If you need a werewolf unit (or any other shapeshifting unit) for your own purposes, here's a little tutorial for you on how to make one:
First find your two extremes - a human unit and an animal unit. For the purposes of this description, we'll use
RM80's
Hooligan and embryodead's
Dire Wolf .
I like the Hooligan for this, because it's kind of a timeless unit, so your Wolfman can fit into several different mod environments.
So once you have all that on your desktop, let's start a new file folder and call it
Wolfman.
Now open the Hoolgan folder; there are several files, including the INI file, and flc and pcx files. Copy all of the files from the Hooligan folder into your new Wolfman folder. Once it's in there, rename the Hooligan.INI file to Wolfman.INI - the name must be exactly as it appears on the folder; if the two names don't match, the game can't find it.
Now let's look into our new Wolfman.INI file. If you click on it, it should open with your Notepad program.
In that file you see the unit instructions. Right at the top, we see:
[Animations]
BLANK=
DEFAULT=HoDe.flc
WALK=
RUN=HoRu.flc
ATTACK1=HoAt.flc
ATTACK2=
ATTACK3=
DEFEND=
DEATH=HoDi.flc
DEAD=
FORTIFY=HoFo.flc
FORTIFYHOLD=
FIDGET=HOFi.flc
VICTORY=HOVi.flc
These are the instructions for which files the unit will use for different actions. Some of these, like WALK, and DEAD, don't appear to have any use. Some of the actions listed below this are used for workers, and I know that BUILD is used by both Settlers and Paratroopers. There are tutorials for all this, and we don't have to know all that now...
The commands in that list that we're immediately interested in are the ATTACK and FORTIFY commands. The reason for that is that the Fortify animation is used as a set-up for the Attack animations, so they're a pair.
Now we'll open the
Dire Wolf folder, and we see files in it named DireWolf_AttackA.flc, DireWolf_AttackB.flc, and DireWolf_Fortify.flc. Those look like the files we need. Let's copy all of these and put them into our
Wolfman folder.
Now if we go back into the Wolfman INI file, you can see what we have to do - we'll replace the Fortify and Attack commands to read the flc files we've copied from the Dire Wolf folder. It ends up looking like this:
[Animations]
BLANK=
DEFAULT=HoDe.flc
WALK=
RUN=HoRu.flc
ATTACK1=DireWolf_AttackA.flc
ATTACK2=DireWolf_AttackB.flc
ATTACK3=
DEFEND=
DEATH=HoDi.flc
DEAD=
FORTIFY=DireWolf_Fortify.flc
FORTIFYHOLD=
FIDGET=HOFi.flc
VICTORY=HOVi.flc
And that's it. Make sure that all of the entries are exactly correct, save and close. We didn't mess with the sound files commands, found further down in the INI text, but the concept is the same. The Hooligan file doesn't include any sound files, and it won't hurt to leave it that way, but if you like, you can borrow sounds from other units (there's also a thread for sound files in the forum), especially the attack and fortify wav files from the Dire Wolf folder.
So there. You've made your first unit. Would you like some custom graphics for that? Okay, here then -
View attachment Wolfman pedia.rar
You now have everything you need to put the unit into a game. Drop a little text file named README into the Wolfman folder that says:
This unit is made by {insert your name here} from RM80's Hooligan and Embryodead's Dire Wolf. They deserve our eternal gratitude.
LLaP