Linkman226
#anarchy
- Joined
- Sep 14, 2007
- Messages
- 2,493
no, I named it rfc project synthesis as it said in the instructions (i think)
Oh crap
My bad, it should be named RFC Synthesis
Try that and then try downloading it.
Updating instructions.
no, I named it rfc project synthesis as it said in the instructions (i think)
Ah yes right, thanks. So plantations can now be passed by ships as well?I believe it's called <bActsAsCity>
Ah yes right, thanks. So plantations can now be passed by ships as well?
Wow! just cant believe u made all these changes in a matter of days .
Its going to be a bit difficult to place and balance those resources. U might have to add the new resources at the expense of old ones for balancing purposes.
Some minor things u should consider: (shouldnt take u that long)
1. Move the stone in Tisfun one tile west.
2. place wh be shared)eat one tile west of Tripoli and move the fish one tile North east (out of reach of Tripoli). This way Tripolis is not overpowered but Tunis is still a good spot to settle. (cuz then the 2 cities dont have to share the fish and are neither are overpowered).
3. Please replace Anitoch with Damascus or Aleppo. Anitoch played a really minor role in Medieval Age and afterwards. (tried convincing Leoreth but he thought Damascus isnt a good city spot). Moving resources around will solve the problem (only in 600 ad).
Looking forward to trying this.
Two more ideas I think would be good; implementing the MAD nukes mod: http://forums.civfanatics.com/showthread.php?t=168858
Adding Tibet as a minor civ, along with Korea as a full civ
Tibet and korea should perhaps take a backseat to some of the more important spawns that needed.
p.s: Linkman can u plz make another thread for the New civs instead of the wiki page. This way alot more ppl would be able to give feedback (on wikispace only ppl that are really involved with ur mod will give feedback; over here everybody and anybody would be able to help u.
Concerning MAD- I was thinking about this earleir when creating this mod, but I chose not to include it because it's a bit unrealistic to have a nuked city turn to a patch of water.
As for Tibet and Korea, refer to what J. pride said:
Would it be possible to change it, to keep the targeting part and possibly the destruction of the cities, but leave out the part that changes the tiles to water? It's not particularly important but I think it would be fairly cool if something similar could be implemented down the line
when will the non-clever people version come out?
For those of you guys doing the SVN, do you prefer that the 'Orion's Inquisition Mod' popup at the start of the game stay there, or no? It does provide a bit of useful info, so I wasn't sure if you guys wanted to keep it.
I think it doesn't make a difference; after a few versions it wouldnt be needed since everybody will be used the new feature. just keep it for the 2nd version. Then do as u see fitFor those of you guys doing the SVN, do you prefer that the 'Orion's Inquisition Mod' popup at the start of the game stay there, or no? It does provide a bit of useful info, so I wasn't sure if you guys wanted to keep it.
I think it doesn't make a difference; after a few versions it wouldnt be needed since everybody will be used the new feature. just keep it for the 2nd version. Then do as u see fit
As for changes regarding damascus, Tripoli and Baghdad; will they be found in todays release or later. Are they difficult to implement??
Additional info to help u decide:
Aleppo: Aleppo was known to antiquity as Khalpe, Khalibon and to the Greeks as Beroea. It was the 3rd largest Byzantine city at one point (anitoch and Canstantinople were bigger. Under the Arabs the city was regional hub but was overshadowed by Damascus; the capital of Arab empire. Under later Turkic dynasties both cities became equal to one another with Aleppo being the center of Northern Syria and Damascus of the South.
Damascus: Was an important regional city under the Byzantines (although not nearly as important as Anitochia and Aleppo). The city gained its prominence after being conquered by the Arabs and becoming the most influential city in the Levant. Over time Damascus lost some of its pristige to cities like Aleppo and tripoli (of Lebanon). But even to this day, Damascus is still considered the cultural capital of greater Syria.
Whichever one of these cities u choose make sure they flip to Turkey (to encourage their conquest into the middle east). Additionaly, you should also try flipping the city to the arabs.
p.s : wat do u mean by decaying resources and plantation connect resources
How do i turn off the decaying resources? They make reaching 1 billion people pretty much impossible...