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#21 | |
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Deity
Join Date: Feb 2002
Location: Czech Rep.
Posts: 6,072
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Should be easy to check with WB once I hit home with civ access. Sailing is the universal one. Fishing opens to work coast and lake tiles |
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#22 |
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Emperor
Join Date: Aug 2006
Posts: 1,263
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He's connected via the river to the North East of the capitol. The river does not need a direct connection,
edit: Here is the thread - http://forums.civfanatics.com/showpo...59&postcount=9 Last edited by ecuwins; May 22, 2012 at 10:36 AM. |
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#23 |
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King
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Bhavv, while I am still unconvinced that the multiple religion route is necessarily the best way to win, I was still interested in the highly focused game (by which I mean that you built only four cities and as little as possible that doesn't directly relate to your chosen victory type).
Have you tried using either CS's unlimited Artists ASAP or very early cottages to win? I was just thinking that if you can do it early enough, you might not need all of the production that I try to get. Edit: Back on the question of whether you can land Buddhism. I was trying to copy Seriael's idea of getting a single religion and controlling the AI through it via early auto spread. Anyway, when I play as Isabela, I can pretty much count on landing it as long as I have a coastal start even on Deity. I'm guessing that the same would be true of any civ with mysticism and any source of commerce. Still unconvinced that it's good play, but at least it seems possible.
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"There is no principle held so firmly nor fondly it can’t be set aside to more conveniently judge others." Hazel, Tales of Mu (warning: NSFW)
Last edited by Um the Muse; May 22, 2012 at 10:35 AM. |
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#24 |
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Hill Archers are OP!
Join Date: Sep 2011
Location: Munich
Posts: 1,566
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It depends on the map and the settings Um. On Huge Marathon maps, a Shrine generates tremendous amounts of profit and autospread is trippled. Anyhow, I think that it's still good play on smaller maps and especially faster settings because the benefits lie on the hand:
However, building the AP imho is a waste. Giving Theo to Civs that have ones own Religion and letting them build it is a lot cheaper and a lot easier. Sera
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Wanna read some Writeups of Deity Games that made it into HoF? Replay #1 Huge Domination by 640 AD - Replay #2 Huge Domination with 1.4M Points - Replay #3 Coming closer Wastin - Replay #4 Slow and steady wins the race - Replay #5 A history of heroes - Replay #6 Short Story
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#25 |
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Warlord
Join Date: Nov 2006
Location: Sweden
Posts: 214
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I agree with Absolute Zero here. Rushing a religion is a strategy. But it isn't the best strategy, that's building worker first and researching workertechs.
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#26 |
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Hill Archers are OP!
Join Date: Sep 2011
Location: Munich
Posts: 1,566
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No, it isn't, it really depends on the map. you can believe me, on Huge Marathon, you can achieve some insane results with founding a Religion and building a Shrine.
__________________
Wanna read some Writeups of Deity Games that made it into HoF? Replay #1 Huge Domination by 640 AD - Replay #2 Huge Domination with 1.4M Points - Replay #3 Coming closer Wastin - Replay #4 Slow and steady wins the race - Replay #5 A history of heroes - Replay #6 Short Story
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#27 | |
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King
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Quote:
Espionage benefits, on the other hand, are always empire-wide bonuses/ cost reducers. Shrines, hopefully, scale well too. What I'm looking at, though, is if the early shrine is worth giving up resource trades (assuming that you lose city spots by going this route). When you can routinely trade resources for 15 gpt+ and sometimes much higher, there's a huge cost to giving up any resources.
__________________
"There is no principle held so firmly nor fondly it can’t be set aside to more conveniently judge others." Hazel, Tales of Mu (warning: NSFW)
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#28 |
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Warlord
Join Date: Nov 2006
Location: Sweden
Posts: 214
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Shrines are overpowered on Huge maps.
Rhye capped the gold income from Shrines to 20 in his mod, because of this. |
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#29 | ||
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Emperor
Join Date: May 2003
Posts: 1,831
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Quote:
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On the other hand smaller maps are not so great for religion founding. With fewer AIs, alphabet essentially makes the AI vassals who will research religions for you. |
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#30 |
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Warlord
Join Date: Nov 2009
Posts: 170
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I recently played a huge marathon. Captured all 3 main shrines. Income was something like 55, 75, 88 off them. Add in banks, grocers, markets and you see how broken that is
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#31 | |
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Emperor
Join Date: May 2003
Posts: 1,831
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#32 |
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Warlord
Join Date: Nov 2009
Posts: 170
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Well tbf it was marathon so space was miles away at this point. I captured the last shrine around rifling. I also didn't build any of the shrines or banks. I just captured them. Still it made a huge difference in being able to support my 45 city empire. It was on Emperor.
Just consider the 13 or so city empire of the civilization I took the last shrine off. Their tech rate was very high. |
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#33 |
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Emperor
Join Date: May 2003
Posts: 1,831
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^
I agree that shrines can mean something on emperor. Costs are low on settler and, by comparison, trade routes will be internal and like worth 1 or 2 gold for a long while. Currency is more useful for building wealth not the extra 1 gold per city. So if the immediate hit of an extra 1 gold per city via currency isn't a major deal, then is the effort of another gold per city via missionaries worth it? (You have to do the effort. The AI won't.) I can attest to 4 or 5 cities building wealth financing a 44 city empire running environmentalism and a food corp without Wall Street. Costs are that low. |
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#34 |
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Emperor
Join Date: May 2010
Location: Lake Mary, Florida
Posts: 1,065
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If in your games, you tend to tech quickly and fight mostly with mid to later units, then it might be time to add in Raging Barbs.
I play with them in, on Epic game speed, Large maps on Monarch and I can tell you that spreading your religion to get those shrines/OR/Theo/Pas benefits rack up, especially with the Spiral, banks and Sankore. I know not everyone goes with this strategy. Personally, I'll take the gold anywhere I can get it, especially early in the game. Yes, a lot will depend on the leader and the land around me.
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Civ4 TraitBuildingUnitTech Chart = http://forums.civfanatics.com/showthread.php?t=372058, Leader Picker = http://www.civfanatics.com/civ4/refe...icker_bts.html, AI Behavior = http://forums.civfanatics.com/showpo...5&postcount=11 Know Your Enemy = http://forums.civfanatics.com/showthread.php?t=478563 |
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#35 | |||
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Hill Archers are OP!
Join Date: Sep 2011
Location: Munich
Posts: 1,566
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only from 1 Shrine. The 2nd and 3rd shrine, which are again between 80 and 100 (including multipliers) are on top of that, so I know what you're talking about . I'll post a picture by the time I finish that game from the time where I captured it to show what impact it had on the economy.Quote:
2. Autospread plays an enormous role on slower settings. Otoh though, spreading the religion to your own cities will be worth it, because it's better than building Wealth (due to multiplier buildings) and because OR is so extremely powerful. Just think that a Missionary costs 80 but saves you about 65 if you only build 1 Library that gets fastened up by it. A city getting a Forge is always worth getting the right Religion before that, because OR saves already more than the missionary cost on that build.Spreading 3 Religions though is only worth it if you go for Cultural. 3. Regarding Markets, Banks and Grocers, I want to ask you, do you build Universities when you go for space? if you do, you can understand building Banks if you go for Domination, but if not, you surely can if you go for Corps i. e. if you play for highscore.
__________________
Wanna read some Writeups of Deity Games that made it into HoF? Replay #1 Huge Domination by 640 AD - Replay #2 Huge Domination with 1.4M Points - Replay #3 Coming closer Wastin - Replay #4 Slow and steady wins the race - Replay #5 A history of heroes - Replay #6 Short Story
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#36 | |
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Emperor
Join Date: May 2003
Posts: 1,831
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Quote:
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#37 |
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Deity
Join Date: Jun 2006
Location: London
Posts: 2,213
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Spiritual is very good for a combined religion and espionage game. Spiritual allows you to switch between religions and civics to get the most out of each situation, diplomatically and economically.
On marathon these effects are magnified since you can still change things every 5 turns (which is in effect equivalent to switching every 1.3 turns on normal speed). Also the effective costs of missionaries (needed to spread multiple religions) and spies is less on marathon and they effectively move faster making them more efficient at doing what they're needed for. So I'd say that a religious strategy and particularly one using espionage works better on marathon than on other speeds.
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It's the economy, stupid 1992 Clinton campaign |
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#38 | |
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Deity
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No thats not the best strategy either. Imperialistic 15 turn Settler first is a better strategy. You open up a much faster and significantly stronger starting game by having two cities at turn 17-19. |
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#39 |
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Warlord
Join Date: Aug 2005
Posts: 271
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I just gave bhavv's strat of early religion founding + settler first w/ Imperialistic and I liked a lot. If you settle riverside and put your second city along the same river it gives a shot in the arm of some early commerce with the trade route and the extra city square so you'll have your worker techs researched by the time you get your workers out. It's probably the very quickest way to grab the oracle, on a perfect map it might even be the fastest way to Alphabet. Plus the early border expansion from the holy city gives you more tiles to work with your 2nd city.
It also makes early religion low-risk, since if you get beat to it - you went settler first so don't need the worker techs immediately and you'll be going for the oracle anyways (it'd be silly not to). TBH, I think it's the strongest early religion opening. *Drools thinking about super-early forges with Oracle'd Metal Casting and Organized Religion* Last edited by QuixotesGhost; Jun 04, 2012 at 04:13 PM. |
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