unclethrill
Why am I up right now?
Looks like our two assigned members are still MIA.
El Capitan, you gonna PM them to be sure they are planning to play?
El Capitan, you gonna PM them to be sure they are planning to play?
No.Looks like our two assigned members are still MIA.
El Capitan, you gonna PM them to be sure they are planning to play?
Hi Alan,
just to ask yhou if you can contact vanatteveldt to ask hin if he likes to actuallly play.
He's new, so maybe he doesn't know what to do.
Thank you in advance, ciao
Blub
Alan already PMed to van... and WT has just check.I had a bit of time so I PM'ed Vanatteveldt and WithTea on the weekend. Hope they check in soon!
@unclethrill Out of curiosity how do you make the test games? Worldbuilder to make the start the exact same as the screenie and let the generator do the rest? And I think in the test game there's a desert hill 1e where there should be a plains hill. I could be wrong though, it was yesterday that I noticed it and the passage of time may have me confused.
We have to try for the oracle CS slingshot for sure. As far as mids go, i see the argument but even with stone, they take a lot of hammers; without stone we may be better to take them by force.Wouldn't warrior NE reveal more sea tiles than SE? Either way I agree that the first move is warrior either NE or SE. Dual seafood, wet corn, oasis and at least one plains hill is tough to pass up, even if we have to move the palace later and leave this a GP farm.
Phi leader makes mids so very tempting I agree. However, the consensus thus far has been we should carefully weigh the cost/benefit of a wonder and avoid centering our game on wonders. To get as much of an advantage as possible I don't see how we can avoid The Oracle. However, as I consider it I really don't think SE is going to be the best for this game. If we are going to pursue a military vc, maybe involving a quick kill as unclethrill suggests the majority of our research will be from plunder/deficit slider and we won't want to run specialists anywhere but the GP farm.
Besides, the mids without stone (who knows, might find some nearby) on emperor seems a bit of a reach. Doable, yes, but it would use up a lot of chops/queue time early on.
Sorry to double post.
Ran a few things through the test game. My big, big question now is the coast. I want to know if the real game is going to have a second seafood source as the test game does. For that I propose the warrior move SE first turn. Two seafoods and an oasis could really be useful.
I think we could use a show of hands on moving the warrior, as everything else seems dependent on what he reveals. I'm strongly in favor of 1 SE.
p.s. Though wondermania may not be the fastest way I think we need to weigh the actual hammer/beaker of wonders individually.
As far as the double seafood, i dont have the test game open so i'm not sure where the extra seafood is but anything not visible in Alanh's screenshot is randomly generate and probably not correct in the real game.
I'd like to confirm whether 1NE will reveal all of our potential coastal tiles from a coastal capital (or whether 1SE will either). Also, while it's useful to pore over the screenshot, zooming in on the starting save is invaluable for trying to peer into the Fog.
Our target is to find a site for the Capital. A few more tiles not useful on this aspect won't help our decision.True more sea tiles NE, but more tiles in total SE.
I openeded F6 to verify the starting techs (agri and fishing) and discovered we have archery too. can there be a reason for this? It's not mentioned in the game description. I'll PM Alan to be sure it's not a mistake.
After my PM. He doesn't actually know if it's intentional, but you need to open a screen and to choose the tech. Thus it's surely intentional. I guess i agree with the need to have a military set up soon (wicked witches...)Alan posted in the maintenance thread about this. Not a mistake. This leads me to believe that there are going to be early barb issues. Early military is going to be a priority it seems. Hopefully it won't interfere with our plans for the Oracle.
I'm thinking to WithTea: he's not exactly a new member, since FE merged with Who Dat in SG11, so he can be a good choice.Regarding the first turnset, I personally don't trust myself (the sg newb) with what may be the most important turns in the game.
sorry, i was in a copy/paste hurry, so i left many things as they were. Updated now, still just a list.Edit: BLubmuz, it looks like you forgot to put me on the roster. I'll go cry in a corner now.