lawtalkingguy
Chieftain
The map is on the way. It looks like the one I post the 18 october. It's a big Westeros continent and the west coast of Essos with some city states. The forecast factions are the following :
[...]
Arryn
Tyrell
Martell
Tully
[...]
Ok, sorry for the long delay but here is a link to some files I hope will help!!
http://www.mediafire.com/?xxu2pnvophlggl3
Included should be *almost* everything you need for the four new playable civs. Sadly I don't do graphics so none of that has been done (no portraits, no scenes, no new unit icons), and I have also not added the new Civ-specific buildings (although the text is there, the building is not defined so these four civs will not have a civ specific building until you add it):
XML/Leaders - 4 new leader files
XML/Civilizations - 4 new civ files
XML/Civilizations - updated MINOR CIVS file with additional city states (all the free cities, Oldtown, Nights Watch).
XML/Civilizations - updated Civ5Traits file including new civs.
XML/Interface - new Playercolor file with info for all playable civs.
XML/Newtext - I have included a file called "Gametext GM-Add" that has my additions only, and also a file called "Gametext v8.1" which has the additions incorporated.
XML/Units - new Units file.
I did NOT delete the legacy minor civs, so "Tully" is still a listed minor civ as well as a playable major civ; I'm not sure if that will mess things up!
I also assigned the civ traits etc as follows (for discussion):
Martell of Dorne: Dornishmen get 1 food from desert; Dornish Spear is a stronger pikeman with bonus v melee units; Water Garden replaces Garden +2 happiness.
Tyrell of Highgarden: Breadbasket provides bonus gold and culture from luxury resources; the Rainbow Guard is a longswordsman with blitz; the Water Wheel is a Water Mill with bonus production.
Arryn of the Eyrie: Highlanders - melee units start with rough terrain promotion; the Tribesman is a stronger Axman; the Redoubt is a stronger castle with a culture bonus.
Tully of Riverrun: Riverfolk units start with amphibious; the Blackfish is a longswordsman that can move after attacking; the Fishlodge is like a lighthouse for river squares instead of coastal squares (+ food).
Since I added in all the free cities I think it might be worth it keeping the original map size; it's a challenge for Dany to make it all the way back to Westeros but such is life for the Mother of Dragons. I have also included in the package a slightly updated version of that map with more features and more accurate Essos geography. Also the narrow sea should be narrower . With the cities placed in and perhaps also the major roads connecting the free cities and then slaver's bay, regaining the thrones as House Targaryen would be a really fun challenge I think, but even if you only use the West coast of Essos you will still need almost all the free cities!
Also please note that Valyria was destroyed in the doom: your original V7 map includes Valyria, Oros, and Tyria all of which cities have long been destroyed. A terrain type like fallout you can never clean, or terrain that causes damage to units every turn, should be laid over those doomed lands that are currently habitable in the v7 map! I similarly replaced "House of the Undying Ones" with "Qarth", the name of the city.
I hope this helps - I would be happy to do more map work, and I know English is not your first language so if you want help adding text for new units/techs/etc I'll be happy to help.
Season 2 starts 1 April - it would be AWESOME to have a working version by then!!