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#21 |
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DoaNE Explorer
Join Date: Sep 2010
Posts: 376
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Now you can choose a land unit group with ALT + Click even when naval stay with the land stack. (Naval units don't block ALT + Click a land unit.)
Also you can choose a unit group that already finished move. (No longer you don't have to select a unit one by one.) Bug present in BTS and COL, solved. |
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#22 |
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DoaNE Explorer
Join Date: Sep 2010
Posts: 376
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Europe Cost when recruiting and unit display strange random values.
Maps given by Native Chiefs ("ask to speak with the chief") and goody huts are not stored, since they are not given to the unit. Solved!
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Mod of CivilizationIV Colonization [MOD] Dawn of a New Era v2.00 ![]() Mod of CivilizationIV: K-Mod + ROME |
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#23 |
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TBS WarLord
Join Date: Jun 2007
Location: Western IL. cornfields
Posts: 5,378
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I see that DoaNE still is very buggy. Too Bad I really hoped it was playable.
JosEPh
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"Old and Slow and.... It's Not Y'UNs Turn!!." Member AND Resurrection Team |
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#24 | |
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DoaNE Explorer
Join Date: Sep 2010
Posts: 376
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Quote:
BUT Next version should be almost bug free. As I have said in other threads, I have tried to polish and fix every bit of DoaNE features.
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Mod of CivilizationIV Colonization [MOD] Dawn of a New Era v2.00 ![]() Mod of CivilizationIV: K-Mod + ROME |
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#25 |
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TBS WarLord
Join Date: Jun 2007
Location: Western IL. cornfields
Posts: 5,378
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Sorry didn't mean to upset anyone. But I was looking for a response of some kind.
![]() JosEPh
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"Old and Slow and.... It's Not Y'UNs Turn!!." Member AND Resurrection Team |
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#26 |
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DoaNE Explorer
Join Date: Sep 2010
Posts: 376
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No problem Joseph. I just wanted to clarify it, so you can expect to have a playable version (and not a beta anymore) in the inmediate future.
Seriously, I simply laugh because what you said is true. There were too many things without logic. In fact that was my impression when starting the developing from 2.0. It was a pity, but hey, I think the work has been done pretty well since that moment; now the main point is to make this playable and bug free.
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Mod of CivilizationIV Colonization [MOD] Dawn of a New Era v2.00 ![]() Mod of CivilizationIV: K-Mod + ROME |
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#27 |
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Warlord
Join Date: Mar 2009
Location: France
Posts: 278
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Hi, I come back.
It will be hard for me to work often but I will do my best. I learned computer science in the same time I began this mod. I added too many bugs but also many improvements . But with Isabelxxx, we tried to fix all this nasty bugs.
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Save the bamboos! Eat a panda! ![]() Mod of CivilizationIV Colonization [MOD] Dawn of a New Era v2.00
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#28 |
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TBS WarLord
Join Date: Jun 2007
Location: Western IL. cornfields
Posts: 5,378
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I'll be watching and waiting then.
JosEPh
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"Old and Slow and.... It's Not Y'UNs Turn!!." Member AND Resurrection Team |
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#29 |
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Chieftain
Join Date: May 2012
Posts: 85
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Do you guys have any estimate of when or if the mod will come out?
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