All depends on the start, but your ideas are good, as I play like that most of the time. BUT, if you have some close neighbours that doesn't like you, then you have to wait for the NC. BUT again, if you have a fair area of no AI, going for NC is great.
Sometimes I do it at one city, getting started on liberty and then free worker, then Tradition for the extra cpt, and if lucky wonder-bonus.
In present state, No4 would be able to build NC in about 14 turns...2 cattle and then mines, it could be a very early NC and if we sat on one city here, I would buy another worker.
If we find out there is something really good in that fog by the river, everything might change. That's why I love the starts of games the best, everything is unknown.
AH -> Mining -> Pottery -> Writing, 30-35 odd turns. We can have NC by turn 40-45, major boom!
Sometimes I do it at one city, getting started on liberty and then free worker, then Tradition for the extra cpt, and if lucky wonder-bonus.
In present state, No4 would be able to build NC in about 14 turns...2 cattle and then mines, it could be a very early NC and if we sat on one city here, I would buy another worker.
If we find out there is something really good in that fog by the river, everything might change. That's why I love the starts of games the best, everything is unknown.
AH -> Mining -> Pottery -> Writing, 30-35 odd turns. We can have NC by turn 40-45, major boom!