Imperator Knoedel
Simperator Knoedel
As it stands now it is a pure thought experiment but I still wanted to share my brainstorming notes up until now before I actually get to work on it. Maybe I get some useful input from the two or three guys that actually look into this mod´s forum now and then.
Thoughts, questions, comments, critizism?
Spoiler :
Units:
Musketman and its UUs buffed to strength 10; don´t forget the Musketeer
Every modern ship (Oil or Uranium based) +5 movement, every steam-powered ship +3, every Renaissance-era ship +2 (don´t forget the East India Man and Carrack) and Medieval ship +1
Increase Cargo Space of all transport ships after Cog by 1, don´t forget East India Man and Carrack
Unique Units and Buildings:
Slightly decrease cost of Jeeps
+1 free Priest for Madrassa but remove one slot
Jaguars/Gallic Warriors start with Woodsman II/ Guerilla II instead of Woodsman I/Guerilla I
Slightly decrease cost of Pavilions
+1 free Priest for Obelisk but remove one slot
Free Drill I promotion for Foreign Legion
Decrease Culture output of Terrace by 1
Slightly decrease cost of Fast Worker
Remove one spy slot of Longhouse
Make Immortal a Spearman with 5 strength and keep March promotion
Wonders:
Red Cross: +1 Health in all Cities in addition to its current effect
Buff Angkor Wat, Chichen Itza, The Hagia Sophia and The Spiral Minaret somehow
Decrease Cost of Leonardo´s Workshop
Increase Cost of The Great Wall and move it to Construction, also buff it somehow
Decrease Cost of The Kremlin, move it to an earlier tech and replace its effect entirely
Consider buffing The Pentagon, The Three Gorges Dam, University of Sankore and Versailles
Replace effect of The Pyramids with something else entirely
Maybe move The Space Elevator back to Robotics
The Statue of Liberty gets The Kremlin´s old effect
The Temple of Artemis receives The Pyramids´ old effect
Specialists:
Consider buffing Priests and Settled GPs a little
Civics:
Despotism: Decrease instability penalties to the levels of old Hereditary Rule
Hereditary Rule: Remove instability penalties and Happiness for Garrison; +1 Culture per Specialist; +1 free Specialist in Capital
Representation: +1 instead of +3 Research per Specialist; reduce amount of happiness in x largest Cities to 1 or 2; +1 free Specialist in x largest Cities
Police State: Remove national instability penalty; +1 Espionage per Specialist, maybe allow to Draft/Whip
Universal Suffrage: +1 Gold per Specialist
Vassalage: Reduce Upkeep to Medium
Bureaucracy: Courthouse +1 Gold
Nationhood: Maybe rename to Collectivism and rise Upkeep; buff it somehow, maybe by allowing Whipping under certain conditions, i.e. more than 10% foreign Culture in a City
Free Speech: Rename to Individualism or something
Slavery: Small chance of capturing enemy Units in battle maybe; Pillaging Cities and Improvements give double gold; either remove Whipping, allow it only in certain conditions or increase Upkeep to High
Serfdom: Give a small boost to Watermills too, as it is now they are inherently worse to Farms
Caste System: +1 free Specialist of every kind in all or x biggest Cities but -50% to Great People Points; somehow penalize any addition of Specialists beyond that.
Emancipation: Maybe +1 national stability or something
Mercantilism: Remove the free Specialist; +100% Trade Route income from Vassals and your own Cities
Free Market: Reduce Upkeep to Low
State Property: Increase Upkeep to Medium or High; Half instead of no Maintenance Costs from Distance; +25% Hammers in all Cities instead of only 10; Maybe boost Factory or Industrial Park somehow; probably still needs some other buff
Environmentalism: Forest +1 Commerce; +1 Free Specialist for every 10 Health in a City
Free Religion: +25% Research instead of just 10
Other Thoughts:
Maybe add Wonder Video/Slideshow for Apollo Program
Trung Trac needs some diplo texts
If Global Warming works the same way as in Vanilla BtS, that needs to be revised
Change Icon of The Internet to something that´s not Al Gore
Forest Preserve +1 Commerce
All Default Civics: +1 national instability/turn for each civ you have contact with that does not run it.
Musketman and its UUs buffed to strength 10; don´t forget the Musketeer
Every modern ship (Oil or Uranium based) +5 movement, every steam-powered ship +3, every Renaissance-era ship +2 (don´t forget the East India Man and Carrack) and Medieval ship +1
Increase Cargo Space of all transport ships after Cog by 1, don´t forget East India Man and Carrack
Unique Units and Buildings:
Slightly decrease cost of Jeeps
+1 free Priest for Madrassa but remove one slot
Jaguars/Gallic Warriors start with Woodsman II/ Guerilla II instead of Woodsman I/Guerilla I
Slightly decrease cost of Pavilions
+1 free Priest for Obelisk but remove one slot
Free Drill I promotion for Foreign Legion
Decrease Culture output of Terrace by 1
Slightly decrease cost of Fast Worker
Remove one spy slot of Longhouse
Make Immortal a Spearman with 5 strength and keep March promotion
Wonders:
Red Cross: +1 Health in all Cities in addition to its current effect
Buff Angkor Wat, Chichen Itza, The Hagia Sophia and The Spiral Minaret somehow
Decrease Cost of Leonardo´s Workshop
Increase Cost of The Great Wall and move it to Construction, also buff it somehow
Decrease Cost of The Kremlin, move it to an earlier tech and replace its effect entirely
Consider buffing The Pentagon, The Three Gorges Dam, University of Sankore and Versailles
Replace effect of The Pyramids with something else entirely
Maybe move The Space Elevator back to Robotics
The Statue of Liberty gets The Kremlin´s old effect
The Temple of Artemis receives The Pyramids´ old effect
Specialists:
Consider buffing Priests and Settled GPs a little
Civics:
Despotism: Decrease instability penalties to the levels of old Hereditary Rule
Hereditary Rule: Remove instability penalties and Happiness for Garrison; +1 Culture per Specialist; +1 free Specialist in Capital
Representation: +1 instead of +3 Research per Specialist; reduce amount of happiness in x largest Cities to 1 or 2; +1 free Specialist in x largest Cities
Police State: Remove national instability penalty; +1 Espionage per Specialist, maybe allow to Draft/Whip
Universal Suffrage: +1 Gold per Specialist
Vassalage: Reduce Upkeep to Medium
Bureaucracy: Courthouse +1 Gold
Nationhood: Maybe rename to Collectivism and rise Upkeep; buff it somehow, maybe by allowing Whipping under certain conditions, i.e. more than 10% foreign Culture in a City
Free Speech: Rename to Individualism or something
Slavery: Small chance of capturing enemy Units in battle maybe; Pillaging Cities and Improvements give double gold; either remove Whipping, allow it only in certain conditions or increase Upkeep to High
Serfdom: Give a small boost to Watermills too, as it is now they are inherently worse to Farms
Caste System: +1 free Specialist of every kind in all or x biggest Cities but -50% to Great People Points; somehow penalize any addition of Specialists beyond that.
Emancipation: Maybe +1 national stability or something
Mercantilism: Remove the free Specialist; +100% Trade Route income from Vassals and your own Cities
Free Market: Reduce Upkeep to Low
State Property: Increase Upkeep to Medium or High; Half instead of no Maintenance Costs from Distance; +25% Hammers in all Cities instead of only 10; Maybe boost Factory or Industrial Park somehow; probably still needs some other buff
Environmentalism: Forest +1 Commerce; +1 Free Specialist for every 10 Health in a City
Free Religion: +25% Research instead of just 10
Other Thoughts:
Maybe add Wonder Video/Slideshow for Apollo Program
Trung Trac needs some diplo texts
If Global Warming works the same way as in Vanilla BtS, that needs to be revised
Change Icon of The Internet to something that´s not Al Gore
Forest Preserve +1 Commerce
All Default Civics: +1 national instability/turn for each civ you have contact with that does not run it.
Thoughts, questions, comments, critizism?