phungus420
Deity
- Joined
- Mar 1, 2003
- Messages
- 6,296
While Barbarian Civ is an awesome option conceptually, in practice it is pretty broken (though sometimes when the stars align it can be quite interesting). For the most part either a barbarian civ pops early and gets a massive attack stack that is unbeatable, or comes late and is so epically backwards they are completely ineffectual. Today in a test game a barb civ popped, destroyed Egypt, then came gunning for me and with a 20 Unit stack, I had focused on military because I was trying to elminate a nearby barbarian city. Even with my military focus I had 3 Warriors and 2 Charriots, the Iriquois stack was 20 units 5 of which were spears. Nothing could be done by my part, this was just a "Game Over" function. Keep in mind this was after they had just destroyed Egypt as well.
So basically something needs to give with Barbarian Civ. There needs to be a scale here in spawned stacks and units the Barb Civ gets.
I know I'm not the only one who has experienced this, and seen how epically game breaking, or conversely how ineffectual this component can be. Basically Barb Civ needs to change so that it doesn't ruin early games, and also so that spawned barbarian civs in the mid game actually have an effect, and can do something.
What sorts of ideas do people have to fix this? How should the spawned units for barb civs be tweaked? Anyone messed with the code here? Where is it? jdog/glider you guys have any thoughts or plans here?
So basically something needs to give with Barbarian Civ. There needs to be a scale here in spawned stacks and units the Barb Civ gets.
I know I'm not the only one who has experienced this, and seen how epically game breaking, or conversely how ineffectual this component can be. Basically Barb Civ needs to change so that it doesn't ruin early games, and also so that spawned barbarian civs in the mid game actually have an effect, and can do something.
What sorts of ideas do people have to fix this? How should the spawned units for barb civs be tweaked? Anyone messed with the code here? Where is it? jdog/glider you guys have any thoughts or plans here?