da_Vinci
Gypsy Prince
Maybe the answer is for policy cost to scale with something other than number of cities? It could scale with number of turns, or it could scale with number of policies one already has (which makes sense ... must be a bureacratic cost to trying to implement multiple policies).I really dislike combat animations being off makes it hard to keep track of the battles, also think selling cities to reduce the cultural penalty is way out of order.
In other words, need gameplay design that does not incentivize absurd actions.
We now return control of this thread to the original topic ...
dV