culdeus
Emperor
I'm unable to connect to my pitboss server even inside my own house by direct ip. I used whatismyip.com to find out what ip to connect to (right?) and it times out. Is there some error in here that is fatal?
culdeus said:I'm unable to connect to my pitboss server even inside my own house by direct ip. I used whatismyip.com to find out what ip to connect to (right?) and it times out. Is there some error in here that is fatal?
OverloadUT said:Most of the time you cannot connect to your external IP from behind your own NAT. To try to connect to it from inside your NAT, use the internal IP address. If you're running the server on the same machine you're trying to connect to it from, put "localhost" as the IP address.
culdeus said:Ok, I'll try that. I started an internet game and I was able to connect that way. Is it faster on internet or direct ip? Has anyone tested loading times?
tals said:Ok this one is out of interest - I installed .net 1.1 to try out the email notifier - was having different issues with that which the author was kindly assisting. However pitboss would not then restart - kept failing at stage 6 (XML). I have now uninstalled .net 1.1 and all is ok. Anyone any thoughts this pc is windows 98 se
Tals
arthur_rodrigue said:Is it possible to limit the turn timer (medium, fast, blazing, etc)? I tried and it was the worst problem for me (coz we must limit slow players, hehehe).
If not, thank you anyway. The program is great!
Arthur
culdeus said:Ok got my hotseat server up and running on the internet mode. Pretty sweet and runs just as fast as off gamespy. Some questions before I get into serious games.
Are the following possible?
1. Having a 4 civ map with 8 players. i.e. you could have each civ run by two people both to speed up play and to sort of gameplan as a pair? Is there some sort of setting in pitboss to make this happen?
2. We had the option of "saving" the game on my game computer and on the hotseat computer. Why would I want to save it on my game computer? Can you email those games back to the hotseat pc in case of server crash as a backup? This would be good to know for games in Texas in the spring.
3. What happens if the AI takes over. Can humans take it back over later? I'm sure this is covered somewhere in this board and I could easily test it, but someone has to know right off.
4. Succession games? Feasable on hotseat? Sure would save posting save files everywhere.
5. I'm assuming only one hotseat game at a time per server?
culdeus said:Ok, I'll try that. I started an internet game and I was able to connect that way. Is it faster on internet or direct ip? Has anyone tested loading times?
Firearm said:Is there a way to change the game timer after a game has actually started? I really don't want to start our game over, however I wish we could change the timer on the game from 12 hours to 6 or 4. Any thoughts?
Firearm said:So anyone see more than 2 people at once logged into a pitboss?
verdin77 said:Just started trying to get pitboss to work and have the problem that the second player who trys to connect to pitboss never connects. Am I missing somthing about how this works? I've opened 2056 to point to pitboss and the a single player can connect to the server from either inside (using local IP) or outside (using Internet IP) of the router but both cannot connect at the same time.
Any thoughts on how to debug this?
verdin77 said:Just started trying to get pitboss to work and have the problem that the second player who trys to connect to pitboss never connects. Am I missing somthing about how this works? I've opened 2056 to point to pitboss and the a single player can connect to the server from either inside (using local IP) or outside (using Internet IP) of the router but both cannot connect at the same time.
Any thoughts on how to debug this?
Firearm said:Thanks CanuckSoldier, would love to know of your results. I had 2 people logged into mine, but I could not get in until one of the logged, and im inside my network.