Nor'easter
Emperor
- Joined
- Feb 25, 2007
- Messages
- 1,928
Getting what appears to be a repeatable CtD at the end of this turn. Just hit "Enter."
Getting what appears to be a repeatable CtD at the end of this turn. Just hit "Enter."
I ran into this issue myself last week. The Revolutions code is trying to spawn non-existent units for a rebellion. Fix will be in the next release. Not sure if you can fix this particular game or not. When I tested it, the revolution was in Glulynn, so maybe you can delete that city and keep playing, but I can't guarantee that it won't happen again. Hoping to get the new release out this week.
In my current game Gosea, a sheaim rebel faction, casted Worldbreak, although Tebryn already casted it.
When a Worldspell really would be available just once in a game (not once for every player, like it seems to be), you maybe have to cast it earlier as you wanted, to prevent a rebel to cast it himself. But two times Worldbreak in only a few turns is a bit annoying.
Maybe the best solution is to let every player do its worldspell one time, but to define a minimum number of turns between two similar spells.
Traceback (most recent call last):
File "BugPath", line 461, in initNoCustomAssetsSetting
File "configobj", line 337, in __getitem__
KeyError: 'CONFIG'
Your issue is not that fireballs have a withdraw chance
I can see this in my PythonErr.log file:
How do I deal with this?Code:Traceback (most recent call last): File "BugPath", line 461, in initNoCustomAssetsSetting File "configobj", line 337, in __getitem__ KeyError: 'CONFIG'
Tholal, I just found a major reason to fix the Black Mirror bug if you haven't yet:
I just downloaded this and now it won't let me play any of my saved games.(