I'm about a dozen BNW games in now, and I've noticed that tall is a major thing now. I enjoy this, but there is an issue that comes up late in the game with a lot of tradition supercities.
I conquered Babylon. Babylon had two size 40+ cities. They were both burning and in resistance for at least one era, 20 some odd turns later when the game ended.
Given that a game on deity barely lasts 400 turns, the pacing is totally off and having things burn unhappy for that long completely derails a domination VC. When there is a city on every settle-able tile on the map, only being able to have a few in resistance/razing at a time is too slow. And that's with no ideological pressure. Even light ideological pressure compounds this dramatically.
I am aware that I can exploit the AI into recapturing their city by leaving it undefended to wipe out the pop, but I think a more appropriate way of handling this would be something like:
At dynamite, your civ gains a passive called Controlled Demolition. "Lets you deconstruct cities twice as fast." And at radio, Assimilation "Population is in resistance for half the usual time." to accommodate the more compassionate puppeteers among us. But yeah, I think having to switch victory conditions because that formerly 47 pop city just won't burn is a feel bad. What do you think?
I conquered Babylon. Babylon had two size 40+ cities. They were both burning and in resistance for at least one era, 20 some odd turns later when the game ended.
Given that a game on deity barely lasts 400 turns, the pacing is totally off and having things burn unhappy for that long completely derails a domination VC. When there is a city on every settle-able tile on the map, only being able to have a few in resistance/razing at a time is too slow. And that's with no ideological pressure. Even light ideological pressure compounds this dramatically.
I am aware that I can exploit the AI into recapturing their city by leaving it undefended to wipe out the pop, but I think a more appropriate way of handling this would be something like:
At dynamite, your civ gains a passive called Controlled Demolition. "Lets you deconstruct cities twice as fast." And at radio, Assimilation "Population is in resistance for half the usual time." to accommodate the more compassionate puppeteers among us. But yeah, I think having to switch victory conditions because that formerly 47 pop city just won't burn is a feel bad. What do you think?