GPuzzle's Civs

Well, not sure if I can help much, but note that the arms are not in a resting position, they are somewhat curved, therefore hands that appear to rest/hang would not appear natural. Perhaps fists would make it look more natural, as if bracing for something, or affirming his stance?
Yup. That is the problem I have with his hands. I tried to make him hold a rifle, but no pair of hands made it look natural in that pose.
 
Yup. That is the problem I have with his hands. I tried to make him hold a rifle, but no pair of hands made it look natural in that pose.

Perhaps a pose similar to this?
 
Heya, folks! Hopefully you've been wondering where I've been, and the truth is, I haven't really been feeling myself when it comes to Civ V modding, save for a project involving me and Nix. Also Zantonius Hamm. And possibly Tarcisio.

Anyway, I really haven't felt like coding, seeing compiling is deeply deeply boring for me, I've yet to finish the two Civs that I really want to do, which are Robespierre's France and George III's England, which technically have all the Lua they need, but dear Lord I don't feel like doing the SQL or setting up the art properly, and they likely have something missing.

I'm also a fair bit sick, which doesn't help - I may have gone through about 4 boxes of cough drops by now, my throat's been killing me, and my nose isn't helping either. The occasional headaches aren't great as well.

On top of all that, my interest has been mostly taken by Stellaris, which is really fun, Xenoblade Chronicles, which is great (the dub is so bad it's good as well), and a few other things, mostly just being sick and dealing with tests.

As for Civs, I wish I wasn't so bad at coming up with designs - or finishing stuff. Theoretically I could just go around and make Lua for people, but my Lua has some bits where it isn't really good, such as dealing with User Interfaces, or dealing with tiles.
 
Hope you get well soon!

BTW, are you playing Xenoblade in Portuguese or in English? Because both have their funkyness when it comes to odd dubbing, somehow Latin America seems to do better in that respect though, at least the spanish speaking side.

Also, also, could you at least pass me the Nueva Extremadura stuff so it can be released at some point? Guess Chiloe and Pacific War Chile shall be... postponed indefinitely (not that I wasn't procrastinating with the Civilopedias anyways).
 
Xenoblade in English. Can't miss out on the Shulk memes. Also I'm playing Xenoblade Chronicles X at the same time. And the combat still somewhat boggles me.

As for the Nueva Extremadura stuff, I'll have to find where I've put them, but theoretically Chiloe and Pacific War Chile could be released soon-erish?
 
Hate to bump, but I tried out Toyotomi recently and I'm experiencing some bugs with him.

1. One of his icons isn't showing up, and seems to appear black.
2. In TAL, if CulDiv is active, the symbols that denote their culture next to them in the civ select don't appear.
3. This isn't really a bug, but he doesn't have TAL support. :p

Do you need logs for this? If so, which ones would you need?
 

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First is known and I've no idea of how to solve it.

And I'm too lazy to add TAL support.
 
First is known and I've no idea of how to solve it.
I'm not sure if you've updated the mod since you released it in post #469, but when I open the 45x45 atlas I see this:

So basically the icon itself is corrupted, I think. Deleting it and making a new one (just shrink a copy of one of the larger atlases) might solve the problem.
 
I've updated it once. Gonna hopefully send out a big problem-solving patch soon.
 


Let's just leave it at this.
 
Spoiler :


Fun stuff.
 
thermae's icon does not display in the tech tree

Besides, the decision related to calendar can be enacted repeatedly
 

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I come bearing LUA errors for all, since that's the code I don't know how to fix myself, probably because it looks like math and I'm allergic to math.

Code:
[159868.218] Runtime Error: C:\Users\Sarah\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD\Civilizations\GPuzzle's The Shogunate of Japan (v 1)\Core/Mod Support/Events and Decisions/Hideyoshi_Decisions.lua:62: attempt to call global 'Decisions_AddCivilisationSpecific' (a nil value)
stack traceback:
	C:\Users\Sarah\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD\Civilizations\GPuzzle's The Shogunate of Japan (v 1)\Core/Mod Support/Events and Decisions/Hideyoshi_Decisions.lua:62: in main chunk
	=[C]: ?
[159868.218] Runtime Error: Error loading C:\Users\Sarah\Documents\My Games\Sid Meier's Civilization 5\MODS\JFD\Civilizations\GPuzzle's The Shogunate of Japan (v 1)\Core/Mod Support/Events and Decisions/Hideyoshi_Decisions.lua.
 
Until Hideyoshi is updated, here's an addition to the ability to account for the specialists JFD adds in his mods. Just drag and drop into the folder and replace.
 

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