Well, we've got a Unique Unit Elimination Thread, a Unique Building Elimination Thread, and a Unique Improvement Elimination Thread - guess we just need a Unique Ability Elimination Thread now! As in the other threads, voting goes +1, -3 [to expedite matters, voting is now +2, -4], and please explain why you're voting the way you are.
So, without further ado, here's the Giant List O' UAs (as of BNW, of course)!
America - Manifest Destiny - All land military units have +1 sight. 50% discount when purchasing tiles.
Arabia - Ships of the Desert - Caravans gain 50% extended range. Your trade routes spread the home city's religion twice as effectively. Oil resources are doubled.
Assyria - Treasures of Nineveh - When a city is conquered, gain a free Technology already discovered by its owner. Gaining a city through a trade deal does not count, and it can only happen once per enemy city.
Austria - Diplomatic Marriage - Can spend Gold to annex or puppet a City-State that has been your ally for 5 turns.
Babylon - Ingenuity - Receive free Great Scientist when you discover Writing. Earn Great Scientists 50% faster.
Brazil - Carnival - Tourism output is +100% during their Golden Ages. Earn Great Artists, Musicians, and Writers 50% faster during their Golden Ages.
Byzantium - Patriarchate of Constantinople - Choose one more Belief than normal when you found a Religion.
Carthage - Phoenician Heritage - All coastal Cities get a free Harbor. Units may cross mountains after the first Great General is earned, taking 50 HP damage if they end a turn on a mountain.
China - Art of War - The Great General combat bonus is increased by 15%, and their spawn rate is increased by 50%.
Denmark - Viking Fury - Embarked units have +1 Movement and pay just 1 movement point to move from sea to land. Melee units pay no movement point cost to pillage.
Egypt - Monument Builders - +20% Production towards Wonder construction.
England - Sun Never Sets - +2 Movement for all naval units. Receives 1 extra Spy.
Ethiopia - Spirit of Adwa - Combat bonus (+20%) when fighting units from a Civilization with more Cities than Ethiopia.
France - City of Light - Museum and World Wonder theming bonuses are doubled in their capital.
Germany - Furor Teutonicus - Upon defeating a Barbarian unit inside an encampment, there is a50% As of the Fall Patch, 67% chance you earn 25 gold Gold and they join your side. Pay 25% less for land unit maintenance.
Greece - Hellenic League - City-State Influence degrades at half and recovers at twice the normal rate.
India - Population Growth - Unhappiness from number of Cities doubled, Unhappiness from number of Citizens halved.
Indonesia - Spice Islanders - The first 3 cities founded on continents other than where Indonesia started each provide 2 unique Luxury Resources (and can never be razed).
Japan - Bushido - Units fight as though they were at full strength even when damaged. As of the Fall Patch, +1 Culture for Fish Boats and +2 Culture for Atolls.
Korea - Scholars of the Jade Hall - +2 science for all specialists and for all Great Person tile improvements. Receive a tech boost each time a scientific building/Wonder is built in the Korean capital.
Mongolia - Mongol Terror - Combat Strength +30% when fighting City-State units or attacking a City-State itself. All mounted units have +1 Movement.
Morocco - Gateway to Africa - Receives +3 Gold and +1 Culture for each Trade Route with a different civ or City-State. The Trade Route owners receive +2 Gold for each Trade Route sent to Morocco.
Persia - Achaemenid Legacy - Golden Ages last 50% longer. During a Golden Age, units receive +1 Movement and a +10% Combat Strength bonus.
Poland - Solidarity - Receive a free Social Policy when you advance to the next era.
Polynesia - Wayfinding - Can embark and move over Oceans immediately. +1 Sight when embarked. +10% Combat Strength bonus if within 2 tiles of a Moai.
Portugal - Mare Clausum - Resource diversity grants twice as much Gold for Portugal in Trade Routes.
Rome - The Glory of Rome - +25% Production towards any buildings that already exist in the Capital.
Russia - Siberian Riches - Strategic Resources provide +1 Production and Horse, Iron and Uranium Resources provide double quantity.
Siam - Father Governs Children - Food, Culture, and Faith from friendly City-States increased by 50%.
Songhai - River Warlord - Receive triple Gold from Barbarian encampments and pillaging Cities. Land units gain the War Canoe and Amphibious promotions, strengthening them while embarked.
Spain - Seven Cities of Gold - Gold bonus for discovering a Natural Wonder (bonus enhanced if first to discover it). Culture, Happiness, and tile yields from Natural Wonders doubled.
Sweden - Nobel Prize - Gain 90 Influence with a Great Person gift to a City-State. When declaring friendship, Sweden and their friend gain a +10% boost to Great Person generation.
The Aztecs - Sacrificial Captives - Gains Culture for the empire from each enemy unit killed.
The Celts - Druidic Lore - +1 Faith per city with an adjacent unimproved Forest. Bonus increases to +2 Faith in Cities with 3 or more adjacent unimproved Forest tiles.
The Huns - Scourge of God - Raze Cities at double speed. Borrow City names from other in-game Civs. Start with Animal Husbandry technology. +1 Production per Pasture.
The Inca - Great Andean Road - Units ignore terrain costs when moving into any tile with Hills. No maintenance costs for improvements in Hills; half cost elsewhere.
The Iroquois - The Great Warpath - Units move through Forest and Jungle in friendly territory as if they were Roads. These tiles can be used to establish City Connections upon researching The Wheel. Caravans move along Forest and Jungle as if they were Roads.
The Maya - The Long Count - After researching Theology, receive a bonus Great Person at the end of every Maya Long Count calendar cycle (every 394 years). Each bonus person can only be chosen once.
The Netherlands - Dutch East India Company - Retains 50% of the Happiness benefits from a Luxury Resource if your last copy of it is traded away.
The Ottomans - Barbary Corsairs - All melee naval units have the Prize Ships promotion, allowing them to capture defeated ships. Pay only one-third the usual cost for naval unit maintenance.
The Shoshone - Great Expanse - Founded cities start with additional territory. Units receive a combat bonus when fighting within their own territory.
The Zulus - Iklwa - Melee units cost 50% less maintenance. All units require 25% less experience to earn their next promotion.
Venice - Serenissima - Cannot gain settlers nor annex cities. Double the normal number of trade routes available. A Merchant of Venice appears after researching Optics. May purchase in puppeted cities.
And to kick-start everything:
America - Manifest Destiny - 20
Arabia - Ships of the Desert - 20
Assyria - Treasures of Nineveh - 20
Austria - Diplomatic Marriage - 20
Babylon - Ingenuity - 20
Brazil - Carnival - 20
Byzantium - Patriarchate of Constantinople - 20
Carthage - Phoenician Heritage - 20
China - Art of War - 20
Denmark - Viking Fury - 20
Egypt - Monument Builders - 20
England - Sun Never Sets - 20
Ethiopia - Spirit of Adwa - 20
France - City of Light - 20
Germany - Furor Teutonicus - 20
Greece - Hellenic League - 20
India - Population Growth - 20
Indonesia - Spice Islanders - 20
Japan - Bushido - 20 -3 = 17 - The UA everyone loves to hate, Bushido is pretty much worthless now that units have 100 HP instead of just 10.
Korea - Scholars of the Jade Hall - 20
Mongolia - Mongol Terror - 20
Morocco - Gateway to Africa - 20
Persia - Achaemenid Legacy - 20
Poland - Solidarity - 20
Polynesia - Wayfinding - 20
Portugal - Mare Clausum - 20
Rome - The Glory of Rome - 20
Russia - Siberian Riches - 20
Siam - Father Governs Children - 20
Songhai - River Warlord - 20
Spain - Seven Cities of Gold - 20
Sweden - Nobel Prize - 20 + 1= 21 - Sweden's UA gets too much grief, but, when used properly, will win the game for you whichever VC you decide to go for.
The Aztecs - Sacrificial Captives - 20
The Celts - Druidic Lore - 20
The Huns - Scourge of God - 20
The Inca - Great Andean Road - 20
The Iroquois - The Great Warpath - 20
The Maya - The Long Count - 20
The Netherlands - Dutch East India Company - 20
The Ottomans - Barbary Corsairs - 20
The Shoshone - Great Expanse - 20
The Zulus - Iklwa - 20
Venice - Serenissima - 20
Eliminated UAs:
#0 - Sweden (hahahaaaaaa!!!)
#1 - Korea
#2 - Babylon
#3 - Poland
#4 - The Inca
#5 - Greece
#6 - The Zulu
#7 - The Maya
#8 - Portugal
#9 - Siam
#10 - Sweden cry
#11 - The Shoshone
#12 - Carthage
#13 - Persia
#14 - Assyria
#15 - China
#16 - Russia
#17 - Polynesia
#18 - England
#19 - Brazil
#20 - The Aztecs
#21 - Songhai
#22 - Spain
#23 - Indonesia
#24 - Arabia
#25 - Egypt
#26 - Venice
#27 - Germany
#28 - Rome
#29 - Byzantium
#30 - The Iroquois
#31 - The Huns
#32 - Austria
#33 - Denmark
#34 - The Ottomans
#35 - The Netherlands
#36 - France
#37 - India
#38 - Morocco
#39 - Japan
#40 - The Celts
#41 - Ethiopia
#42 - America
#43 - Mongolia
So, without further ado, here's the Giant List O' UAs (as of BNW, of course)!
America - Manifest Destiny - All land military units have +1 sight. 50% discount when purchasing tiles.
Arabia - Ships of the Desert - Caravans gain 50% extended range. Your trade routes spread the home city's religion twice as effectively. Oil resources are doubled.
Assyria - Treasures of Nineveh - When a city is conquered, gain a free Technology already discovered by its owner. Gaining a city through a trade deal does not count, and it can only happen once per enemy city.
Austria - Diplomatic Marriage - Can spend Gold to annex or puppet a City-State that has been your ally for 5 turns.
Babylon - Ingenuity - Receive free Great Scientist when you discover Writing. Earn Great Scientists 50% faster.
Brazil - Carnival - Tourism output is +100% during their Golden Ages. Earn Great Artists, Musicians, and Writers 50% faster during their Golden Ages.
Byzantium - Patriarchate of Constantinople - Choose one more Belief than normal when you found a Religion.
Carthage - Phoenician Heritage - All coastal Cities get a free Harbor. Units may cross mountains after the first Great General is earned, taking 50 HP damage if they end a turn on a mountain.
China - Art of War - The Great General combat bonus is increased by 15%, and their spawn rate is increased by 50%.
Denmark - Viking Fury - Embarked units have +1 Movement and pay just 1 movement point to move from sea to land. Melee units pay no movement point cost to pillage.
Egypt - Monument Builders - +20% Production towards Wonder construction.
England - Sun Never Sets - +2 Movement for all naval units. Receives 1 extra Spy.
Ethiopia - Spirit of Adwa - Combat bonus (+20%) when fighting units from a Civilization with more Cities than Ethiopia.
France - City of Light - Museum and World Wonder theming bonuses are doubled in their capital.
Germany - Furor Teutonicus - Upon defeating a Barbarian unit inside an encampment, there is a
Greece - Hellenic League - City-State Influence degrades at half and recovers at twice the normal rate.
India - Population Growth - Unhappiness from number of Cities doubled, Unhappiness from number of Citizens halved.
Indonesia - Spice Islanders - The first 3 cities founded on continents other than where Indonesia started each provide 2 unique Luxury Resources (and can never be razed).
Japan - Bushido - Units fight as though they were at full strength even when damaged. As of the Fall Patch, +1 Culture for Fish Boats and +2 Culture for Atolls.
Korea - Scholars of the Jade Hall - +2 science for all specialists and for all Great Person tile improvements. Receive a tech boost each time a scientific building/Wonder is built in the Korean capital.
Mongolia - Mongol Terror - Combat Strength +30% when fighting City-State units or attacking a City-State itself. All mounted units have +1 Movement.
Morocco - Gateway to Africa - Receives +3 Gold and +1 Culture for each Trade Route with a different civ or City-State. The Trade Route owners receive +2 Gold for each Trade Route sent to Morocco.
Persia - Achaemenid Legacy - Golden Ages last 50% longer. During a Golden Age, units receive +1 Movement and a +10% Combat Strength bonus.
Poland - Solidarity - Receive a free Social Policy when you advance to the next era.
Polynesia - Wayfinding - Can embark and move over Oceans immediately. +1 Sight when embarked. +10% Combat Strength bonus if within 2 tiles of a Moai.
Portugal - Mare Clausum - Resource diversity grants twice as much Gold for Portugal in Trade Routes.
Rome - The Glory of Rome - +25% Production towards any buildings that already exist in the Capital.
Russia - Siberian Riches - Strategic Resources provide +1 Production and Horse, Iron and Uranium Resources provide double quantity.
Siam - Father Governs Children - Food, Culture, and Faith from friendly City-States increased by 50%.
Songhai - River Warlord - Receive triple Gold from Barbarian encampments and pillaging Cities. Land units gain the War Canoe and Amphibious promotions, strengthening them while embarked.
Spain - Seven Cities of Gold - Gold bonus for discovering a Natural Wonder (bonus enhanced if first to discover it). Culture, Happiness, and tile yields from Natural Wonders doubled.
Sweden - Nobel Prize - Gain 90 Influence with a Great Person gift to a City-State. When declaring friendship, Sweden and their friend gain a +10% boost to Great Person generation.
The Aztecs - Sacrificial Captives - Gains Culture for the empire from each enemy unit killed.
The Celts - Druidic Lore - +1 Faith per city with an adjacent unimproved Forest. Bonus increases to +2 Faith in Cities with 3 or more adjacent unimproved Forest tiles.
The Huns - Scourge of God - Raze Cities at double speed. Borrow City names from other in-game Civs. Start with Animal Husbandry technology. +1 Production per Pasture.
The Inca - Great Andean Road - Units ignore terrain costs when moving into any tile with Hills. No maintenance costs for improvements in Hills; half cost elsewhere.
The Iroquois - The Great Warpath - Units move through Forest and Jungle in friendly territory as if they were Roads. These tiles can be used to establish City Connections upon researching The Wheel. Caravans move along Forest and Jungle as if they were Roads.
The Maya - The Long Count - After researching Theology, receive a bonus Great Person at the end of every Maya Long Count calendar cycle (every 394 years). Each bonus person can only be chosen once.
The Netherlands - Dutch East India Company - Retains 50% of the Happiness benefits from a Luxury Resource if your last copy of it is traded away.
The Ottomans - Barbary Corsairs - All melee naval units have the Prize Ships promotion, allowing them to capture defeated ships. Pay only one-third the usual cost for naval unit maintenance.
The Shoshone - Great Expanse - Founded cities start with additional territory. Units receive a combat bonus when fighting within their own territory.
The Zulus - Iklwa - Melee units cost 50% less maintenance. All units require 25% less experience to earn their next promotion.
Venice - Serenissima - Cannot gain settlers nor annex cities. Double the normal number of trade routes available. A Merchant of Venice appears after researching Optics. May purchase in puppeted cities.
And to kick-start everything:
America - Manifest Destiny - 20
Arabia - Ships of the Desert - 20
Assyria - Treasures of Nineveh - 20
Austria - Diplomatic Marriage - 20
Babylon - Ingenuity - 20
Brazil - Carnival - 20
Byzantium - Patriarchate of Constantinople - 20
Carthage - Phoenician Heritage - 20
China - Art of War - 20
Denmark - Viking Fury - 20
Egypt - Monument Builders - 20
England - Sun Never Sets - 20
Ethiopia - Spirit of Adwa - 20
France - City of Light - 20
Germany - Furor Teutonicus - 20
Greece - Hellenic League - 20
India - Population Growth - 20
Indonesia - Spice Islanders - 20
Japan - Bushido - 20 -3 = 17 - The UA everyone loves to hate, Bushido is pretty much worthless now that units have 100 HP instead of just 10.
Korea - Scholars of the Jade Hall - 20
Mongolia - Mongol Terror - 20
Morocco - Gateway to Africa - 20
Persia - Achaemenid Legacy - 20
Poland - Solidarity - 20
Polynesia - Wayfinding - 20
Portugal - Mare Clausum - 20
Rome - The Glory of Rome - 20
Russia - Siberian Riches - 20
Siam - Father Governs Children - 20
Songhai - River Warlord - 20
Spain - Seven Cities of Gold - 20
Sweden - Nobel Prize - 20 + 1= 21 - Sweden's UA gets too much grief, but, when used properly, will win the game for you whichever VC you decide to go for.
The Aztecs - Sacrificial Captives - 20
The Celts - Druidic Lore - 20
The Huns - Scourge of God - 20
The Inca - Great Andean Road - 20
The Iroquois - The Great Warpath - 20
The Maya - The Long Count - 20
The Netherlands - Dutch East India Company - 20
The Ottomans - Barbary Corsairs - 20
The Shoshone - Great Expanse - 20
The Zulus - Iklwa - 20
Venice - Serenissima - 20
Eliminated UAs:
#0 - Sweden (hahahaaaaaa!!!)
#1 - Korea
#2 - Babylon
#3 - Poland
#4 - The Inca
#5 - Greece
#6 - The Zulu
#7 - The Maya
#8 - Portugal
#9 - Siam
#10 - Sweden cry
#11 - The Shoshone
#12 - Carthage
#13 - Persia
#14 - Assyria
#15 - China
#16 - Russia
#17 - Polynesia
#18 - England
#19 - Brazil
#20 - The Aztecs
#21 - Songhai
#22 - Spain
#23 - Indonesia
#24 - Arabia
#25 - Egypt
#26 - Venice
#27 - Germany
#28 - Rome
#29 - Byzantium
#30 - The Iroquois
#31 - The Huns
#32 - Austria
#33 - Denmark
#34 - The Ottomans
#35 - The Netherlands
#36 - France
#37 - India
#38 - Morocco
#39 - Japan
#40 - The Celts
#41 - Ethiopia
#42 - America
#43 - Mongolia