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#1 |
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Chieftain
Join Date: Nov 2008
Location: A small black Hole.
Posts: 46
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New Mod wih 2 new future eras etc.
This mod started from itch. I really started it for myself only as selfish as that seems. I started prolly shortly after civ5 came out. My one beef with the civilization series is that it pretty much stops at modern. I changed that. The only mods, at least when i started that i found, was Call to power mod, and BTF mod. I love call to power series, but there wasnt alot done with the mod. BTF same thing. (realize they might of gotten more done by now). I started to tweak BTF. Before I knew there was not much left of it. I exploded it. Tested it. Worked it. I took things from call to power series. I took things from science fiction. I dumped it all into the tech trees and buildings. I have four full atlas' of buildings and units. I am pretty happy with the tech tree. there is 2 new ages with at least 50-60 new techs. All buildings and techs have full text/pedia. Most wonders have custom splashes.
Here is the genetic age techs: Spoiler:
Spoiler:
Here is the diamond age techs: Spoiler:
Spoiler:
Spoiler:
I will be making for every civ a unique building and unit. if the unit is genetic age, then the building will be in the diamond and vice versa. What i need help with is units. As it stands, i was going to be adding in just old art with new icons. Yet, it might start get confusing on the field of battle. If some one could help. I would also like defenses like the omega cannon to actively fire on surrounding units in a city. I would like to be able to change the city era looks. ANy suggestions welcome too. Last edited by Voltron81; Jun 15, 2012 at 07:46 AM. |
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#2 |
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Chieftain
Join Date: Nov 2008
Location: A small black Hole.
Posts: 46
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Buildings
This is subject to change. I have most of this done. A few of them i just had insperation, a place for it, and a icon for it...so it just went in. I plan on doing the units next, which i have not done yet.
GENETIC AGE ------------------ Spoiler:
DIAMOND AGE ------------------ Spoiler:
=====UNIQUE====== Spoiler:
=====WONDERS====== GENETIC AGE: ----------------- Spoiler:
DIAMOND AGE: ------------------ Spoiler:
if you guys have code for another civilization you want in just send it over, i will give credit in a readme somewhere, and use some of my spare building/unit icons for them. to have a part in the late game as well. any suggestions welcome. Last edited by Voltron81; Jun 16, 2012 at 01:11 PM. |
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#3 |
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Chieftain
Join Date: Jun 2012
Posts: 20
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This is really great mod, you done a nice job!
Is there any download link for this great addon? |
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#4 |
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Chieftain
Join Date: Nov 2008
Location: A small black Hole.
Posts: 46
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It is been uploaded to steam. However, something happened and the tech tree is doing the funky chicken. If you start out (at least for me, no gods and kings) normally it all seems fine. It seems if you have gods and kings some are saying the tech tree is gone, and you have giant death robot or something to that effect. You start at the genetic or diamond age and the first line of techs all are duplicated! and then the rest are locked regardless of preqs! they are red. I cannot figure it out yet.
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#5 |
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Chieftain
Join Date: Jul 2012
Posts: 9
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Hi I would like to check and play Your mod
Please help, I really want to play Your mod.
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#6 |
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Warlord
Join Date: Jul 2012
Location: Madison, Wisconsin, USA
Posts: 294
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I'd like to see the future versions of Denmark, Sweden, or both get uniques (once the problem with G&K is resolved, at least). Although I can't provide code off the cuff, here are some general ideas to extrapolate from--
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#7 |
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Emperor
Join Date: Apr 2010
Posts: 1,001
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In regards too your gods & kings issue, it sounds like you have duplicate entries in your mod, and a whole bunch of xml's are failing(1 error in an xml will now cause the whole files to fail), to be sure I would have to see the logs, did you make this for vanilla? or did you start it in vanilla an just carried on through, for G&K?
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#8 |
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The Third Giuseppe
Join Date: Jul 2011
Location: Chicago IL
Posts: 530
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Looks pretty cool I will try it out if I have time
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#9 |
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Chieftain
Join Date: Jan 2012
Posts: 25
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Need Download Link
Steam Workshop doesn't work for for those of us using Macs I'd love to try this MOD, but can't if that's the only way to get it.
Can you please post a direct download link? |
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#10 |
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Chieftain
Join Date: Nov 2008
Location: A small black Hole.
Posts: 46
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Progress....?
I have made "progress". MY game glitched out big time. I even went to no mods and had no units. I do not know what happened but my windows seriously went blue screen of death. No recovery. Lost all my work and "progress". however after the reformat and reinstall, civ5 works fine. My mod works fine...sort of. I downloaded my own mod There was no era bug. The eras are fine. Everything seems to be on the up and up. However, i missing several buildings in the genetic age and in diamond age. Some icons have been reverted. I was sure i uploaded with buildings done. I am asking if there is a bug in my download or if anyone else who seen this mod has received the Biomass Reactor Wonder. (its one i know i did that is no longer there) or if there were some things that never got uploaded. Just a troubleshooting problem. IF someone has it then there is some files i could recover and save time, if not i will just have to redo all the genetic age stuff.
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#11 |
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Chieftain
Join Date: Feb 2012
Posts: 3
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Is this mod still be worked on? and I have a problem of not being able to see the tech tree when playing and I start out with terraforming is there any way for me to fix this?
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#12 |
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Person
Join Date: Jun 2012
Location: Somewhere
Posts: 798
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Can I borrow a few Techs from here, with credit properly given of course?... If this isn't dead
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