stackpointer
King
- Joined
- Mar 3, 2013
- Messages
- 809
Same here, I would much rather see something done to improve the AI's ability to see camps further away and go out to them rather than just put a band aide on the issue and auto clear all camps in their remote vicinity giving them loads of free gold and taking away much of the opportunities from the human player of being to go out and find camps either for gold, CIV UA's, or to improve relation with nearby City-States. The auto-clearing system just feels too much like a cheat rather than a fix and makes having barbarians at all in the game just annoying since you're constantly having to protect your tile improvements from barbs but once you kill those barbs you can't find their camp to get a reward for it since the camp has usually already been cleared.
If giving the AI vision of the camps through the honor opener gives the AI the impetus to start clearing camps then I'm sure that would be considered a better solution then autoclearing it. However, we were not sure what conditions were required for the AI clear to clear camps at that time the code was released and we still don't have definite proof of that behavior either.
If you would like to test whether or not the honor opening causes the AI to clear camps more often then follow my instructions here on how to disable the auto clearing code and then add the following code to line 21 of CEP_Start.sql:
PHP:
UPDATE Policies
SET AlwaysSeeBarbCamps = 'true';
This code will give every policy the ability to reveal camps and thus giving the AI the ability to see camps no matter what policy they choose. If you see the AI actively clearing camps after this change then let us know. Otherwise, solving this problem may not be as easy as giving the AI vision of the camps after all.