easily in battle. At the end of this five year span, Sommerset itself has fallen under direct siege by the Ithor, as they attempt to storm the city. The magics of the Ithor princesses have begun battering upon the walls, attempting to create a breach while the elven novices seek to maintain them. The city guard have fought well against the Ithor, but the threat remains that they could well be overrun within a year, as supplies in the granaries grow short and they have to rely on what can be gathered from the seas. (-150 City Guards, -12 Novices, -30,000 Population)

As the war continued, the elves began to desperately seek out a source of relief. To this end, a new ship, called the Aquamancer, was designed to scout speedily across the seas. Two expeditions were dispatched from Sommerset to the north, seeking out any sort of aid. They reached an island with a massive mountain towering over the rest, but found little, except signs of even more Ithor. Some of the crews went missing, and since the ships quickly vacated the lands, though one determined to push onward north, looking for anything else. To the surprise of the crew they encountered a booming city of what call themselves men. The city has been known as Esterhold, and graciously provided supplies to the elves. They have also provided word of a race known as dwarves which share the island with them, and even larger cities of men elsewhere. The crew has returned with word to Sommerset, but with little more than some vague hope.

High Lord's Challenge: The Ithor are close to overrunning our defenses and our whole culture may soon be lost under the waves of these bugs. Some people believe that our best option may be to escape while we still have a chance at survival. All reports of the island of men and dwarves to the north has incredibly fertile land as well as mountains and woods with plentiful resources. We have enough fishing craft to allow a goodly number of our people to make the journey before our defenses fall. How do we respond?


Sverstall
Spoiler :

Sverstall has had a fairly quiet few years as most of the nation has been focused upon developing internally. A number of migrations have taken place as dwarves move from Svenhold to the newer towns, increasing commerce and developing the towns for their own good. This has included the expansion of a number of mines in Kaverstall, as the new workers continue to develop the underground works, looking for new wealth. The effort has proven fairly successful as the dwarves dig deep and greedily into the earth, finding incredible sources of minerals as the mining continues to be enlarged throughout the town. Thankfully, the working of the mines has also created more living space, and they have managed to open new rooms for those dwarves still uninterested in emerging above the surface of the earth.

Elder's Challenge: Our diggers in Kaverstall have begun encountering a new type of ore which seems extremely flexible while at the same time incredibly sturdy. Our smiths are anxious to test it out, but some fear the potential consequences of tampering with the unknown. How do we respond?


Vyraname
Spoiler :

The empire of Vyraname had another series of monumental years, as Prince Vitarious was proclaimed the official heir to the throne of the human kingdom. His brother and sister have been offered substantial lands both around Falreagen and Esterhold as compensation, giving them at least some power and representation. The growing autonomy and strength of Esterhold continues to be a great draw for nobility and the prince and princess have proven no exception to the rule. Migration continues at a fairly large rate from Falreagen to the island of Esterhold, particularly as human expansion seeks to outpace that of the lesser dwarven people. Significant new lumber and mining operations have been established, bringing in new resource wealth to the coffers of Vyraname.

Esterhold has proven a location for great events over these five years, as a strange ship from the south arrived in the docks. Proclaiming themselves elves, the beings on board told tales of even stranger creatures and of a war of thousands in the south. They traded briefly in Esterhold, and some sympathetic locals even provided some supplies and aid for their war against what they call Ithor. The encounter with the elves suggests that there could be even greater diversity of civilization out in the world than the men of Vyraname had ever imagined. To that end, the new War Galley was designed and created, to act as the final say in raiding and speed on the high seas. The ship is created to allow raids and attacks as well as quick withdrawals with their new acquired wealth.


Yevah
Spoiler :

The people of Yevah had a fairly quiet few years, particularly after the departure of Flynajoon from their realm, though stories continue to be told of his often bizarre mannerisms and exploits. These stories have become a integral part of life in Fadar, where increasing contact and trade with elven smugglers and traders has become part of the norm. Overall, this period has been seen as a time of an increase in trade and prosperity, as well as much peace and stability. Some uproar has been caused by the occasional visits from trading dragons and their minions from the north, but it has been kept on a fairly small scale.

Judah's Challenge: The issue of mobility has frequently begun to come up as Fadar has become an attractive place for our people to migrate. Regardless, some of our nobles are concerned that continued large scale movement of people could destabilize the nation and their own profits. Should we allow our people to freely move between our cities?


OOC

@Boundless: The road budget enough, considering the terrain to link up all three cities, and that has been done.

@Popcornlord: The "road" project you've outlined is very expensive and ambitious. Therefore I've lined out the costs in your stats before actually spending anything upon it just yet.

As in the past, with new names for landmark features, the first page has been updated to include all the proper names I've received so far.

@TerrisH: Interesting perspective on the dragon lifestyle. I'd highly recommend taking a spellcheck to it and posting it on the thread. Looks like a fascinating culture, which I'm sure other would like to hear about.

@Haseri: The unit you outlined requires only 5 Expertise to create. This has been taken into consideration when doing your stats and unit costs

@SKILORD: Yes, thomas is also an ant, and no, you don't have contact with him.

I'd like to reiterate again, that the only settlements that exist are the ones on the map or otherwise small homesteads scattered around large cities. There are no ruins to find or other nations to encounter. There are a few lost relics, but not many.

I had to delete orders immediately after doing the update in order to get started upon the update for CIEN. I apologize for any inconvenience this may cause in terms of anything that may have been missed. I would also like to know if going for next Tuesday as the update date is still enough time for all of you. If so, we will proceed as scheduled.

World Map

Spoiler :


 
Can we assume that anything that was in our orders which you did not mention in the update went smoothly?

My stats do not include my new galley or my four new units of skin-shifters.

Also, in our PMs you said skinshifters would cost 1 mana and produce 0.25 mana, which is not in their stats. I wonder if you decided to drop that component (i actually hope you have, then i can mass them much more quickly).
 
Alright, thanks for setting the project aside, but I'm still going along with it anyways.

Do you need to design and build ships for exploration? What about trade?

To the Yevah Nomads:
Perhaps a mutual agreement can be reached. This land is near our town, and we would like to develop it. But we are willing to agree to reserve some of the land for your use.

Edit: Oh yeah, and Tuesday would be fine.
 
@Immaculate: Yes, if not mentioned, it went smoothly. The missing stats and the cost of the shape-shifters are incorrect as you say. Assume they are in your stats for the next update. The shape-shifters do indeed cost 1 mana in addition to everything else. Consider it the cost for being able to use the curse in a fashion.

@Popcornlord: Well, even the Ayar probably would get tired flying across the seas. Ships are the way to trade a large amount of goods much more quickly over great distances. That's the inherent benefit of ships and shipping in general. You can use the generic galley provided for such a purpose or design your own vessels. Alternatively, you could always look towards building flying machines of some nature, though traditional ships could still transport more.

To: Barakdwell
From: Yevah Nomads

This land has been land we have travelled across far longer than the settlement has been here. We see no reason why we should alter our paths and traditions for the benefit of a few settlers who seek to drive us from our lands.
 
I actually meant to I need to build civilian ships or can I assume they exist? Like trade in Civilization - you don't build trade ships. But I think you answered my question anyway.


To the Yevah Nomads:
We have been trading partners for many years, and we would like to keep it that way. But we need this land as well. If we can not come to an agreement, Barakdwell will have no choice but to use force. Do not make us do this.
 
@Popcornlord: Oh, in those respects no. If you have a city that's a port, then ships will be generated on their own when relevant for trade and fishing purposes.

To: Barakdwell
From: Yevah Nomads

We have followed our routes for a considerable amount of time, and your population is scarce. Why would you seek war when there is much other land in the area that your people could farm?
 
@EQ.. will my projects be listed in my stats? Or did they all complete!?
 
@Boundless: They are all complete.
 
I will do so EQ. hmm, likely fill it out a bit more.

just to clarify. since I do have intermittent trade with Yevah and Ghoststone, I can read their descriptions and know of the basic details from it? I got a small idea.
 
Yes, when it comes to having contact with other nations, feel free to read their stuff as much as you like. On a related note, would having a list of contacts help ya'll at this point?
 
It would.
 
All right, here are the following connections in terms of communication:

Angeld-Vyraname

Vyraname-Sommerset

Yevah-Dragon's Arie-Ghoststone

Helvan-Barslov
 
Who's ship was it that the Quillaachu came across? Vyraname?
 
@Haseri: A good question. No contact was made, and if the other ship saw your people, then it would be in someone else's section. If they didn't, well, they didn't.
 
To the Yevah Nomads:
We need to use this land as, unlike your people, we are not nomads. We claim home to the cities and must settle around them to feed ourselves. You have the plains to our northwest and northeast to keep your people fed. If you would be willing to negotiate, we could discuss our borders.

We do not seek war. Indeed, this is the last thing we want. But the people of Yevatarrk must survive, and we will do what is necessary.
 
To: Barakdwell
From: Yevah Nomads

We see you cannot be reasoned with. Therefore we are going elsewhere and are done trading with you.
 
From Barslov to Helvan;
Let's try to ease some tensions here. You were attacked by the wolves as well, no? Let's work together, and forge a powerful relationship. Look beyond the short term here, fellow mortals. The people of this island are nice, compared to the outside world. What is there to accomplish in conflict against each other?
 
@EQ: strangely, it seems I spend nothing at all last turn. doesn't really effect my plans, as I can re-spend it again this turn. but seems a bit strange. (note: I am curious if the plant did get finished.)

To Ghoststone, Yevah:
Greetings. we wish to increase the flow of gold and goods from our nation to yours. to that extent, we wish to inquire if you would mind us constructing Trade depots in your area. decent sized walled areas where we can land to offload our goods and pick up the goods we have bought from you. where your merchant-servants can gather to trade with ours in a protected environment free of the threat of thieves, in stead of the open fields where we now must do so, being the only place large enough to accommodate us. where there are sheltered places we can rest overnight.
we, of course, would need to station some guards at these facilities, but you are more then welcome to station your own guards in these facilities, should you feel threatened.
(basically, I want to increase trade with you. possibly build a dragon sized inn and warehouse near/next to on of your cities).

will post story later.
 
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