So, I got off to a good start. First 3 ruins were Animal Husbandry, spearman upgrade and a slightly late culture ruin. Used the spearman to pull off a double worker steal from William on ~t16. Had to pillage twice AND use my promotion to get him out of there alive, but it was worth it for the equivalent of 620g... Also got a late faith ruin to secure Earth Mother.
That's when things started to go badly... I scouted the continent. This is close to a worst-case scenario map for continental domination IMHO.
The bad:
1) Only two opponents. This is really bad for many reasons. (*See below)
2) One of them completely blocks off the other, preventing me from executing my favorite early rush strategy. (**See below)
3) By t90, zero barb camp quests. Zero.
4) Both opponents have *inland capitals*.
5) The only suitable nearby coastal expos *do not have a unique resource*.
6) Poland is protected on all sides by rough terrain.
7) Only William wants to be my friend, and until he gets Civil Service I can't move through to attack Poland.
8) 5 opponents to kill with Frigates is bad.
The good:
1) There is a gold hill, a silver hill and a 3-salt coastal expo hill which form a nice diamond-shaped empire with ideal city-connection road lengths.
2) My gold-hill city has Mt Fuji?
Other things that made this run-through worst-case scenario:
- Pyramids went on t38. (I would have finished on t40, which is EARLY)
- One of my neighbors got the great wall
- Pagodas were off the table when I got religion
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*Why 2 opponents on your continent is bad. It may seem like this makes it easier to clear your continent, and it is. But:
a) Your science costs are determined by how many people you've met who've researched the same tech
b) Your ability to trade multiple copies of a resource for gpt or luxes, especially with early rush, is limited by number of neighbors you're not currently at war with.
c) If you clear too quickly, you have no one to tech-steal education from.
**The 2-neighbor early rush strategy for maximum science:
a) Forward-settle on one guy who I plan to attack first
b) Make friends with the other guy
c) Set up one round of science caravans with the friends before switching to CS cargo ships when the friendship expires on ~t90 and I double-cross and attack him.
So, I decided to play through anyway, despite the worst-case circumstances.
Normally I'd go with a 2-city start, both coastal. In this case, since I only have two opponents to fight, and I have to delay my attack run anyway, I went with a 4-city start. Settled on silver, settled on gold. Normally I'd attack William first, but, because he wants to be my friend and set up trade routes, and I need those beakers, I'm waiting for open borders to attack Poland. In the mean-time, I've sent a worker around the long way to chop forests around Warsaw. My long-term plan is to focus on science and delay my attack until longbows. Since I only have two opponents to take out, this is reasonable, despite the delay, and it ensures that I'll still have someone to steal education and astronomy from when the time comes. Plus, there will be universities and hopefully wonders when I capture. This will probably still be a slow game, so I expect I won't finish pre-t200. I'll be lucky to finish with frigates/gatlings. I may have to invest in Dynamite as well.
I'll put some screenies up when I get a chance.
T14: Double Worker steal
T99: Peace treaty with Poland just expired. 5 turns until Machinery. I moved my army down there and I'm gambling that I can take Warsaw in 5 turns, upgrade to longbowmen with the pillage/capture spoils, and wipe out William right after I steal Education. Notice I'm at 70 beakers, which is not at all bad for a Machinery rush. That's because 16 of those beakers are from trade routes with William. Time to attack!