QUESTION about cultural victory

Thanks for the pointer.
Jungle really is a treasure after University is done.

I found growing population is difficult. Another difficulty I am facing is unhappiness.

Using Caravan helps a bit between cities. But they grow to certain point like by the 100AD, it takes like 20 turns for a new citizen to be born. Also, do you normally micro manage the workable tiles in the City View screen?

How do you eliminate unhappiness or can you live with that ?
 
You buy/sell/trade luxuries with the AI's. Also, ally a city state and they give you their luxuries. Mercantile CS's are worth even more happiness. Other than that, you have to build circuses, coliseums, the Circus Maximus, and maybe zoos.

Tradition significantly reduces the unhappiness in your capital. Liberty reduces unhappiness a little in all your cities connected to the capital with roads or harbors. I think every policy tree except Piety and Rationalism has a happiness policy. "Protectionism" at the bottom of the Commerce tree is one of the best happiness policies in the game.

There's probably a thread about happiness management in the "war college" forum here.
 
I have just started a new game,
I know I play like a mess.
Please give me some comments
 

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I don't know how to use the Archeologist and I have many artists and musicians. I used one against the Polynesia by conducting a concert, but what I have in return? The game is not very obvious about that consumption??
 
Only use musicians for concerts if your tourism is really high when they were born. Otherwise just make a great work for one of your opera houses or broadcast towers. If you happen to build Broadway, you might want to save up 3 musicians plus the free one to create 4 great works at the same time for the theming bonus.

Archaeologists dig up artifacts. If the artifact is really old (ancient era) and on a workable tile in one of your city's cultural boundaries, create a landmark instead of taking the artifact. You'll get more culture that way, and more tourism once you build a hotel or airport in that city.

In the first half of the game, use artists to create great works. You might have them sitting around doing nothing for a while until you can build a hermitage or cathedral. Last half of the game, they might be worth more to start a golden age.

These are pretty basic questions; I'm sure someone has already written up much better answers than I'm giving in one of the tutorial forums.
 
Thanks for the tutorial. I find your hints and pointers very up to the point, and precise. Do let me follow you.

About Archaeologists, if I dig up one in a City-State, will that be useful at all?

And if I dig up one in another Civ's territory, will I get bonus?

World Wonders (for cultural victory ones), if I miss them, does that mean I have no chance to win cultural victory?

Also about great persons like artists and musicians, would there be any difference if I use them in later era rather than consuming them just after they were born?
 
Thanks for the tutorial. I find your hints and pointers very up to the point, and precise. Do let me follow you.

About Archaeologists, if I dig up one in a City-State, will that be useful at all?

And if I dig up one in another Civ's territory, will I get bonus?

World Wonders (for cultural victory ones), if I miss them, does that mean I have no chance to win cultural victory?

Also about great persons like artists and musicians, would there be any difference if I use them in later era rather than consuming them just after they were born?

If you dig up an artifact in a city state, there is really no penalty for stealing it, but if instead you create a landmark you'll gain a significant amount of influence (I don't know the amount)

If you dig up an artifact in another civ's territory, and you take the artifact rather than make a landmark, they'll ask you to stop. So it's a pretty minor diplomatic penalty for taking the first one. I assume they really get pissed if you dig up more. (so if you're going to do this, time all your archaeologist to finish digging at the same time, steal all their artifacts at once, then promise not to do it again ;)

There's a Let's Play video on youtube where Dushku does a cultural victory with no world wonders at all. (he did get an awesome start though) You might want to watch it. https://www.youtube.com/watch?v=ItlbA3FXis4 I often have games where I don't have any wonders before the industrial era. I usually get Eiffel Tower, Statue of Liberty (or Prora), and Hubble Space Telescope, but sometimes that's it. The wonders that really matter for cultural victory are Hermitage and National Visitor Center, and those are national wonders that everyone can build. You also want hotels, a broadcast tower in your capital (maybe more), the Internet, and airports.

Create great works as soon as you have a place to put them, unless you're saving up musicians to pop all at the same time to fill Broadway for the theming bonus. Later in the game, you might want to save great writers to bulb after winning the Worlds Fair, or great artists for strategically timed golden ages.
 
If you dig up an artifact in a city state, there is really no penalty for stealing it, but if instead you create a landmark you'll gain a significant amount of influence (I don't know the amount)

If you dig up an artifact in another civ's territory, and you take the artifact rather than make a landmark, they'll ask you to stop. So it's a pretty minor diplomatic penalty for taking the first one. I assume they really get pissed if you dig up more. (so if you're going to do this, time all your archaeologist to finish digging at the same time, steal all their artifacts at once, then promise not to do it again ;)

There's a Let's Play video on youtube where Dushku does a cultural victory with no world wonders at all. (he did get an awesome start though) You might want to watch it. https://www.youtube.com/watch?v=ItlbA3FXis4 I often have games where I don't have any wonders before the industrial era. I usually get Eiffel Tower, Statue of Liberty (or Prora), and Hubble Space Telescope, but sometimes that's it. The wonders that really matter for cultural victory are Hermitage and National Visitor Center, and those are national wonders that everyone can build. You also want hotels, a broadcast tower in your capital (maybe more), the Internet, and airports.

Create great works as soon as you have a place to put them, unless you're saving up musicians to pop all at the same time to fill Broadway for the theming bonus. Later in the game, you might want to save great writers to bulb after winning the Worlds Fair, or great artists for strategically timed golden ages.

Most valuable information and hints. Thanks!
I have never won World's Fair:lol:I am not good at all.
But I am much pleased to learn that no Wonders also lead to Cultural victory.

What is so important about golden ages? Please enlighten
 
Golden Ages give +20% culture per turn and production per turn in each city and +1 gold per turn for each source of gold yield. To maximize benefits, you can reallocate citizens to work gold, culture and production tiles and specialist slots.
 
I think cultural victory is the hardest. Maybe I'm just least practiced at it.

Edit: here's the replay file you asked for
 

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I just given up a game. Spawned on an Island with Mongolian. I wiped it out but wrongly Annex two of his cities and went into 1 14 unhappiness empire. Science just went negative....I gave up
 
I think cultural victory is the hardest. Maybe I'm just least practiced at it.

Edit: here's the replay file you asked for
Maybe this is not the kind of replay file I expect. Thought it is like a youtube recording. Sorry for taking up your time !!
 
Drop back to prince, and try for a domination victory or diplomatic victory. Pick just one classical era wonder (Artemis, Pyramids, Hanging Gardens are good ones.) Only build Stonehenge or Great Library if you have a ridiculously-good start (gems, marble, wheat, *and* multiple salt tiles.)

You're just playing above your level, kind of like when I try deity and get my ass handed to me. Also, Japan is a hard one to play; it's too easy to overextend when you're at war and lose units.

Try Babylon. Build a scout and a monument. Explore your continent. Beeline writing and use your great scientist to make an academy. Then research your luxury techs, build a few bowmen and Walls of Babylon. Then do whatever you want.
 
This is my latest new game.

I've found it quite depends on your luck and the AI's response. I followed your pointers: think less about making world wonders. Focus on creating a better econ (Gold and Science). Actually not easy to do that, loads of things to take care of, for instance, when is the best time to build a granary to establish a food trade route.

In this game, I consider myself lucky to have a big island to my right which is independent from the threat of Shoshone. Also not many AIs rushed to building world wonders.

But I don't know whether I have used the right strategy for adopting policies: I went Honor for getting culture every time a barbarian is killed. Then I went for Liberty. Actually, past experience told me adopting Tradition gives my kingdom more gold. What is the best selections of Policies?

And by the way, if I don't insist on religion, would that affect my chance of winning cultural victory?
 

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zxcvbob,

Here is my latest progress.

This time, maybe I am lucky, no body was after the World Wonders for Cultural Victory. And two of my early built cities gained pretty good hammers quickly and 2 ruins gave me 2 techs without researching. And the 3rd cities I settled Tokyo, also got very fast hammer and thanks to your previous pointers, I am now awared of the use of trade route within the empire to boost food evenly between cities.

I founded the World Progress!

Now I have two antique sites within my empire, I intend to develop archaeologists to dig them. How to use them to my benefits for cultural victory?
 

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It looks a lot better, but you need to fix that unhappiness problem. And nobody has any luxuries to sell you... There are 2 mercantile CS's with easy quests; one wants a trade route and one wants a road.

I think I would have built the Porcelain Tower someplace other than Kyoto. Kyoto should be building the hermitage.

Have you kept playing this one?

BTW, the current "game of the month" is a cultural victory at prince level. The map is kind of challenging; I don't want to give anything away: http://forums.civfanatics.com/showthread.php?t=572682
 
Thanks, it is better because I guess the Map starts off very good, and AI are almost not aggressive.

I leave this one because I am curious to find out if I can achieve another one with another map and another Civ. Currently, I have started one at King and Random personalities. I have chosen China.

A question which I should ask, how to manage jungle tiles? Considering they become science originated after University, it is a very attractive option. But I can't remove them in early game meaning I can't improve them, am I right? So, what you do with jungle tile, just leave them til the end of game?
 
I try to leave them and put trading posts on them. I usually have to clear at least one jungle hill for a mine. Jungle starts are tough. I do not improve banana tiles unless I have the Oral Tradition (?) pantheon; culture from plantations.
 
If I reached Industrial Era around Turn 160 and 1690 AD, does it mean I am ahead of AI in the Science side?

I think in the past, I overlooked using trade routes within my empire for boosting food and hammers between major cities for fast population generation. Without this facilities, there won't be enough population for filling in the specialists vacancies.
 

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