I've modded my game to change some of the units values, and I want to make the AI more aware of this. I thought some of the units like the submarine and nukes were kinda underpowered, so I fixed them..... the only problem is now it feels like I'm cheating whenever I use them, because the AI doesn't seem to realise their effectivness. I'd like to get it so the agressive civ's build tons of nukes, because at the moment they never build any. There must be a value attached to either the civ or the unit, that regulates how often they're built. Any kind of help would be much appreciated.