bcool
Deity
Sharp thinking Mitchum. I tested this and it's correct. So it's not exactly a bug, but it is a bummer, but good to know for the future. We only want to "design" failed gold in cities after the one completing the wonder. Easiest way to do that is to build them in Moscow.
So we only get the failure gold next turn because program checks in the order the cities were founded/captured for failed wonder builds. But I assume we will get it right?
thanks LC it was a complicated turn set. With the level of detail notes on each city each turn, checklists were necessary for me to come close to the plan. And test game practice let me see the flaws in my unit movement strategy.
How often does this work? I almost never take advantage of this. This would be really nice of him.Rooservelt is currently pleased with us. We could ask him to gift us 150 gold.
I may have forgotten to check our resource deals near the end of my turnset. Might be a gold or 2 our there for us.
So is Gandhi gunning for Churchill? He can't be gunning for Rosey right?
You think Rosey will declare on Mao? Mao was in Vassalage for awhile (building 5 xp protective longbows )
I'm going back to sleep now
edit: if we can pull off LC's plan that would be impressive, but I don't envy the guy who has to take down Mao to 3 cities on the prayer that Rosey jumps in (although attacking him would make Rosey's attack more likely... If we can kill units faster than he can make them) But another AI taking out a very likely castled protective AI is a lot to ask.
edit#2: I was wondering about gold from overflow. Did they take this out of the game? So if you super overflow a city's hammers it maxes out at the city base production or the unit/building cost. Overflow beyond that used to be converted to gold but not anymore? So during a GA would some of Moscows hammers go to waste if we built cheap units?
edit#3:
Maybe one of those can be forestII (love those C1 Medic1 ForestIII units) even a forestIII unit would be worth risking a fight at not great odds for.T164 Our ships sail! (1@pike, 2@5/2XP maces, 2@5/2XP cats, 1@5/2XP treb)
okay sleep now