chazzycat
Deity
- Joined
- Oct 13, 2010
- Messages
- 2,918
I only have a brief experience so far, but I have to say so far it looks like (sea) trade routes really have to be considered carefully. It seems VERY easy for barb ships to pillage them, and then you lose the entire trade route. There's also a pretty significant hammer cost, both in the trade unit itself and the necessary protection units. All for a few gold per turn. I assume they get better later in the game, but it seems pretty risky to go for them early.
I had a trade route only 8 tiles from my capital, so I figured one trireme would be fine for defense considering it could see the entire area between the two cities. But a few turns later 2 barb ships poked out of the fog and pillaged the route anyway without anything I could do about it. I shortly realized, that in order to protect that trade route, I would need to clear out the entire area and then keep 3 or so triremes on defense to cover all the approaches. At this point in the game where the trade route is only worth 3/4 gold per turn, it doesn't seem worth that much investment.
Has anyone had better experiences with early trade routes? Or are you finding it's better to wait a bit on them?
I had a trade route only 8 tiles from my capital, so I figured one trireme would be fine for defense considering it could see the entire area between the two cities. But a few turns later 2 barb ships poked out of the fog and pillaged the route anyway without anything I could do about it. I shortly realized, that in order to protect that trade route, I would need to clear out the entire area and then keep 3 or so triremes on defense to cover all the approaches. At this point in the game where the trade route is only worth 3/4 gold per turn, it doesn't seem worth that much investment.
Has anyone had better experiences with early trade routes? Or are you finding it's better to wait a bit on them?