WW2-Global

DrNick said:
Week 23, 1941. I have been pummeling the axis for the last 10 turns or so. My front line in Europe now runs from Stettin-Berlin-Ruhr-Stuttgart to Milan-Venice in the south. In the east taken Nomonhan-Titshihar-Mukden and all of Korean peninsula plus Peking and Tientsin. Made peace to give my forces a chance to rest and for me to take out Yougoslavia which has built up a huge force of 58Inf!

I am glad to hear that armies will be eliminated in 2.0. As much as I like them (I have 15!), they are just too powerfull against the AI.

The Soviet militia is huge and makes defense for SU very easy, probably too easy for a competent human player. IF the AI would use this effectively it would make a big difference when playing Germany or Japan.

More soon..

DrNick,

Thank you for the report.

I guess you soon will knock out Germany and Italy from the War.

Do you plan to continue the war against the Western Allies?

Yes, the Soviet Militia must be changed. It seems not to work
as thought.

Thank you and welcome back.

Rocoteh
 
ComradeDavo said:
In a Game I am playing as the Germans, Tripoli was razed (I think by the British). It was/is a VP location in my game.

"Ah ok thanks

Raze city report in my game as Japs - Wick was razed, it was a VP location as well!

edit - Turn after that the Italian city in Afric North west of Dijibuit was razed as well." ComradeDavo

ComradeDavo,

Thank you for the reports and info on cities razed.

None of the cities razed so far have been protected by wonders
or the multiple wonder,so there is hope the system against city-razing
really works 100% if expanded. Wick did not have enough culture-points.

Thank you and welcome back.

Rocoteh
 
Bob1475,

Thank you for the report.

"It is now week 2 1941. Our war with the Soviets continues interrupted by one week periods of peace until the Soviets come into our territory and then we are back at it. The second half of 1940 was taking Stalingrad,Sevastopol, Kharkov, Kursk, Tula, Smolensk Krasnodar, Grozny and Gurev. The last two opened us up to attacks from the French, Persians and British although so far we are only dealing with older generation tech." Bob1475

It seems like Soviet not are impossible to defeat in version 2.0.
However the Militia Wonder does not work for AI.

"In the last few weeks we have seen improved fighter defense by the Russians so I guess they have a new Air tech but we still march on" Bob1475

That is a very positive surprise.

"I find it annoying that I cannot build any air or armor units in my former Swedish/Norwegian cities as we have no oil or coal resources. Armor must be shipped across but I suppose that is realistic." Bob1475

Yes, I agree.

"The Japanese have razed two Russian cities but are being pushed back by the British." Bob1475

Do you know the names of these cities? If not can you post a screenshot?

Thank you and welcome back with more reports.

Rocoteh
 
WVCivnut said:
Germany v2.0 Week 48,1939

One city raised so far in the game. Pic attached.

The going is much tougher in this version. I have captured Warsaw, Danzig, Copenhagen, Amsterdam, Brussels, Brest, Bordeaux, Lyon, Bergen, Oslo, Gothenburg, Vastervick, and Stockholm. Paris is surrounded and shouldn't last much longer. After Marseille and Paris fall, I'll have to build up my troop levels before pressing on.

Germany has 44 German Infantry, 18 Tanks, 13 88s, and an airforce totaling 42 planes. Fairly depleted.

Looks like the British switched to Cruiser tanks in this version -- which is much better than MGBs. They have 30 now.

Japan has a large navy still but only 2 marines. They have captured Fakfak, Sarmi, Davao, Panay, Foochow, & Wuhan.

WVCivnut,

Thank you for the report.

As you say you will probably have to spend some time to build up
forces after that France have been defeated.

Its positive that British AI have shifted to build Cruiser tanks.

Overall I think 2.0 works as I had hoped.

Thank you and welcome back with more reports.

Rocoteh
 
Rocoteh said:
The Germany wonder was replaced with the Churchill wonder. Now AI does not raze Brussels.

Hello Rocoteh,

I made this test in the "Debug Mode" with a lot of different configurations given to the multiple wonders system that should protect Brussels. One of this configurations was to give the Churchill wonder to that city (others were to give them a own Belgium wonder, to give them two virtual wonders, to rise the culture value for the virtual wonder to 5, to give to the virtual wonder additional boni in production, and so on). The German AI did always raze Brussels. The only way to stop that razing was to place a true wonder into Brussels.

Did you remove the Brussels wonder from Brussels
when you gave the multiple Churchill wonder to that city ?

Best regards
Civinator / Blue Lion
 
Civinator said:
Hello Rocoteh,

I made this test in the "Debug Mode" with a lot of different configurations given to the multiple wonders system that should protect Brussels. One of this configurations was to give the Churchill wonder to that city (others were to give them a own Belgium wonder, to give them two virtual wonders, to rise the culture value for the virtual wonder to 5, to give to the virtual wonder additional boni in production, and so on). The German AI did always raze Brussels. The only way to stop that razing was to place a true wonder into Brussels.

Did you remove the Brussels wonder from Brussels
when you gave the multiple Churchill wonder to that city ?

Best regards
Civinator / Blue Lion

Civinator,

Yes I did remove the true wonder in Brussels.

I am running a second debug test now. Will report the result later.

Best Regards

Rocoteh
 
The third debug test had the same result as the two earlier:

AI did not raze Brussels.

Please report cities razed by AI.

Rocoteh
 
I started a new V2.0 game, this time only emperor since I expected the game to be a lot harder without armies.
New and short report from the HQ:
Round 36

Catured Danzig by naval assault from Königsberg, the captured Warsaw with tanks. Took Belgrade with Panzers, too. Kopenhagen was easy, Amsterdam and Brussels were harder since we had to rely on infantry to storm the gates. Meanwhile the Luftwaffe destroyed a large part of the French airforce on the ground.
I had to use all my ground forces this turn, basically leaving no troops except immobile one within the Reich.

AI turn
France viciously attacked Stuttgart, and Brussels. This was a foolish move, since their troops are split in two stacks.

Week 37 We used our Stukas (Ju 87) to breach a gap in the French defenses northeast of Paris. The Luftwaffe and our Panzer forces captured their capaital in surprise. Maybe they should have not rebased their artillery near Brussels. around 30 French divisions are now encircled at the channel coast. Since I hit some French planes on the ground in week 36, the French reallocated all planes out of Paris. So I didn t crush them on the ground when I entered Paris. On the other hand, taking Paris that early would have been impossible with air supperiority missions.

Week 38 Hammered the isolated French forces in our new zone of control

Week 39 finished off any French forces remaining in German controlled territory, despite a pathetic French attempt to retake Paris

Week 40 AI turn Another French attempt to retake Paris, this time they even used their fighter planes offensively. We lost a single fighter squadron, the French airforce is history. Spain enteres the war on Axis side.

Week 41 total collapse of French defense, however they were able to take La Cruna in their dying breath

Week 42 The Spain refused the Wehrmacht the right of passage. Operation Weserübung started

Week 43 Franco is going to the Canary islands for a long vacation. The city of Gibraltar, already shaken by the Spanish assault is destroyed while resisting our Panzer spearheads. Unfortunately no ships catched in port.

Week 44 The Hauptquatier decided Portugal to important to be controlled by the Portugese

Week 45 The Wehrmacht took the Greek mainland while Italy made a successful landing in Crete. British Navy unsuccessfully tries to interfere with operation Weserübung.

Week 46 German Panzers approach Hammerfest which is besieged by the Finns. The rest of our troops is taking some rest

Week 47 Prost! Our surprise attack on Scotland was a decisive victory by not only taking Wick and Edinburg but sinking half of the british Navy and crippling their airforce.

AI turn The Brits intercepted and sunk our special transport and some some escort destroyers on the way back to Norway.

Week 48 Reinforced the Kampfgruppe England with tanks and an elite German 88.

AI turn week British counter offensive agains Scotland faltered

Week 49 The last British fighter shot down, we lost two squadrons. However we a free to bomb everything in sight now. Landed artillery in England. Birmingham falls with the loss a tank devision. The Reichmarine is shelling London from the sea.

Week 50 intercepted a British fleet north of Scotland. London is getting pounded by air, land and sea.

Week 51 London surrenders, only Plymouth remains. We lost 3 tank divisions. Calcutta is the capital of the smoking ruins of the Empire.

Week 52 Plymouth surrends. The Kriegsmarine is now based in Plymouth

Week 1 No good year for the Irish, happy new year greeting from air land and sea. The freshly rested SS was ready for a good fight. Our artillery is the first contigent to be shipped back to the continent, the rest will be shipped to norway.

Week 2 we declared war on the tuks and start shelling their defenses.

Week 4 Operation Winternacht. Iceland enters the Reich after the American occupation was brought to an end.

Week 5 The Swedes expected us to ski there? No, we replaced their fledgling goverment quickly

up to week 11, slowly crowly through Turkey [please change that, this is boring as hell]

week 10-15 heavy naval battles in the Irish sea, luckily the Tommies and the Yankies did not coordinate their fleets, otherwise we would have been defeated. We lost most of our destroyers and many subs. Forunately allour damaged capital ships managed to escape to Plymouth. Only a couple of fast American destroyers escaped.

Week 12 Liberated Damaskus, Bagdad and Basra

Week 13 turned north

Week 17 Persia is history, attacking the week belly of British India. However on the eastern front GB is making large gains, Thailand surrendered.

in the following weeks we captured the whole north of India, and a driving south to Singapore.

week 24 British counterattack was able to grab Japipur from German India and endangering our supply lines. Heavy use of airforce in central India

week 25 stabilized the central Indian theatre; however we are making large gains in Indochina.

week 27 liberating Jaipur again, however we lost two bomber squadrons

week 28 Singapore is ours, our Panzer troops turn around and roll back to India. We can only hope for no serious counterattack. However the presence of the whole Japanese fleet there gives us confidense.

week 32 British forces in India surrender. Kabul will be ours soon, too. Swarming the Himalaya with our Infantry. All of our German 88 defend Damaskus against British counterattack, no with tanks send from the new British capital in Cairo.

week 33-38 The lovely mountains of the Himalaya will be new German skiing resort. Our armed forces are busy fighting of British counterstrikes at Damaskus. They are foolish enough to loose 6-8 devisions a week instead to gather forces and crush us with a single assault. Meanwhile 2 British and eight!!!! American transports are sunk in the Irish sea.

week 39 after we expelled the Japanese forces from our territory in India, the went to the Arabian peninsula and razed Muscat [please give that lony square south of Muscat a nationality]

Meanwhile we shifted our production to research and production iotimization, old and week units are scrapped for resources.

Week 41 took Rihad, German Kriegsmarine capital ships are reallocating to the Med sea.

Week 42 Liberated Cyprus and Jerusalem.

Week 43 captured Suez, featuring our new mobile rockets. All motorized ground forces in this theatre now.

Week 44 all of our special infantry (SS and Marine) are shipped to Malta, shelling Malta from the sea

Week 45 captured Cairo

Week 46 captured El Alhamein and Tobruk from british hands, Malta is ours

Week 48 we capture Luxor.

The HQ decides not to go any more south since we are wary of the Bolchevists striking first. We entrench our forces, our sole focus is on research advanced technology and enlarging our industrial base. Thanks to our rich luxories from Indochine we can affort to spend almost all our money on reseach, weak cities are producing wealth.

Besides a few cruisers being picked by our UBs in the Atlantic, everything is quiet on all fronts now.
 
2nd report, Germany 2.0 SID, early 1940

All is going well in the conquest of continental Europe. I just finished conquering Spain, Sweden and Norway. I was set to attack Portugal on my next turn. I was also preparing operation sea lion and was bombarding England every turn with almost all my air units. 3 defending squares were clear of their garrison and another was almost there. Then the unexpected occurred. I realized I had no intelligence on Russia and decided to plant a spy: Russia declares war on me. Oops.

I decided to start the war on the defensive. Let the Russian come into my territory and attack any stack where I can safely return to a city to heal. I also need at least 2 turns to reorganize my units in the area. Let the fun time start!

General comments on the current game

1) Maybe I’m lucky or maybe my house rule is paying off, but the Atlantic war is really tough and fun. I’m playing with a house rule where any sea unit that leaves port must end its movement in open sea, not come back in a port or on a minefield. This creates an opportunity for the AI to attack these sea units, mostly u-boat and destroyers. I’m down to about 25 U-boats. This is a first with this scenario. The AI is stacking a lot of destroying and light cruiser. The battleship must be busy somewhere else. I even have to allocate a couple of bombers to help in the Atlantic war. I highly recommend all players to try this house rule in their next game.

2) Before declaring war on me after I tried to plan a spy on them, Russia declared war on Turkey at the end of 1939. Interesting move on their part.

3) Italy is really dumb, as usual. No change there

4) In 2.0, I now have at least one (and usually two) of my productive city (90+ shields) building one infantry per turn. This is a first and directly caused by the no draft setting. I love it. I already feel that my forces are too stretched out and Barbarossa has just begun. Any serious landing on my western front would really be catastrophic. I’m sacrificing a lot of my u-boat to destroy any stack of sea units with transport in it. I know I’m probably paranoid since the AI is not really good at invasion, but having this mindset creates a fun game, and a historical feel to the scenario.

5) No city razing to report from AI countries.

6) About the civilopedia update, is there any way we can help? Maybe some of us could complete the civilopedia for the major countries. I for example, would be more than happy to complete the entries for Germany. Just explain how you want us to send the info back to you.

7) I still don't have any intelligence on Russia, so I can't tell if they started building militia. I haven't seen militia units so far because Russia has only attacked me with tanks, and the war is just 2 turns old.

8) A question on the Flak unit: does it work? Meaning having one of those in a stack will help to defend against air bombardment or should we consider it a flavor unit?

Overall, 2.0 is a great step forward, good job Rocotech.
 
Britain v 2.0 - Sid Level

Week 50, 1939

The Germans have taken complete control of western Europe including Gibralter. That was a surprise, but I'll be back. The Japanese are advancing well in China. My production is not enough to match theirs anywhere. Britain lacks enough infrastructure in its cities to start producing weapons. British science is agonizingly slow. I suggest a univerity should be added in the major cities like Delhi, Bombay, Madras, Calcutta, Cairo, and a couple more in South Africa, and two each in Canada and Australia. I think this would be historical. Nothing much going on in Africa but things can change pretty quickly. I need to watch out for the Germans entering Africa and the Japs coming into India. The axis had a brief war with turkey but got peace soon after with no exchange of territory. this is good news. russia is quiet, or quietly building. america did send its eastern navy into the med. they cleared out much of the italian navy. the germans can't get any ships past the english channel either. I had actually managed to capture amsterdam just to see how their defences hold up. you know instead of dieppe. but i lost it the very next turn. atleast i know what I am up against. i don't understand how the germans got past the spanish border forces. couldn't have made a transport so soon in marseilles, but the ai does cheat so i can't say for sure. but britain definitely needs more science production early on.
 
Week 49 intercepted a British invasion force at the Irsih sea, Aden, and Colombo. We lost our KMS Deutschland in the Battle of Aden. We are already looking for a shiney new replacement.

Week 50 The SU declares war after we ask them to retreat. However they don t really made any offensive moves besides not removing a single marine division out of Norway. [I usually refrain from winter warfare, but the AI forces this war on me]

Luckily I am perfectly prepared for the Russian assault since I expected the attack and did not move any troops into Africa or other unfovorable terrain.
Our Kampfgruppen are the following:
A in Finnland with tanks and a few weak infantry, some fighter planes in Sweden are backup air support.
B in Prussia, mix of tanks and infantry, lots of fighters and bombers
C in Rumania featuring the strongest tanks (just started Panther production thanks to our research labs in all major cities [I sacrificed a lot for research in this game]) and tons of rocket artillery
D1 on their transports in Trabzon, with some backup (D2) following on the road our Russian fools freshly built
E in Iran featuring our oldest and most obsolete tanks
F in German (northwest) China featuring mostly infantry and obsolete artillery
And we have the home garrion H (for home) consisting of battleunworthy troops (balkan infantry) and our Navy which is needed to intercept invasion fleets at the blue sea. In the Atlantic ocean we have a wall of UBs for example. Luxor is heavily defended by AA improvement,Flak and German 88s as well as some Stukas.
 
IarnGreiper said:
The Spanish border forces are very weak.
but they didn't fight the spanish. it seems they got through them. they couldn't have made a transport in marseilles that quickly. and i would have noticed a german transport getting into the med through the atlantic. the atlantic is packed with all those american ships anyways.
 
New front report from Unternehmen Barbarossa. By the dawn of the day after the bolchevistic attack on Norway we launched a remorseless counter attack. The following gains have been made:
A destroyed some motorized Russian units
B took Lublin, Lwow, Minsk and Vilnius
C After our new Panther tanks entered their first fight in the war by breaching the armored defenses of Odessa, Panzer III divisions finished the the city. Our mobile rockets quickly teared the heavy Sevastopol fortresses and Panzer III and IV tanks broke the few defenders there. The Russian black sea fleet was caught in harbor and many planes were crushed as well. Together with Kampfgruppe D we now control the complete black sea.
D1 The SS took Krasnodar by sea, D2 destroyed some Russian tanks deployed there and advanced towards Grozny. Fortunately the Soviets built roads here
E and F made some ground without enemy contact
 
eaglefox said:
but they didn't fight the spanish. it seems they got through them. they couldn't have made a transport in marseilles that quickly. and i would have noticed a german transport getting into the med through the atlantic. the atlantic is packed with all those american ships anyways.
Sorry, misunderstood you.
 
IarnGreiper,

Thank you for the reports.

"Catured Danzig by naval assault from Königsberg, the captured Warsaw with tanks. Took Belgrade with Panzers, too. Kopenhagen was easy, Amsterdam and Brussels were harder since we had to rely on infantry to storm the gates. Meanwhile the Luftwaffe destroyed a large part of the French airforce on the ground.
I had to use all my ground forces this turn, basically leaving no troops except immobile one within the Reich" IarnGreiper

That is interesting.

"Week 41 total collapse of French defense, however they were able to take La Cruna in their dying breath" IarnGreiper

A fast victory!

"Week 51 London surrenders, only Plymouth remains. We lost 3 tank divisions. Calcutta is the capital of the smoking ruins of the Empire." IarnGreiper

How many transports did you build to achieve this incredible early victory
against Britain?

"up to week 11, slowly crowly through Turkey [please change that, this is boring as hell]" IarnGreiper

How should it be changed in your opinion?

"week 25 stabilized the central Indian theatre; however we are making large gains in Indochina. " IarnGreiper

This "strike against the British Empire first" strategy seems to be very effective!

"week 33-38 The lovely mountains of the Himalaya will be new German skiing resort. Our armed forces are busy fighting of British counterstrikes at Damaskus. They are foolish enough to loose 6-8 devisions a week instead to gather forces and crush us with a single assault. Meanwhile 2 British and eight!!!! American transports are sunk in the Irish sea." IarnGreiper

AI is a problem..........

Week 48 we capture Luxor.

"The HQ decides not to go any more south since we are wary of the Bolchevists striking first. We entrench our forces, our sole focus is on research advanced technology and enlarging our industrial base. Thanks to our rich luxories from Indochine we can affort to spend almost all our money on reseach, weak cities are producing wealth" IarnGreiper

You have established very good positions.
I am looking forward to follow how Barbarossa turns out.

"B took Lublin, Lwow, Minsk and Vilnius
C After our new Panther tanks entered their first fight in the war by breaching the armored defenses of Odessa, Panzer III divisions finished the the city. Our mobile rockets quickly teared the heavy Sevastopol fortresses and Panzer III and IV tanks broke the few defenders there. The Russian black sea fleet was caught in harbor and many planes were crushed as well. Together with Kampfgruppe D we now control the complete black sea.
D1 The SS took Krasnodar by sea," IarnGreiper

Edit: A good start for Barbarossa!

Thank you and welcome back.

Rocoteh
 
DarthCycle,

Thank you for the report.

"All is going well in the conquest of continental Europe. I just finished conquering Spain, Sweden and Norway. I was set to attack Portugal on my next turn. I was also preparing operation sea lion and was bombarding England every turn with almost all my air units. 3 defending squares were clear of their garrison and another was almost there. Then the unexpected occurred. I realized I had no intelligence on Russia and decided to plant a spy: Russia declares war on me. Oops." DarthCycle

With a very early Sealion a Soviet attack is not unrealistic.

"1) Maybe I’m lucky or maybe my house rule is paying off, but the Atlantic war is really tough and fun. I’m playing with a house rule where any sea unit that leaves port must end its movement in open sea, not come back in a port or on a minefield. This creates an opportunity for the AI to attack these sea units, mostly u-boat and destroyers. I’m down to about 25 U-boats. This is a first with this scenario. The AI is stacking a lot of destroying and light cruiser. The battleship must be busy somewhere else. I even have to allocate a couple of bombers to help in the Atlantic war. I highly recommend all players to try this house rule in their next game." DarthCycle

I think the house-rules you use are very good.

"2) Before declaring war on me after I tried to plan a spy on them, Russia declared war on Turkey at the end of 1939. Interesting move on their part." DartCycle

Yes I agree.

"3) Italy is really dumb, as usual. No change there" DarthCycle

Considering Italys failures in WW2 its not unrealistic though.

"4) In 2.0, I now have at least one (and usually two) of my productive city (90+ shields) building one infantry per turn. This is a first and directly caused by the no draft setting. I love it. I already feel that my forces are too stretched out and Barbarossa has just begun. Any serious landing on my western front would really be catastrophic. I’m sacrificing a lot of my u-boat to destroy any stack of sea units with transport in it. I know I’m probably paranoid since the AI is not really good at invasion, but having this mindset creates a fun game, and a historical feel to the scenario."
DarthCycle

Yes I think removing draft was a correct decision.

"5) No city razing to report from AI countries."
DarthCycle

That is very good news!

6) About the civilopedia update, is there any way we can help? Maybe some of us could complete the civilopedia for the major countries. I for example, would be more than happy to complete the entries for Germany. Just explain how you want us to send the info back to you. DarthCycle

Thank you. One poster here have said in a PM to me that he can make the
the civilopedia. Its a huge work to do though. Should he find out that there is
not enough time to complete it a new situation exists with regard to this.

7) I still don't have any intelligence on Russia, so I can't tell if they started building militia. I haven't seen militia units so far because Russia has only attacked me with tanks, and the war is just 2 turns old. DarthCycle

I think there is something wrong with this wonder. It seems like AI will not build it.
Probably it will be removed in version 2.1, since when its build by a human
it produces far to much militia.

8) A question on the Flak unit: does it work? Meaning having one of those in a stack will help to defend against air bombardment or should we consider it a flavor unit?
DarthCycle

It should work.

"Overall, 2.0 is a great step forward, good job Rocotech." DarthCycle

Thank you. I am glad to hear that.

Welcome back with more reports and comments.

Rocoteh
 
eaglefox,

Thank you for the report.

"The Germans have taken complete control of western Europe including Gibralter. That was a surprise, but I'll be back. The Japanese are advancing well in China. My production is not enough to match theirs anywhere. Britain lacks enough infrastructure in its cities to start producing weapons. British science is agonizingly slow. I suggest a univerity should be added in the major cities like Delhi, Bombay, Madras, Calcutta, Cairo, and a couple more in South Africa, and two each in Canada and Australia. I think this would be historical" eaglefox

OK, I will consider that with regard to version 2.1.

"I had actually managed to capture amsterdam just to see how their defences hold up. you know instead of dieppe. but i lost it the very next turn. atleast i know what I am up against." eaglefox

That is interesting.

I looking follow to this playtest. It will be very interesting to hear if it is
now harder to play Britain compared to earlier versions.

Thank you and welcome back.

Rocoteh
 
After addictively playing around with this scenario for a month, I have included a list to my own tweaks-as in the alliance system-to what I would like to see done in future versions (I am willing to donate my time).

1: Break apart the tech tree. I would divide it into the default four sections, where there is a few supertechnologies that stores improvements and units. It would also allow the tech tree to be cleaned up a little bit.
2. Create paths for technologies instead of years. The player, and AI, should have their own warfare priorities. There is little reason for the Soviets to develop sea technology; similarly, the Germans did not develop the same productivity base that the Americans had. Thus I recommend that the tech trees be split up into four branches: Army, Navy, Air Force and Internal Improvements.
3. City specific wonders: I'm not sure the civ engine allows for basically unlimited strategic resources, but it could add a new dimension for seizing specific territories. For instance, Coal Plants might require coal. Why? Certain Industries and means of production can not be too far away from where they're built. This way, a Manhattan project might be required to be built near a resource of Heavy Water or Uranium. It could also mean that "French Conscription Plants" could be built that produce infantry every turn they exist (Though make one citizen unhappy). This will fit into the "Tech Tree" very well, as you can potentially have a city to produce a bunch of units every turn if you research that line of the tree.
4. Create an invisible partisan unit with the ability to pillage. Its importance will be shown with...
5. All bonuses to terrain should be by worker improvement only-unimproved terrain provides no value. This will allow strategic bombing to be in the game again. Mining, or industry, should be very expensive and produce shields only. Similarly, fields for food should only produce food. The only units that should be able to pillage should be specified, as partisans, SS Infantry, etc.-this would make the German war against the Soviet Union far more interesting. This would make countryside improvements more important than city improvements for production anyway. Make all terrain improvements far more expensive.
6. Make German units stronger, fewer, and more expensive, and allied units cheaper and weaker. There's a saying that it took five Shermans to one tiger-but the Shermans could be produced very quickly. Similarly, the Russians could replenish their forces very quickly, but the Germans could not. Thus cheap Russian arms-and not good ones-would slow down the Germans and eventually defeat them. I've also heard from seniors complaints about the quality of some American equipment, especially compared with German equipment-and a lot of Russian Equipment I've heard very bad things about, despite the fact after the war some have been glorified (I won't go into that now). Also, this would justify the generals of the German Military and not Hitler; the generals wanted to occupy the urban and industrial bases, and Hitler wanted to destroy the army, and this had a major flaw; the Russian army was nearly endless. Also tons of weak Russian units with ability to pillage roaming around the Russian countryside can make the German war effort very difficult (especially if tanks can only go on squares with roads, this might make them useless-as historically they had become).
7. Create a Spanish frontier with France, with strong defenses on both border, as well as surrounding Gibrater with strongpoints from other nations. This forces an amphibious assault on it, or an invasion of Spain.
8. Bangkok always gets burned down when I play.
9. Enslave units; all units create POWs; all civs (In particular Russians and Germans) could get workers; since the Germans and Russians made them into slaves, they would be slightly faster.
10. Reshape the unit/improvement menu. Keep happiness with happiness, infantry with infantry, productivity with productivity, trade with trade, science with science, ships with ships, aircraft with aircraft, etc. Barracks should be near the Airport and Harbor and Missile Defense. Library should be near Research. This will allow organization, and allow even more units-some obsolete-and far more improvements-without destroying the game.
11. Since the AI wouldn't know how to use most of these tweaks, give the AI tremendous unit advantages. Make money be a problem with the human, but not AI, playing Russia. Make productivity be a problem with Germany. Make happiness a problem with Britain in the empire. Make America devoid of military technology initially, and perhaps productivity, but make roads to factories, science, and money very easy to build, and once America mobilizes, can produce units very quickly (Perhaps "Infantry" plants would be in order, as well as "Sherman" plants). Lend-Lease plants could also (In combination with "Resource required" squares) be built in particular cities only.
12. Give Improvement penalty to mobilization. (Better yet, omit it from the game. It changes the value of too many units productivity-wise).
13. Include weapons never developped (German Propellor Long Range Bomber, American Jet Bomber, Helicopter Transport) or weapons considered but never truly finished (V-3, ICBM, Submarine Aircraft Carriers). Also remove the ability of Germany and Russia to build radar towers.

Longer Detailed Tweaks

14. Detach France from the allied nations. Make France in a locked alliance with Poland, and make the German invasion of Poland optional. Possibly include Belgium, the Netherlands in this alliance; also Denmark and Norway should be in a locked alliance. Personally, I'd make this the alliance system:

Alliance 1: UK, US, China, Persia v. Axis powers always
Alliance 2: France, Belgium, Denmark, Norway, The Netherlands, Poland. The AI should inevitably find itself at war with Germany
Alliance 3: Japan, Thailand, Italy
Alliance 4: Germany

Set Germany's Aggression level very high, as well as Finland (Fortify the Norwegian-Finnish-Swedish border to prevent a war) and make the USSR's aggression level very high, so it might attack Germany, or even Poland or the Allies should the axis not, and invariably Finland; and Alliance 1 should be locked against 3 and 4, alliance 2 should be locked against 3 (Because defeatist attitudes). These mutual alliances, for me, have avoided war between allies, as they're too focused on their enemies. Alliance 2 could, with defeat, reasonably go against the allies. The separation of Italy and Germany is made to allow kind of for Vichy France, while allowing Japan to take over Asia. I would build a tough line for the Germans along the borders of all countries (Anti-partisan) and create several partisans for Belgium, France and The Netherlands; if Germany does not negotiate, they're going to basically have bombed out countries. Germany I don't think should have these partisans though, but rather tough, immobile Volksturm, or however its spelled. Its pillaging unit should be the SS Infantry and SS divisions, which should upgrade throughout the war.

15. Tech Tree Adaptations

Land Units:

I would create three types of paths for the land units

1. Tanks/Anti-Tank
2. Infantry/Upgrades
3. Artillery
4. Special Ops

I don't think this scenario shows just how immobile the tanks were. Most tanks I would not have, actually, be able to go off of roads, except possibly on flatlands type terrain. I think this would better stress the value of infantry, as only infantry/marines would be able to hold high ground. It would also make roads more important militarily. It would also allow a player to research say, tank development, and neglect, say, special operations (Commandos, Marines). It would also allow you to develop better marines for an invasion of England once England mobilizes, or it allows England to develop better invasion skills, etc...Infantry transport vehicles can make railroads obsolete, and as the game moves along, they get cheaper, or could move further, but only on roads; this might make railroads obsolete, so you could set new railroads at a tremendous price (1000).

For air force, I would go

1. Bombers
2. Fighters
3. Jet Craft/Missile Technology
4. Anti-Aircraft
5. Atomic Development

Jet Development should actually be held separately from then conventional aircraft. Why? Because it was underdevelopped before the end of the war, for a few problems. Stalin jailed most of the Russian Air Designers who experimented with what would become the jet engine in the 1920s and 1930s. Hitler was also demanding of a fighter-bomber, preventing use of the Me-262 until 1944. Furthermore, though air to air missiles were equipped on the FW 190, they were unreliable and easily jammed, yet the Me 262 ran too fast to accurately shoot down other planes. By the end of World War II, the Germans had developped a supersonic stealth bomber, which was to go into service in November 1945. Inclusion of the Ho-XVIIIB and Ho-XIIIB models would be the ultimate bomber in the game, and theoretically, equivilents should be availible to the US if they pursue this technology. Anti-Aircraft would include newer Flak/Anti-Aircraft, until SAMs are ready. A stealth missile equipped fighter would also be virtually indestructible to propellor aircraft as well.

Navy

1. Aircraft Carrier (Get better defense and cheaper)
2. Battleships (Offense and speed-but get obsolete earlier)
3. Submarine Technology (Offense and speed, and eventual bombardment)
4. Submarine Defense
5. Cruisers/Destroyers/Flotillas

The Germans would start here with submarine technology. The British with Battleships, etc.

Improvements

1. Civil Defense/Anti-Tank
2. Productivity
3. Workers (Better productivity as game progressives, also can move two squares per turn later)
4. Culture/Happiness/Revenue/Science

I think that certain improvements should be given at default-Temples, Light Factories, perhaps medium factories, marketplace, airport, library. I think better research programs could be researched, and faster workers/worker upgrades researched. The Russians/Americans would clearly have better productivity than the Germans.
 
clibinarius,

Thank you for your long and detailed list on suggestions on how
to improve WW2-Global.

I assure you that I will have your post in mind when (if) the time comes
to make version 2.2.

The reason to why I only make a general reply now is that my
Civ-time the next 2 months will go to version 2.1 with the huge map.
(2.1 will not include any drastic changes compared to version 2.0.)


I hope version 2.1 will be completed in early November. Thus at the same time
Civ 4 is released. It would be wrong if I said: "OK I will incorporate that suggestion
into version 2.2" and so on.
The reason is that no one knows which impact Civ 4 will have for Civ 3 scenarios.
Should there be a sharp decline for Civ 3 scenarios (including WW2-Global)
version 2.1 will be the last version.

Once again: Thank you for your interesting ideas on how to create a better WW2-Global.

Rocoteh
 
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