El Caballerion
King
Any thoughts on the ARCHAEOLOGIST unit? The fact that they simply go into ruins and provide either a landmark or discover a great work, make them really lackluster. It would've been great if a number of different things could've been discovered randomly, or it led to some sort of mini-game where you pick through a number of choices (i.e., the archaeologist exploring a tomb and having to make choices to get to a secret crypt), increasing the risk of the archaeologist dying or you receiving something even more amazing.
Another idea would be if the archaeologist can explore another civ's landmark secretly, find a great work of art, and risking war/diplomatic tension if the other civ finds out?
Or... can you upgrade a worker unit to it?
Do they convert to an enemy's culture if captured?
Are they consumed when used?
Another idea would be if the archaeologist can explore another civ's landmark secretly, find a great work of art, and risking war/diplomatic tension if the other civ finds out?
Or... can you upgrade a worker unit to it?
Do they convert to an enemy's culture if captured?
Are they consumed when used?