LINESIII- Forth from the Light

Let us live so that others may die!
Whip the slaves till the grain is harvseted;​
Let us eat so that others may starve!
Drain the river till the sinners are dead;​
Let us drink so that others may thrist!
Purge this world of your enemies;​
Let us kill so that others may die!
All in Draals name;
In your name do we exist!
Lord of the Morning, Bringer of Dawn
 
Kjarar
Cities: Rhakmarund, Kankorkni, Kjarah, Kankirmund, Jorir, Bemkural
Leader: The Benesh Taithin/~Darkening~
Culture: Divided really into urban and rural areas; the urban areas all lay upon the banks of the river. The main one is the city of Rhakmarund, which lies on the opening into the waterway. It is here that the Benesh Taithin guides the Unified Tribes, and the main temples are located. The Bethiru worship a large pantheon of gods, spirits, and totems which they consider to be their protectors. A strict social caste is in place, with divisions between the Warriors (elites), Socials (Nobles), Craftsmen (Tradesmen), Laborers (Laborers), and Slaves.
Government: A unified number of tribes and cities led by the Benesh Taithin, the ‘Awakened Spirit’.
Economy: 2- 2/0
Population: To be determined by me
Army: To be determined by me
Navy: To be determined by me
Technology: Somewhat geared towards military, but more focused on trades and crafts.
Wonders:
Description: -The Bethiru have a wide range of colors, from pitch blank to a light, tanned color. They are usually tall in stature, thin in waist, and stoic by nature. Those that do not fit the standard are usually shunned; ignored, exiled, or killed in quite a few cases, more often than not at birth. Males are clean-shaven, grooming considered absolutely important. Their hair is usually shaved, men completely, females leaving a braid of hair hanging down the back of their heads. Males usually have a large number of tattoos, while females always have the mark of their husband descending down their left arms. Males, as mentioned, have a large number of tattoos over their bodies- the first is usually done around the age of four, when a boy first receives his spirit. Following this, more are added for certain occasions; all males receive three tattoos upon marriage; one is that of their wife’s born upon their right arm, the second and third are of a symbol of manhood that is born upon both eyelids.


OOC: More in detail tonight.
 
Should we bother sending orders this update, since it is to introduce the nations?

I also don't see how much economy you have to spend on something to get anything out of it. A price list would be helpful, unless it is simply "increase military with 1 spending point".
 
You don't need orders for the first update, and spending can be things like training new troops, building new ships, funding expansion, fortifying a site, developing a city or region... it's very open. Even if you don't make specific spending orders, I'll make reasonable expenditures based on your intentions.

Oh, and erez, despite the recycling, your nation is acceptable. But it would be nice to see you stretch your creative limits.
 
The Order of Maenoch -- A History
Since the dawn of time, the Englorvelen have looked into the skies of the long night and wondered, "why," "how,". It was not for many years that one man claimed to have found the answer. In the time of the fiefdoms, when the realm was disunited and controlled by lords and ladies who constantly warred against each other, a man known as Obellen was born to a family of the peasantry, in a town whose name does not bear mentioning. Like most of the peasantry, Obellen was obliged to seek service in the military of his liege, and fought in the various wars that the lords and ladies of the fiefdoms were so fond of beginning. After many years of battle had made him a hardened soldier, he returned to the city of his birth a changed man. Some said he was a prophet, others claimed (perhaps rightly) that he was insane.

Obellen believed that such an orderless, war-torn universe could only exist at the will of a god of the same nature. Naming this deity Maenoch, Obellen began to preach a doctrine of mercilessness, a belief in the moral correctness of the triumph of the strong over the weak. This dictum, proved again and again during the various wars that ravaged the land during the era of the fiefdoms, was slowly drilled into the minds of the people. Gathering followers, Obellen established an order of clerics and priests, dedicated to serving the will of Maenoch, and spreading his message.

The center of Maenochism, the religion that Obellen had begun, was the period of time the Englorvelen referred to as the "Long Night", the eighty days of shivering dark that precede the warmth of the sun. Obellen and his followers believed it was a sign from Maenoch, that the people must make an offering to him of flesh and blood, or be torn apart by war, and swallowed in the cold darkness, to never see again the light of day. Thus, with the formation of the Order, it became a repeated ritual that on the seventeenth day of the Long Night, the clerics would snatch away newborn children, to offer their unformed souls to their god. Slowly and surely, even the nobility came to fear that their children would be stole away in the night, to be sacrificed on the altars of the Order. By the time Obellen had chosen a consort who bore him a child, many fiefdoms were under the thrall of the Order, and Maenochism had begun to spread like wildfire.

Come the time of the High-Thane, the Hundred-Days War, when the fiefdoms were finally made one in the Union, Maenochism became the High-Thane's weapon. The Order became ultimately a unit in the same man's army, and the High-Thane's many opponents found themselves on the tables of sacrifice, not just on the seventeenth day, but nearly daily. When eventually the High-Thane triumphed, the Order was given a large role in government, and come the Blessing, the Order adknowledged that the High-Thane ruled by the will and as the voice of Maenoch Himself!

Currently led by Speaker-Priest Sordrella Mathellen, a distant descendant of Obellen the Prophet, the Order controls nearly all aspects of Englorvelic society, from the naming of children, to the division of the Union into its provinces. Strong the hand would have to be, to lift the Englorvelen from the tyranny of its fanaticism.
 
On second thought, I think I'll see how this develops and jump into the fun a few turns from now.:)
 
weeee!
 
Update 0: From the Beginning

Since time immemorial, the Hok people and their various tribes have inhabited the length and breadth of the So River and its tributaries. Among the very first to develop agriculture, the RoHok tribe came to early prominence. Exercising the strength afforded by their population, greatly expanded by the rich delta around which they lived, they came to dominate their surroundings. Under the rule of Si the Cunning, the tribes of the upper Ro, So, and Ad rivers were brought into the fold, but many other chieftains continued to resist. At the time of Si's death, the RoHok domain, ruled out of the eponymous city on the delta, held a far-scattered collection of lands along the river, often interspersed with recalcitrant tribes who refused to kneel to his might. Following a succession of less adroit rulers, the RoHok lands have shrank somewhat, but they remain a formidable presence.


Isolated from other civilized neighbours, the moon-worshipping Sasaharan people have coalesced into a stable agricultural society. Their society has developed a simple aristocracy, with village leaders electing a Praetor, who provides an amount of unity to the league. After uniting the initial confederation of communities, the Sasaharans have found themselves faced with a lack of significant threats beyond the primitive and quickly dismissed hunter gatherer societies living just outside of the tilled lands. As such, there has so far been little need for the Praetor's leadership, and in recent years the present Praetor Karasu's leadership has become nearly as ceremonial as that of the figurehead Empress Yumiko.

Away from the Sasaharans and upriver of the salty Lake Atsu, the Umbrans chant their praises to the long night. Ruled by a small but influential priesthood, the Umbrans also rule over several vassals in the Matran tribes who live around their one temple-city of Mourne. These tribes, many of whom have converted to the Penumbran Nightcult, provide muscle to support to the priesthood, as well as the farmers to feed the Umbran nation.


At the edge of the great Athwood forest, the feuding Englorvelen have been drawn into a semblance of allegiance by the works of Feddel Doren, now known as the High-Thane of Englorvel. Through military force and shrewd diplomacy, the legendary general has established a small, but centralized government, backing it up with the tacit support of the Priesthood of Maenoch. Granting minor positions to many of his lieutenants, the High-Thane finds himself frequently preoccupied in holding down the rebellious lords in his lands. A multitude of minor lords and rivals from outside of his small Thanedom place his reign under constant threat. Also worrying is rumours of another nation in the unknown lands, equal or even greater in power to the High-Thane.

The Aarthein, of whom these rumours refer, have been rather more peaceful than the High-Thane might fear. A rather peaceful folk, they remain content to till their riverside fields and fish off their rich coastal waters.


Founded on a long tradition of intrigue and infighting, the Kevygi are the coalescence of the various tribes of the Siriw River. Maintaining strict internal caste and tribal boundaries, the Kevygi have quickly come to dominate their environment, through skillful application of a well-organized army and more recently the devastating effect of simple military chariots.

Passing over a multitude of city-states, one would be struck by the unique sight of Errodi, the roofed city. Beneath it, one would find the first home of the Errodim. Denying the light and embracing the life-preserving darkness, these pale folk have come to be skilled manufacturers and traders of goods. However, they are heavily reliant upon 'outsiders', neighbouring peoples who farm and perform all of their undesirable work.

Beyond Errodi, we find the city-state of Murair, or 'Great Wall'. Situated between deep sea and soaring mountains, the walled city has become a nexus of trade and economic activity. With a diverse population and ideal positioning, this merchant republic is rapidly developing into a powerhouse in its region- but at the same time, it is becoming an increasingly lucrative target.

Traders from Murair and Errodi are known to travel as far as a land named Kjarar, whose skilled craftsmanship commands a high price in the far-off cities. The Kjarar themselves possess a regimented society in many ways similar to that of the Kevygi. Led by the Benesh Taithin, the awakaned spirit, these totemic people have carved out for themselves a prosperous and stable nation.

Beyond Kjarar are the desert-dwelling Lavarians. A strange folk, at least as seen through the eyes of their neighbours, the Lavarians are difficult to deal with due to the alternating nature of their divine Monarchy. Two facets of Morva, their god, are represented in two Kings, both of which hold radically different views on their own roles and those of the Lavarian people. As such, most outsiders simply work to avoid the upriver deserts altogether.


The Aurseusu, quiet fishers along a rainy coastline, have begun to cooperate, with increasing amounts of their population settling around the excellent fishing waters near their village of Masara. For now, times are good.

In the nearby uplands, however, a new threat to their peaceful existence is rapidly rising. The Annokha tribes, while still disunited, have become the terror of the Tambuk Highlands. Already having developed basic agriculture, they supplement their existences with much hunting and raiding. Conquering and enslaving numerous neighbouring bands, and trading with several others, the Annokha have come to learn of a wide area around their homeland.

Also threatened, and in many ways defined by the Annokha, the tiny village of Zalin, located on a small island just off the coast, has risen to prominence. With excellent natural defences against periodic raids, the village attracted many refugees, swelling its numbers and influence. Faced with constant threats on land, the Zalinese chose instead to expand on the sea, pushing their fishing fleets ever further outwards to feed the teeming city. Over time, the Grand Guardians of Zalin began to spread their influence beyond the island, adopting several coastal villages under their aegis in an exchange of goods for protection.

Isolated, but heard of in dire rumour by all three of these nations are the Draal. Fearsome worshippers of a bloodsoaked god. On the shores of Lake Tecar and the River Araal, they are a populous group united by worship of their eponymous god, who demands constant sacrifice and bloodshed. This has led to a state of constant warfare with their neighbours, which provides enough to sate Draal. So speak the voices of the Temple at Drala.


The matriarchal Chumburs, the chosen people of the Bright Queen, have maintained an ordered society for centuries already, and continue to flourish on their small parcel of land. Led by the clerics of their goddess, they stand on guard against a newly ascendant neighbour.

Led by Jai-Tensei, voice of the heavenly Emperor Hei-Kata, the Jaisho people have been united by the theocratic Tensei clan, who promises little good to those not chosen by the human god. Rapidly expanding, the forces of the First Heavenly Regent have come into contact with both the Chumburs, and strange, disunited polytheists living on a river delta further down the coastline. Scouts have also made mention of a people called the 'Haraj', living near the headwaters of their life-giving river.

The Hatta are the largest and most advanced of several states along the Karum River. Periodic wars are raged with the other peoples of the river, typically over various slights to each others respective patron gods. Recently, however, they have encountered scouts of some nation not of the river, who seem to come with hostile intent. Nonetheless, strife on the Karum continues unabated.


Throughout the world, disunited masses of humanity are beginning to awaken into civilization. They seek the favour of their gods, wealth, power, or simple survival, but the path will not be easy. Every trial and tribulation yet to happen stands in their way. Whether they shall see immortal success, or forgotten failure, is as of yet just a whisper on the northern wind.
 
Map


Stats coming soon.

Notes
The 'seasons' can be generally thought of as such.

Sunrise is a time of warming up, with the rivers beginning to rise and rainfalls beginning after a cold, dry night.

Midday is a time of warmth and rain. The rivers will begin to lower in level after the initial Sunrise floods.

Sunset is a time of cooling, with the rainfalls beginning to fail and the rivers continuing to decrease in flow.

Night is a time of great cold, with the moon and stars providing the only outside light. Snow will fall in upland areas, but it will be dry elsewhere and rivers will reach their very lowest level.

The two-toned nations on the map show the developed central lands of a nation in a darker tone, and the areas over which you have less control in the lighter tone.
 
Interesting stuff about the seasons. Good update!

From: First Heavenly Regent Jai-Tensai
To: Degraded Chu-bo Forest People


Our oracles have heard your pleas for mercy. You will be allowed to prostrate yourselves before the Empty Throne, and submit to our will. Thank your pitiful spirits that this day has come.
 
Interesting scale is interesting!
 
The thunder of boot upon stone could be heard in the distance as the skull-masked soldiers of the High-Thane's Army marched forth. Chainmail rattling, they proved a fearsome sight, their faces obscured y the skull-like masks they wore, carrying a pike in one hand, and a shield in the other. Standard-bearers held to their chests the orange and black banner of the High-Thane, a skull in the background with a sword in the fore.

Several companies of these warriors filed through the roads, gathering the attention of farmers, who stared agape in awe and fear at the long and deadly procession. Dispatched from the capital, to serve as the garrison of the province of Unbrica, these soldiers would work at the call of Lord Aelring, former chief lieutenant of Feddel Doren's armies during the Hundred Days War.

At the end of said War, Aelring sometimes known as Aelring the Bloody, was given lordship over the provnce of Unbrica, a fertile land to the north-east of the capital of the new thanedom. Immediately Aelring had moved to establish his supremacy over the province and enforced his rule with the same brutality as his mentor and idol, Feddel Doren. This new and most recent supply of troops would march the city streets much in the same way they marched through the country-side, used to inspire a feeling of fearful subservience before the Priesthood and the High-Thane.

Aelring had appointed several lieutenants to himself, whom he called reverls, chiefs of police of sorts who functioned as district commanders for his garrison. This particular method he was lauded for, and the same was implemented all across the Union by his fellow nobles.

He himself lived richly in his provincial palace, supplied by scantily-clad servant girls with an assortment of the area's fruits and wines. Even during the Long Night, he felt warmth and luxury such few could afford or were even allowed by the High-Thane's government. Aelring himself was a Wellsarian, an inhabitant of the less fertile but more strategically located former-fiefdom of Wellsar. The High-Thane himself, and the majority of his lieutenants-turned-statesmen hailed from the same area, and during the early period of the Hundred-Days War many referred to the conflict as the Wellsarian Revolution.

Aelring had lived up to his reputation. Assisted by the provincial representatives of the Priesthood, heretics and troublemakers were weeded out for execution daily in the square of the capital, a show of force, and an example to all those who might challenge the High-Thane's rule. Such executions were becoming commonplace all throughout the Union.
 
I'm gonna love you till I slit your throat.
 
lurker's comment: I might've missed it, but what does the agricultural cycle look like in this world? Also, what about predators during the Night?
 
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