SGOTM2 Germany - Team scout

Gengis Khan said:
I'm not sure what third BG he's talking about, we have 2 BGs, 2 regular grasslands, and a whole bunch of forests that might contain a BG.
My bad. It looked like a BG SW of the workers. All that math for nothing :rolleyes:
I guess a 5 turn settler factory, then.

Edit- Or a 4 turn settler factory after the regular grassland is mined. Then we can get 5 food/7 shields per turn.
 
actually if u look at berlin you can work out which one of the forests when deforested will contain a bonus grassland, its the square surrounded by the most good squares, ie one square directly south of berlin, if we forested that we would have an extra b grassland and can setup the 4 turn factory.
 
mr Tweed said:
actually if u look at berlin you can work out which one of the forests when deforested will contain a bonus grassland, its the square surrounded by the most good squares, ie one square directly south of berlin, if we forested that we would have an extra b grassland and can setup the 4 turn factory.

How can you tell that?
 
Bah! Silly forum! Lost my rather lengthy post on the merits of our position.

Basically it said pop a worker (need lots), let Berlin grow a bit, send the warrior in berlin scouting, keep the archer at home, and found the purple city.

@Q: Go get 'em!


Tal
 
We're probably going to need to keep the warrior in Berlin for MP duty for a bit.. at least until we can get a couple of lux hooked up, and get some more citizens working roaded tiles (for gold, so we can afford lux tax when needed)

...just a thought.

"Q", have you "got it"?

Order of go -

Q - Up, go ahead and play unless you have questions
Gengis - on deck
Tal - warming up in the bullpen
Tweed - warming the bench for the moment
Scout - just finished a turnset with a "weed" move...
 
Aw man, not even a screenie? What happened Q, did you draw 'barnacle patrol' or something this evening? :p
 
scoutsout said:
Aw man, not even a screenie? What happened Q, did you draw 'barnacle patrol' or something this evening? :p

He's been cleaning out the bilges.... ;)

Here's a screeny...


Tal
 

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Turnlog-

Preflight checks- 35G+ 3 GPT, removed build queue from Leipzig, MM citizen in Hamburg to BG (growth in 4, warrior in 4)
Hit Enter

IBT- Berlin produced Archer, start Worker (growth in 2, Worker in 2)

Turn 1 (1725 BC) - Bump Berlin Archer for MP
Worker SW of Berlin to Grassland
E Archer E
Leipzig Worker Road
Elite Warrior rest
SE scout S
GPT at 2
Diplo- Cathy’s Cautious, Neither her nor Liz wants to trade Masonry

IBT- nada

Turn 2 (1700 BC) – Berlin Archer bump
Worker SW Berlin Mine (complete in 6)
E Archer E
Elite Warrior Heal
SE scout S
Diplo- Liz wants all our money for Masonry, I pass

IBT- Berlin completes Worker, starts Settler. Helmet Boy says Barbs near Konigsberg

Turn 3 (1675 BC) – Bump Berlin Archer
New Worker to Gold Mtn by Hamburg
E Archer S
Elite Warrior NE ( Meant to hit NW, but decided it was ok)
SE scout SE, sees coast
Diplo- Liz added Canterbury

IBT- Hamburg produces Warrior, MM for zero growth, Warrior in 3.
Cathy establishes embassy with us, she has ROP with Liz, back to Polite with us, still wants all our money for Masonry, wants all our money + ROP for Contact with France. I pass.

Turn 4 (1650 BC)- Hamburg Warrior S towards Konigsberg
Gold Mtn Worker- Road (complete in 9)
Bump Berlin Archer
Leipzig Worker completes Road, moves towards gold mtn
Elite Warrior N, uncovers Horse N of Lake
E Archer S
SE scout E
Decrease lux, go to +5 GPT
Diplo- No change

IBT- Barb moves next to Elite Warrior to N, barb appears 2 from SE scout

Turn 5 (1625 BC)- Berlin Grows, Lux back to 10%
Elite Warrior E
Worker to Gold Mtn
Bump Berlin Archer
Warrior SW towards Konigsberg
E Archer W
SE scout E
Diplo- no change

IBT- Hamburg produces warrior, move towards Berlin. Leipzig produces Worker, starts Warrior

Turn 6 (1600 BC)- Leipzig Worker NW to FP
Worker starts helping Gold Mtn Road, finish in 4
Warrior to Konigsberg
E Archer N
Bump Berlin Archer
Elite Warrior W, uncovers cow
SE scout SE
MM Berlin (Grow in 2, Settler in 2)
Diplo- No change

IBT- Hamburg completes Warrior, starts Warrior (complete in 3)

Turn 7 (1575 BC) - Hamburg Warrior to Berlin
Bump Berlin Archer
Leipzig Worker Irrigate
Elite Warrior N- Meets Barb Horse
Fortify Konigsberg Warrior
E Archer N
SE scout E
Diplo- No change

IBT- Elite Warrior Defeats Barb Horse, surrounded by Barb Warrior and new Barb Horse
Berlin produces Settler, starts Settler (4 turn factory started)
Russia starts Pyramids

Turn 8 (1550 BC) – Lux 20%
Settler S, Berlin Archer escort
Worker SW of Berlin completes mine, starts road
E Archer S
Elite warrior W
SE scout S
Diplo- No change

IBT- Elite warrior defeats barb warrior and barb horse, down to 3/5, changes name to One Bad Dude (OBD)
2 barb warriors chasing SE scout
Diplo- Cathy has worker for sale, buy for 27 Gold

Turn 9 (1525 BC) – OBD W
New slave SW to help road Grassland
Slave 1 completes forest road, joins stack on Grassland
Warrior arrives in Berlin, change Lux to 0
Settler/Archer S
E Archer S
SE scout SW
Diplo- No Change

IBT- Barb warriors chase SE scout
Hamburg completes Warrior, starts Warrior

Turn 10 (1500 BC) – Hamburg Warrior to Berlin
Berlin Warrior to worker stack SW
Settler/Archer S
E Archer S
OBD Heals
SE scout S
Native Worker SW of Berlin- S
 
After Action Report-

42G in bank, +11 GPT, HBR in 17

Berlin is set up as a 4 turn Settler pump. The workers SW are making a stack to hook up purple town ( after it's founded) and the spices. Warrior is heading to purple town for MP.

Hooking up Konigsberg was tricky. The road could have gone over a hill, then Jungle, or over Mountain then hill. I chose the latter because it also got Hamburg on the network for the same amount of worker turns.

Not extremely efficient scouting, but I wanted to keep the troops close to the Fatherland. Good looking land to the NE, though.

We can get Contact with Joanie from Cathy, but for a lot of money and a ROP. I also held off on buying Masonry because we don't need it yet to dump Konigsberg's shields.

That's about it. Any critiques would be welcome.
 
@ Q: Solid turns! :thumbsup:

I like the way you checked diplo every turn, and I like the way you thought through the worker moves. Our worker moves are going to be very important in this game.

Now that the settler pump is primed... some thoughts:

After Tal's "White" site is settled, what would you guys think about working on our outer ring before we fiddle with adjusted city sites north and northeast? I believe there is some incense to be claimed to the east....is that a horse on the north side of the lake that's N NW of Leipzig?

Open to suggestion as to where our next ring should be. It looks like the coast to the NE is the only area close enough to Berlin to build galleys, and we will eventually need some for finding the other civs.

A thought on scouting: With Hamburg pumping warriors every 3 turns, and Berlin pumping settlers every 4, we should be able to get a warrior to the east in a few turns. The warrior that found the coast to the SE can push southward into the fog. France is on this continent somewhere, and it doesn't make sense to me to buy a contact we can (eventually) get ourselves.
 
scoutsout said:
After Tal's "White" site is settled, what would you guys think about working on our outer ring before we fiddle with adjusted city sites north and northeast? I believe there is some incense to be claimed to the east....is that a horse on the north side of the lake that's N NW of Leipzig?

Open to suggestion as to where our next ring should be. It looks like the coast to the NE is the only area close enough to Berlin to build galleys, and we will eventually need some for finding the other civs.

A thought on scouting: With Hamburg pumping warriors every 3 turns, and Berlin pumping settlers every 4, we should be able to get a warrior to the east in a few turns. The warrior that found the coast to the SE can push southward into the fog. France is on this continent somewhere, and it doesn't make sense to me to buy a contact we can (eventually) get ourselves.
Sorry about the poor quality screenies as it was my first time posting them. I realize now I could make them a little bigger :)

That is a horse N of the lake, and the closest one I can see to our empire. I'm having difficulties with city placement between using RCP and all of the mountains, desert and other junk terrain around us. Somebody a little brighter than me could probably figure it out. That said, I think building out then in is a good idea.

France is somewhere, but I'm leaning more to the SW. If we could get a scout through the gap between England and Russia I think we could explore that area more effectively. I meant for OBD to go W to the mountains and then down, but I'm kind of happy I went around the lake to the E instead. I think now I held too many units in the empire, but I was hoping to keep the lux rate down by using MP's and saving some money. Getting the balance right can be tricky.
 
got it
 
I'll be playing in the AM, I hearby nominate Scouts for posting in the spoiler thread when we get to that point.
 
Spoiler thread?!?!?! Um... first off, we need to get to the middle ages and make 3 contacts. (Somebody please find Joanie...) Second, have any of you guys seen my spoiler posts?
 
Flight Check Military Report: 1 settler, 4 workers, 9 warriors, & 2 archers. Not too shabby, despite my Domestic Advisor screaming that we need more workers.

HBR due in 17, with 42g & 11gpt. Nice, gotta love when a gambit looks like it’ll pay off.
Russia has 185g(+3gpt from us) and is up Masonry, IW, & Writing.
England has 53g and is up Masonry & Writing.

Cathy is willing to sell IW for 12gpt & 42g, which I could probably then trade for Alphabet. Decent deal for a two-fer, I’ll take it. (mostly because we’ll need IW to plan our layout)
Buy IW from Cathy for 12gpt & 30g.
Bad news is we can’t get writing, we get Masonry & 33g for IW from Lizzy.
Iron ahoy! We have Iron NE of Leipzig, one next to the coast N of Hamburg, and another just outside our border of Kongisburg.

Take warrior out of Leipzig & send him east.
Take warrior out of Hamburg, send him to Berlin. Then take a warrior out of Berlin and send him east too.

MM Leipzig so we’ll get an extra food when our worker finishes next turn.

IT- Nada

T1(1475)- Send a warrior west our of Kongisburg.

IT- Settler produced. Start another.

T2(1450)- Found Frankfurt, which starts on a warrior.
Workers start forest chop below Berlin.
Turn off Lux.

IT- Warrior & an archer fend off barb horsemen attacks. I smell 25g around somewhere.
Hamburg: Warrior>Warrior

T3(1425)- Cathy & Lizzy have MapMaking.

IT- Nada

T4(1400)- This map is freakin huge!
Some MMing.
Found Munish(red dot)
Bump up Lux to 10% for 2 turns.

IT- Leipzig: Warrior>Worker

T5(1375)- Buy Writing off Cathy for WM & 47g.
Buy Contact with the French from Lizzy for WM, 1gpt & 8g. (I just had to sell our WM for something).
Joan is at parity with us, Cathy & Liz both are up just MMing.

IT- Berlin: Settler>Settler
Hamburg: Warrior>Warrior

T6(1350)- Lux off.
I think this will be the last warrior from Hamburg.

IT- More nada.

T7(1325)- A warrior spots a mushroom village. He doesn’t even recognize the thing, it’s been so long since we’ve seen one.
Trade our WM & 12g for Lizzy’s TM.
Trade our WM for Cathy’s TM & 9g.

IT- Spot a second barb camp.
Warrior fends off barb horseman & promotes.

T8(1300)- Warrior kills barb, nets us 25g.
Everyone has Myst, Joanie is still down MMing.

IT- Warrior fends off two barbs & promotes.
Hamburg: Warrior>doesn’t matter.

T9(1275)- NOOOOOOOOOOOOOOOO!!! Cathy and Lizzy have HBR.
Considering it will cost us over 50g for it, we might as well just finish up.
Bump up Lux to 10%.
Get a warrior from friendly barbs.
Abandon & refound Hamburg.

IT- Berlin: settler>settler

T(10)- Kill a barb, get 25g.
Lux off.

**End o’ Turn Report**
*I have a settler going to the orange dot to get iron in our borders now.
*I’d put off connecting the iron for awhile, we have bigger priorities with our workers.
*We need to figure out where our next ring is going to be. I’ve got a map that should help out.

*We need to decide if we’re playing just to win, or are we playing for the fasted UN victory. If it’s the first: then we don’t need to buy any techs(until Lit), we’ll get them from the GL. If it’s the latter, then we should buy those techs that Joanie is down, and sell them to her(or gift even) to get her at parity so the pace will speed up.
 
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