Ladies and gentlemen, I am proud to present you...
Ingame Editor v5
Bugfixes:
* Includes all the recent patches for compatibility issues with mods using inconsistent data.
* Better integration with the underlying UI: before, the standard UI elements could not be interacted with (clicking on the diplo button was like clicking on the hex below). Now, only a part of the standard UI is displayed but it is fully interactive. It's far less cumbersome, no more misclicks!
New features:
* A widely revamped UI. Much cooler, clean and convenient.
* Fog management: you can edit and paint fog, reveal the whole map, etc. To accomodate that, switching the active player displays its fog. Finally, you can choose to reveal the map only when IGE is opened without triggering diplomatic contacts and natural wonders encounters.
* Cities edition: increase population, expand cultural borders, change buildings, etc.
* Civilizations edition: add gold, free techs or policies and edit relationships to force wars, declaration of friendships, teaming, etc, etc, etc.
* Many little things here and there, from a better overlay (for example, when IGE is opened, uranium icons will be displayed over hexes even if you don't have the tech) to clearer indications of the active mode (painting icon for painting, etc).
Note: Sorry for the long waiting, however I really wanted to make it highly polished and I did a lot of experiments to achieve that : the mod was close to be finished three times and three times I redid it. Besides, the fog management gave me big headaches and made me waste countless hours, Firaxis sure made it tricky.