EmperorFool
Deity
As you probably saw, you can alter the number of colors per row to make it tall or wide as you see fit.
Python/
Contrib/
CvOverlayScreenUtils.py (probably didn't change)
CvStrategyOverlay.py
Screens/
CvDotMapOverlayScreen.py
In about every 3 months there's larger patch for it. I haven't had really time to follow BUG mod's progression after v3.6 was released so some things in RoM might be "old" when comparing to BUG's current SVN version. New BUG versions will find their way to the RoM's future patches.yeah i'll probably wait. i'm kinda new to RoM and haven't been following it so i dunno how often they update it.
This is exactly where I started. I finished when looked at init.xml and didn't know what parts to delete and what parts had to remain.I would start first by looking at its import list at the top.
No I did not. I've added it now. Result after I removed some bugs ... mouse action stays in strat layer but I cannot get any dot map to appear when I click on a tile.Did you include EntryPoints/CvScreenUtilsInterface.py? This is what ties to CvOverlayScreenUtils that does the mouse UI work.
<!-- Interacting -->
<event type="ModNetMessage" function="onModNetMessage"/>
def addCityAt(self, point, color, layer):
"""
Sends a message to add a city for the active player at the given point.
"""
CyMessageControl().sendModNetMessage(MSG_ADD_CITY, PlayerUtil.getActivePlayerID(), point[X] * 1000 + point[Y], color, layer)
def onModNetMessage(args):
BugUtil.debug("BUGDotMap onModNetMessage")
iData1, iData2, iData3, iData4, iData5 = args
if iData1 == MSG_ADD_CITY:
getDotMap().addCityMessage(iData2, iData3, iData4, iData5)
elif iData1 == MSG_REMOVE_CITY:
getDotMap().removeCityMessage(iData2, iData3)
else:
return 0
return 1
09:39:50 DEBUG: BUGDotMap CvStrategyOverlay onPreSave
09:39:50 DEBUG: BUGDotMap DotMapLayer - write StrategyOverlay CityDataDict
09:40:03 DEBUG: BUGDotMap OverlayLayer - init
09:40:03 DEBUG: BUGDotMap DotMapLayer - read StrategyOverlay CityDataDict
09:40:03 WARN : BugData not loaded; loading now
09:40:03 DEBUG: BugData - loading root
09:40:03 DEBUG: BugTable - StrategyOverlay not found in root
<event type="GameStart" module="BugData" function="onGameStart"/>
<event type="OnLoad" module="BugData" function="onGameLoad"/>