Thank you but, again, this is a problem that exists in the Communitas + Whoward's dll couple with their tool tips' logic.
IGE only reveals problems that would arise in the regular course of the game. And there is nothing I can do, this must be reported to the Communitas team. Anyway they're kinda used to: Communitas is behind 80% of the bugs reported in the past months.
Same as above: IGE has no compatibility problem as people usually hear them. However, because IGE checks all data on start up, it reveals bugs that exist in other mods.
I am aware that everyone would like me to just instruct IGE to swallow it and shut up. I could do it. But if I were to do that then:
* The civ5 modding ecosystem would have a lot more bugs that would be hard to track and understand, and could rot your savegames and cause crashes later in the game. IGE is popular enough, therefore mods' authors get the notice and their users ask for them to fix their mods.
* People would report to me a lot of weird and incomprehensible bugs that would be actually caused by those earlier errors in mods. And this would make me lose a lot of time.
All in all, I think this annoyance prevents a greater annoyance for them and for me.
My only regret is that I should have changed the message for something like "Another one of your mod has errors. IGE was stopped because of it."