What does your military advisor say about your/Celtic military strength???
At the beginning of 2006 AD, he says my military is weak!
At the beginning of 2007 AD, he says my military is average.
Now don't you wish there was a group cannon option
Thank god for stack command, though. With the two tiles (not the city center), I can shift troops around (don't fortify!) to separate them. I move everything out of the city and then get the cannons all by themselves until I'm done bombarding, then select a rifleman and stack-move all the riflemen back into the city and then attack from there. (this wouldn't be smart if the Celts had cavalry because of their ZOC would knock hp off my units as I shuffled them around). I can fortify the armies, cause they will always be the top unit in a stack, so I can manually select them. I turn off animations for my bombarding, then turn them on for fighting with the units (and in between turns). If you press and hold the 'b' key, then you can rapidly click and they will keep bombarding for how many times you clicked. So I just hold the b button down, click the mouse a few hundred times then walk away for awhile.
I only played 2 turns. It's taking 45 minutes to watch the AI attack my units (battle animation is the only animation turned on).
2006-Barracks complete.
With 386 cannons, I start bombarding the smaller stack, getting them all down to 1 hp, then bombard the bigger stack with 27 left over cannons (out of the 386), doing a little damage to some riflemen/pikemen.
Kill:
34 pikemen
31 knights
31 medieval infantry
4 archers
2 horsemen
8 longbowmen
lose 2 riflemen
generate 3 leaders
Now have 24 out of my 26 armies in Gergovia.
IBT-
Kill 59 knights
55 medieval infantry
6 archers
9 horsemen
16 longbowmen
74 knights and 8 horsemen retreated
Lose 1 army, 6 riflemen
Generate 1 leader (on defense!)
All my armies were down to 1-4 hp, but with barracks now brings them between 5-8 hp.
2007-Walls complete.
Still 250+ units on that 1 tile, and 175 on the other tile. Bombard smaller stack again. Unload another 100 or so cannons into Gergovia.
Bombard all pikemen to 1 hp, knights to 2 hp, medieval infantry down to 3 hp, no damage to defense 1 units
Kill:
97 pikemen
35 knights
49 medieval infantry
1 archer
7 longbowmen
lose 16 riflemen
generate 2 leaders (at max # of armies, so I disband the most wounded ones, to make new fully-healed ones, filling them up with '*' elites).
(5 knights retreated once, but I killed them later, because they retreated to a tile that only had 2 defenders protecting them)
IBT-Kill:
40 knights
94 medieval infantry
5 archers
4 riflemen
7 horsemen
32 longbowmen
38 knights and 10 horsemen retreated
lose 7 riflemen
2008-Still 250+ units on the same tile and now 190 units on the other tile.