Welp, since the Maogata module seems to be doing fine for the moment, I'll take a moment to glance into it.
Since I plan to put Maogata and Myu in their own thread (and probably use it for other people's modules I'm updating) for now you can have it here.
I've given this Maogata module some testing, and so far everything appears to be just fine. The units, while they borrow Lizard art, all work as intended, the Worldspell works and does indeed periodically become available again. The other city-spell that reminds you where the prey is also works and can be cast once per turn, as long as the worldspell has been cast (or is not available to cast within a city).
I've not experienced any issues as yet, but proper playtesting should handle that. I know Shoggi said there were plans for it, certainly the Maogata thread suggested so, but for now this is a straight-up port from RiFE 1.3 to Ashes of Erebus.
Enjoy.
Since I plan to put Maogata and Myu in their own thread (and probably use it for other people's modules I'm updating) for now you can have it here.
I've given this Maogata module some testing, and so far everything appears to be just fine. The units, while they borrow Lizard art, all work as intended, the Worldspell works and does indeed periodically become available again. The other city-spell that reminds you where the prey is also works and can be cast once per turn, as long as the worldspell has been cast (or is not available to cast within a city).
I've not experienced any issues as yet, but proper playtesting should handle that. I know Shoggi said there were plans for it, certainly the Maogata thread suggested so, but for now this is a straight-up port from RiFE 1.3 to Ashes of Erebus.
Enjoy.