black_imperator
Deity
- Joined
- Dec 4, 2005
- Messages
- 2,007
I'll check but i had no issue recently with the worldbuilder, what version were you using ?
BUG report:
WIN10 x64, DVD version of Civ IV/BtS; svn checkout from today.
Pedia entry for Scions looks unexpected.
link
That should be fixed in the svn version.Hi there!
Extremely glad that work is still being done on Ashes of Erebus! Still the strategy game with the highest replay value out there.
Playing only multi-player games, a few bug reports/suggestions that I cannot find in the Excel sheet:
1) Mekara order: Battle slugas cannot enter cities: CIV4.exe crashes.
This is 100% reproducible. We have been able to work around it by just avoiding entering cities, but the bug also Means that you cannot upgrade slaves.
Note that war slugas does not have this problem.
Savegame attached: Reproduce by moving any battle sluga into any city.
yeah , we need to think about it and see what can be done to decrease his efficiency a bit.2) Loki unbalanced.
If you meet enemy human player with Loki before 5-10 cities have been built, you have lost. In the old days Loki could be powerful, but if you surrounded him completely with troops before an attack, or attacked him in a city, he would die. Now there is no way to get rid of him, as no battle starts, and he can enter enemy culture radius. Loki can take over all newly started cities, and there is nothing you can do about it.
This i'm not sur we can do much about it, it's likely something that's in the base code of civ. (i'll take a look though).3) If you ALT-TAB out of the loading screen, before the other players have joined, and the game has started, OoS is assured. I have to restart OS to get back to a healthy state. Otherwise OoS at every end turn. Workaround is to ask all to stay in the join game screen, until all have joined and game has been launched. From there, at least as stable as FFH2.
Win10 x64, BtS 3.19, AoE 14.11, using AoE launcher. Playing Multiplayer with direct IP connection via Hamachi.
We can probably find some easy xml work for you to do, yeah.Oh, although I haven't coded anything the last 20 years, if someone could give some pointers (and some easy tasks), I too would love to help out.
Cool, thanks. I will mess around with TortoiseSVN a bitThat should be fixed in the svn version.
Ideas:yeah , we need to think about it and see what can be done to decrease his efficiency a bit.
Yes, I agree. A curious difference is that with FFH2, the OoS message was blinking and usually happened at seemingly random junctions (loading and resuming did not reprovoke the errors). This is reproduceable, and the OoS message does not blink. It was this that led me to believe that it might be mod-related.This i'm not sur we can do much about it, it's likely something that's in the base code of civ. (i'll take a look though).
Cool. I can also write text for the wiki like the strategy section or lore descriptions that does not require strict knowledge of the Erebus lore.We can probably find some easy xml work for you to do, yeah.
Cool. I can also write text for the wiki like the strategy section or lore descriptions that does not require strict knowledge of the Erebus lore.