Yeah I've realised now after a couple of games that getting JE is impossible on higher difficulties, last time i tried china got it at turn 65 (Quick) and for human players that's not possible.
My opinion on ID is: don't do it. The science you get from that is so little compared to what you could get by buying lategame scientists.
So i was thinking this:
Pantheon: whatever gives you the most faith. Usually stone circles(+2 from quarries), earth mother(+1 from salt, iron and copper) or tears of the godess(+2 from gems and pearls). I would prioritize the ones that you can work AND get food from because you are going to work those anyways. Fe if you have one stone and one gem inside your borders you should go stone circles. Yes you need to improvements the tile first, but you have time to improve that before you need a luxury.
This is an idea for a religion for a tall science empire.
First choises: mosques to get as much faith as possible for scientists and engineers, and swords into plowshares or religious community(?)(+1 production per follower). Reason i'm sceptical about plowshares is because i don't know if it's 15% of total food (in which case veck yeah!) or 15% of excess food (which would be insignificant since you rarely have more than maybe 3 excess, even less lategame)
Second choises: again depending on how SiP work but if you got that then get religious community here, or would you guys think something with happiness would be more beneficial? Lastly religious texts, making it almost impossible for AI to convert your cities. Howhever i'm debating the one that makes prophets cheaper, again to increase that FpT to buy more scientists/engineers,
So what do you all think? Sound good?