Von Münchhausen II

I mixed up a couple of pics up there, but you get the idea, I'm sure.

Sorry if you wanted the general for other purposes, but I feel we want rifles out ASAP and we can upgrade cheaper stuff/alternatively build some, as we have 1681gold/+43gpt right now. So I think I did the right call, we will get Oxford in 5 turns, instead of 8 or 9.

I didn't check for petty money of the AI last turn, we are low on happy and might want to trade gems for furs from America. Or build some happybuildings or even get another City State?

Banking as next research after Rifling to get Forbidden Palace, but that would be a 15-turn wonder os something like that, so I don't know.

Next SP is in 13 turns, so Monarchy would fit in well by then giving us 5-6 happy and some coins, also Warzaw is at 73/60, so it would be wise to give them some coin.

Muang will reach pop10 in 9 turns, we can possibly put 2 ppl on the Wat or wait until it grows, so it still can be the powerhouse it is. Didn't really look at it during my turns.
 
Nice one. I really do think Egypt were thinking of attacking us. Great generals often get burned in my games also. If it speeds things up I think it's worth it. Another city state could be nice. I still want to see beyond those mountains :). I'm not sure when it's convenient to do that though. I guess there is a CS there. Anyway we are looking good now.
 
Very very rarely will i have more than one GG on the map at a time unless I'm waiting to burn him on a GA at a specific time. Usually they just go straight off!

Rest looks pretty good to me. I'll peak at the save later and give my thoughts then.
 
Generals are for Golden Ages, only reason to wait would be the capture of Delhi, which has Chichen Itza, getting a golden age from 8 to 12 turns is nice, but otherwise this is an excellent period for Golden Ages.
If the war front gets really big and we have lots of units it would be good to have an extra general, but they come fast anyway.
I think this was very well played, good call on selling Warwick as well, I'm never fond of one-tile islands.
Also remember I did some surgery in the map script to cut back the amount of islands by 1/2 or 2/3 (don't recall the exact amount), so not the whole map will be littered with this type of island.

We have 5 City States still to meet. They could be hard to track down, are perhaps on isolated islands somewhere. On the other hand, researching the embarkation tech is just 1 turn now, we want to do that probably anyway for pushing up our median tech a bit, then building a scout isn't such a big investment either, for taking a look beyond those mountains.
I'll probably start with that, I don't think the team will object, my only question is to NotSure; if I build a scout and there's embarkation, will you be happy to go exploring with this scout? Otherwise there's no point in me building it, you see.
I'm looking forward to annexing London and having a proper coastal town for ships, but that's still a little bit further away.

A bigger question is whether we will move straight on with India? War that is. It's probably the most effective thing to do. I would have loved seeing Egypt declaring on us, giving us a 'free' war, but it wasn't to be.
You see now, by the way, why some of us wanting Maung Saluang where it is - a couple of tiles south would have been a much more precarious situation.
If Egypt had attacked out of the blue now, I would be more worried about Coventry; if Rammesses came with a fleet of embarked pikes and knights that way we would probably lose the town. Except we would have gotten it back quite easily also - no big deal incase of a puppet. I believe Grandad didn't want to sell Open Borders to Egypt because of the backstab risk, but someone else must have made this deal.

The timing of Oxford looks spot on for Chemistry. Will we do Chemistry and Fertilizer in a combined effort of Oxfort and a scientist, and keep the soon-to-be-born scientist for Rifling or so?
Fertilizer looks useful with so many pastures and is on the same lower tech route, so I don't think we can go wrong with that. Banking for forbidden Palace is a bit out of the way, I'm not sure about that.
Unless I'm overlooking things, the two biggest things that require team input are 'which techs' and 'when war'. Err... I've got the save.
 
I would use the free techs on Chemistary, Fertilizer, hard tech Metallurgy and then bulb Rifling. 1 turn on Optics is also fine by me.

Only some very minor things to say. Sukho could be working a stone rather than a foodless mine, Hastings could worka farmed hill rather than a sheep for 2:c5gold: and Si Sat could squeeze a little more gold and production by sacrificing 2 food, IMO worth it. Be aware that some of the cities are set to gold and food focus when they grow.

I would consider working a Colosseum or two into our builds. Sukho can do one in 3 and Si Sat could do one in 7/8 turns as things stand. The slower speed in Si Sat is ok as I don't think we'll be building units there. Also a barracks in our main troop producing cities before we spam rilfles or cannons might be nice (especially cannons as they get xp slower).

I'm fine with going straight into India. The main problem will be :) for us (hence suggesting Colosseums). You may want to consider stopping our cities growing now rather than later.
 
Certainly all those growth buildings we put down are pretty debatable now! I can see us selling that town just west of London, it's got no resources or anything, we can't hold on to a useless town like that in a game like this. That's no criticism on the player who puppeted it - we can keep it while happy, but that won't last long, I'm afraid.

I'm not sure about bulbing Rifling, we've hardly got anything to upgrade to rifles. Bulbing Dynamite could be better for us - anyway, that would be beyond my set, so no worry for now.

I'll play in roughly 4 hours. Input is still very welcome, although with the unanimous decision to go for domination the declaration of war on India seems inevitable. I hate to declare war left and right like this, but staying put won't work.
 
for upgrade material we could build some pikes, though I'm not sure when we would fit them into our build orders.

The growth buildings are ok still IMO. It just means we can run more specs or work more mines with less citizens (don't need peeps to work farms).
 
Who's up next? Optional?

So, anyway, the best use of growth buildings is early in the game when you can convert them to production. They still allow us to use specialists. They're more valuable than they appear I guess.

I don't have a problem with the puppeted English city. I've played quite a lot of these games recently and I've found that you can keep a lot more of these cities than you think, but you have to pick the right policies. And that brings me to my next point.

We should pick Honor soon. The 10% additional flanking bonus is a sneaky good policy and the two after that add tons of additional happiness. This tree is an absolute necessity for domination games. Golden ages are tempting, but of little value compared to what we are passing up. Golden ages aren't even that great until you can research Economics and conquer Chichen Itza (which I believe Gandhi has). Had we saved those two golden ages until after we conquered India they would have been twice as powerful. I'm not bringing it up to criticize the last turns, just to point out that we should be thinking further ahead than just our own turns.

Up next.. spending gold. We're lucky those elephants are so good for so long. Upgrades usually cost a lot of gold and, again, passing up on Honor makes it even more costly. It seems we might have different ideas about what is the best use of gold. I don't expect everyone to agree with me, I just want to try to be more effective stating my opinions I guess. Anyway, here are my priorities:
1) Research Agreements - I don't even think this is debatable. This is clearly the best use of gold in the game right now. This probably doesn't apply to us anymore because we're deep into Piety and we passed up the Porcelain Tower.
2) City States - Good bonuses and guaranteed (although not very effective) allies in wars. It's also nice to not have to defend against these city states when another AI buys them up. I would consider this my second or third gold priority in most games, but in this game it might be our first priority. Siam gets great bonuses from city states and, as I've already mentioned, we've pretty much dismissed the RA strategy.
3) Military upgrades - It doesn't make any sense to rush to a military technology without the units and/or gold available to upgrade. If we plan these events we can have a great advantage in the wars need to win. In one of my last sets I had to build 3 or 4 horsemen to upgrade because we rushed to Chivalry and hardly had anything to upgrade. But we had three warriors... for some reason.
4) Purchasing Military Units - It's better to build units and it'd be a better use of our gold if we started allying the nearby military city states.
5) Purchasing Buildings - I only ever buy buildings to rush to an important national wonder or to get myself away from the -10 happiness situation. Even then, I'd prefer to slow down a bit and build. If I'm swimming in gold and all of the above priorities have been addressed, then I'll just buy the buildings.

Now policies... We're looking for per-city happiness benefits because we'll have a large empire. In this kind of game I'll take all of Liberty, right side of Honor, two into Piety (to Organized Religion), Tradition to Monarchy and Aristocracy (this combination is always good for at least 20 happiness in my games), and then either Autocracy or Order. Actually, I'll take the Industrial Era policies before the ones in Tradition if I get to them first, but those are always my priorities and it allows me to keep almost everything I conquer.

Optional, I understand your apprehension about declaring war. India does the "friends" thing, so everyone will get bent out shape when we attack them. We shouldn't care. We can't move toward the other civs and leave Gandhi alive and well in our back yard. He has to be next. Has Washington declared on Ramesses yet? He's asked us at least once to do this. Maybe we should see if he's willing to do it for cheap?

I knew I might wind up saying this, but I think we'll need some workers :lol:. Maybe Gandhi will have some.
 
I played, I didn't really catch NotSure's post anymore before I did my set. It looks like I agree with most of that, but some of those remarks would already have been a little too late before my set.
For example, I really like to have some units to upgrade before we reach a crucial military tech. We didn't do it with archers > longbows, and now with artillery and going to rifles we aren't doing it either.

Anyway, I'll post the details of my set tomorrow, it went fine, I didn't sell or annex any town, I wanted to get the next policy in asap, so I refrained from doing any annexing.
Still, we're back at +12 happy, mainly due to colosseums, and we captured Mumbai at zero losses. A slight problem is a lack of artillery, I'm building some cannons now to catch up.

You're up next, NotSure, but I still have to make my report and everything.
 
The problem I've seen on this map, is that not one of our cities was even close to have the important tiles improved, so paying for workers early doesn't really kill you, just your options of what to do with those cities. So I cringed over those 2 killed workers.

Also, I gave plenty of time for people to respond, but got only so little info I could use and I did. And by not screwing up is a good turnset by me. :)

Rifling was what grandad said back a page or two, I counted the turns to get from here to there...some 75-80 turns, by normal research. With Oxford and 2 Gsci's we done it in 14-15 turns. That is a challenge I like, but of course we can save one of them for later...not sure, wouldn't take too long to get another GSci soon?

Build a few pikes next and we have something to upgrade, we can even build a few CB's for that, doesn't matter really as I could think rifles would be just a little bit more expensive to handbuild, timewise.

Golden ages with or without Chichen Itza is irrelevant at THIS stage, we have money to put on a few upgrades soon...or buy a CS or 2...or buy someone into war against someone and so on. I just need to say that we needed the money during my turns and of course the faster buildtimes in cities.

So, we are still in a good position, maybe not HoF class, but really, do anyone care?
 
In one of my last sets I had to build 3 or 4 horsemen to upgrade because we rushed to Chivalry and hardly had anything to upgrade. But we had three warriors... for some reason.
Don't forget we went for the Great Library, and couldn't research Archery or The Wheel early, so warriors was our only build option early game. If we had three warriors, it means we only built two, that's not too much for early game protection, also we could have gotten free influence with Sydney, if only we had made an effort.
The problem I've seen on this map, is that not one of our cities was even close to have the important tiles improved...
I made a different assessment. Our core towns were well improved, what was missing in my view was roads. Just the section to York would have connected York, London and Nottingham, which is one happy face per town and a lot of money. What some workers were doing is making farms on bland grass tiles, these tiles are not important, as we're not even working all river-farms yet.

I noticed the scout-archer has been given a promotion against cities, I'm not sure we're all aware of the promotion chart for ranged units:
Spoiler :

The best promotions are extra range and logistics, and you need either tripple accuracy or tripple barrage to get there. Taking the bonus against cities means a huge delay.
In itself 25% bonus against cities is almost worthless, as also without that an archer or crossbow will do the minimum damage of 1 hitpoint. Against weaker towns you'll do more damage, but that means you hardly need ranged unit anyway and melee units can take care of it.
With later artillery units that 25% might be okay again, as you'll notive the 25% difference more, and it could be too late in the game to reach logistics anyway.

The town builds going on at the start of my set were mostly workshops. For building artillery this wasn't so good. We could have built trebuchets at 120 hammers each, but now those workshops are in it's cannons at 185 hammers each. The 10% build bonus of the workshop does by no means make up for the more than 50% increase in artillery build cost.
In a while it's the artillery unit caled artillery, at 320 hammers each. Let's be wise and build our artillery units now, while they're still 185 hammers, as cannons. We have the money for upgrades, but hammers are more scarce.

Okay, I owe the team my turnset, here it is:

600AD, turn 140, inherited turn:
Sign peace with Genoa, we're not really interested in that war, are we?
Sell a spare Gems to Ramesses for 240 gold.
Upgrade a catapult to trebuchet near Mumbai.
Denounce Gandhi - I believe denouncing before declaring softens the diplo hit somewhat.
IBT:
Catherine doesn't approve of us denouncing Gandhi.
Ramesses doesn't approve either.
But Washington approves, and he's our moral barometer, isn't he?
Elizabeth denounces us.
Catherine :c5war: Suleiman
Washington :c5war: Catherine
2 horses are coming back from a Washington deal, I keep them for now.
620AD, turn 141:
Research Agreement with Russia, 250 gold.
Muang Saluang, workshop > colosseum
A worker near Coventry starts on a road, I send another worker over to help, I'll prioritize the roads this set.
We :c5war: India, Washington pays us 200 gold for this.
Kill a knight + trash 2 trebuchets near Mumbai.
IBT:
Gandhi enters the Renaissance era. That's not where we are yet.
640AD, turn 142:
Hastings, workshop > watermill
The watermill had 69.8 of 75 hammers already invested; was this a mistake, perhaps?
It would be strange to put so many hammers in a building and then not spend one more turn to finish it.
Sell a spare gem to Suleiman, 146 + 3gpt; the gem had come back from an India deal, in a slightly dodgy way. I'm not doing any more deals with Ramesses for this reason, as he's obviously the next one on our list. Selling stuff and then declaring is... hmm.
Kill another indian knight, do a few dents to Mumbai, we've got the trebuchet involved.
IBT:
Washington asks if we're interested in a war against Ramesses. No thanks, maybe another time.
RA between Egypt and Russia, those two have money.
660AD, turn 143:
Hastings, watermill > colosseum
It's one turn til Gunpowder, but I switch to Optics for one turn, so our scout in Russian lands can get the embarkation promotion before he carries on.
Kill another knight near Mumbai.
IBT:
There's a trebuchet in Mumbai, this turn it's our scout-archer who gets the load and yellow-lines. No problem, it means our elephants remain 100% battle fit.

680AD, turn 144:
Optics > Gunpowder (switch back, scout now has embarkation)
Warsaw is helping us in the war, I see a couple of wounded indian pikes on their border, it's nice to see that.
In the meantime Canterbury is still under siege from Egyptian units, but it turns out they're not making much progress.
We can probably take Mumbai this turn, but I'm cautious, if an elephant remains wounded in front of Mumbai's gate it'll be easy pickings for the Indian knights around:

700AD, turn 145:
Gunpowder completes, also Oxford, we're choosing Chemistry and Fertilizer - scientist for one of those - and research goes to Metallurgy.
Sukhothai, Oxford > colosseum
Si Satchanalai, workshop > colosseum
Maung Seluang, colosseum > horse, I prefer artillery, but with a stable Naresuans are dirt cheap to build here as horses.
We capture 70 gold from Mumbai, the town has some buildings in it:
Spoiler :

We puppet the town, and surprisingly, we're still happy, at zero happy faces now.
The colosseum in Mumbai and the one just completed in Maung Seluang have a lot to do with this.
Do a straight lux swap with Washington, gold > < furs. This is the gold that Mumbai was sitting on, a deal for money wasn't possible, almost nobody needed the lux gold.
IBT:
Finally the trade route to York - London - Nottingham finishes, that's another 3 happy faces + a nice handful of gold each turn, all of a sudden we're back at 9 happy, because also a colosseum in Hastings finishes (I may have overdone the colosseums a bit, my only goal was to prevent unhappiness).
720AD, turn 146:
Hastings, colosseum > scout - for an attempt to swim around our mountains a bit and see if there are any city States out there.
I probably killed at least one Indian unit this turn, but my notes became sloppy. All battles always occurred around Mumbai, not even a stray Indian unit elsewhere to be seen.
740AD, turn 147:
Some deals end, I make new ones:
Gold to Catherine for 146 + 3gpt.
Ivory to Catherine for 146 + 3 gpt.
Open Borders to Catherine, 50 gold.
Hastings, scout > pike - for later upgrade to rifle.
Kill 2 pikes and 2 knights near Mumbai, or maybe one of the knights was a longsword, Gandhi has those as well.
One of the pikes had come straight from Delhi to perform a counter attack on one of our Naresuans, who only just survived. Only by two shots from two crossbows to kill two wounded pikes our Naresuan was able to retreat to safety.

I found it a little bit difficult to involve our crossbows in town sieges, because you want a bunch of elepants at the front, and then there hardly's space for crossbows anymore. Also a few pikes from Tyre were always in the way, occupying a few spots that would have been ideal for crossbows, you see it in the pictures.
But in the skirmishes around the towns the crossbows were very good. A wounded pike is usually a dead pike if a crossbow gets a shot in.
760AD, turn 148:
Maung Saluang, horse > horse
Si Satchanalai, colosseum > Circus Maximus, why not? It's gotta be a hit, with all those elephants - the kids will love it. Si Satch is not our best town, in terms of production, so this is not a big sacrifice. I prefer keeping our best owns on military.
Sukhothai, colosseum > cannon - that's what we really need, I think.
There had been a catapult in Coventry that I missed at the beginning of my set. I'm pulling it over to the front now, while gold upgrading it to a cannon.

Kill a knight, guess where. Of course Gandhi is now sending units over from especially Delhi each turn, we are right on the Delhi border now, no chance of invading yet.
Our trebuchet at the front isn't getting upgraded to a cannon because it's too busy throwing stones at Indian units each turn.
780AD, turn 149:
We are getting a nasty message; Egypt has now more influence over Warsaw than us. I always hate it when that happens. We are a long way from an artist, which is what Warsaw wants. I throw 1000 gold at Warsaw. Don't worry, we had 3000. The bigger donations are then more economical.
With Ramesses I'm not making deals, purely from a fair play point of view, but this also means he's gathering money, and this can be the result.
Kill a knight.
800AD, turn 150:
Kill a... longsword, for a change.
This is how our front now looks:
Spoiler :
It looks a bit unsorted, but this is because we're just killing Indian units left and right; there's no coordinated attack on any Indian town going on just yet.
If you look at the most northerly positioned Naresuan, that's not meant as an attempt to take Vijayanagara, that unit just took out a longsword. It should take a shot from an archer, a trireme and the town next turn, so I expect it'll need to be retreated.
Maung Saluang needs a next build, I suggest a cannon, but that's for next player.
A worker is laying a road to Mumbai, I have a nasty habit of investing 2 turns in every flat-land stretch before I do the finishing turn, the most western tile is nearly done. There's one worker central that's making a trade post on a jungle tile - Brichals will love that - and there are a couple near Coventry who need orders.
There's also a worker south of Hastings doing a pasture.
We have a scout beyond the rocks south of us, skinnydipping, not much found yet, our other scout is also in the water, near Japan. It are hardly the right units for this type of exploration, while I saw an Ottoman caravel sailing past, but that's a little beyond us for now.
 
It looks like I messed up he name of the save, it's 800AD, but it's the right save at least.

Here's the roster:
NotSure: up
Grandad
Brichals
Gozpel
Optional
 
To say, yes I missed a couple of things.

"Hastings, workshop > watermill
The watermill had 69.8 of 75 hammers already invested; was this a mistake, perhaps?"

That was clearly a mistake of mine, playing around with the possibilities. MY bad.

We'll win India easily, question?, how do we we deal with new cities?

I never managed that in my own games..
 
That was clearly a mistake of mine, playing around with the possibilities. MY bad.
No problem, it's a detail. I've made much worse oversights in about every SG I've played.
We'll win India easily, question?, how do we we deal with new cities?

I never managed that in my own games..
You mean puppet or annex, or perhaps sell?

We should be okay for happiness for a while. In 3 turns a new policy comes available, I think we've earmarked Monarchy as the one to pick next. That should add another 5 happy to our 12. Then Delhi has Chichen Itza, which gives another 4 happy, so that all looks good. We aren't forced to annex anything and rush courthouses or so.

A question is perhaps whether we want a fleet? Then annexing London would be good. I think we need a good at the map and see what we actually want to do.

Also with regards to the Indian towns we need to make a decision. Do we leave India with one, and if so, which one? The one in the south has sugar, which is nice, but Vijayanagara has marble and a 6-iron resource. The iron would be handy if we're thinking of building frigates... Each Indian town is good, to be honest.

What I forgot to say about my set, I removed the citizens from the Wat in Sukhothai, as we didn't need a scientist just yet. Instead I put one in the temple, considering Warsaw's request. The scientist will still come quickly, and the Golden Age will be over soon, then maybe the Wat can be staffed again.

What I missed in my set is that there's a CS east of Vijayanagara. Since we haven't met it yet, it won't be trying to sell a murder job yet. It would be good to meet them and see what the story is.

We don't need to rush any decisions, of course. If the weekend is not great for NotSure, we can wait longer, or perhaps make a swap with Grandad?
 
I have the save and I'll take a look at it later tonight. At first glance it looks like I'll spend most of my turns healing and finding a good approach to Delhi (probably have to get on the other side of the river. I really want to get into Honor soon, but we may have to take Monarchy. Do any of those military CS have a resource we don't have?
 
Why do we want to get into Honour? I very rarely go honour so I'm not familiar with the policies. I was looking more to Freedom personally. Without RAs or the option of going for Rationalism I was thinking about other ways to max our GPs. Would agree to Monarchy next for sure.

If our troops were further south I'd say get to Delhi via sugar city (name?) but this will take a long time to move stuff around.

I need to look at the save still so I'll say more later.
 
Honour is great, I pick it all the time in my solo games, but I find it rather late for us to get into now.

The starting policy gives a bonus against barbarians + culture per barb kill. Nice for early game, of course useless for us now. Discipline gives 10% strength bonus for adjacent units (not accumulative). I usually take this one, because after that comes Military caste, which gives 1:c5happy: + 2:c5culture: for each town with a garrison. That type of easy culture expansion and happiness is great and really makes a difference early game. Professional army means cheaper upgrades and 1:c5happy: for each defensive building - walls, castle or arsenal. The happiness per town starts to add up with this. The savings with upgrades are substantial. A warrior > swordman upgrade costs 50 gold instead of 80. Over the course of a game you will make many upgrades...
On the left side of the tree is Warrior Code, which gives a free general and a 15% production reduction on melee units. After that it's Military Tradition, which gives 50% more XP from combat. I find that a nice one, it makes it quicker to reach the level 4 and higher promotions.
The finisher gives gold for each killed unit, the amount is equal to the strength of the unit - so killing an archer would bag you 4 gold, a pike 10 gold, etc. We're killing knights and longswords now, so this would have made nice extra income for us.

Apart from the starter, the Honour bonuses remain strong the whole game, or they're getting stronger. But I'm afraid we're not doing the policy much justice if we still have to start with it now.
I have the save and I'll take a look at it later tonight. At first glance it looks like I'll spend most of my turns healing and finding a good approach to Delhi (probably have to get on the other side of the river.
It's still good from this side for especially ranged. I've built a few horses, by the way, they're in the south, it sounds like you could use those. I mean as elephants, of course, you'll upgrade them.
On a different note, I saw Gandhi's units had a 15% bonus in friendly terrain, I think this is due to some policy.
 
On a different note, I saw Gandhi's units had a 15% bonus in friendly terrain, I think this is due to some policy.

Built Himeji in my set. 15% fighting in own territory.

10

Gandhi builds the Himeji castle. Something to bear in mind if/when we attack him.

The happiness from Honour sounds massive early game. I'd say lets play an honour variant next but by the time we get to that G&K will be out I imagine.
Listen to me talking about our next game and we're probably not even half way in this one!!
 
I don't have a problem with the puppeted English city. I've played quite a lot of these games recently and I've found that you can keep a lot more of these cities than you think, but you have to pick the right policies. And that brings me to my next point.

We should pick Honor soon. The 10% additional flanking bonus is a sneaky good policy and the two after that add tons of additional happiness. This tree is an absolute necessity for domination games.

Now policies... We're looking for per-city happiness benefits because we'll have a large empire. In this kind of game I'll take all of Liberty, right side of Honor, two into Piety (to Organized Religion), Tradition to Monarchy and Aristocracy (this combination is always good for at least 20 happiness in my games), and then either Autocracy or Order. Actually, I'll take the Industrial Era policies before the ones in Tradition if I get to them first, but those are always my priorities and it allows me to keep almost everything I conquer.

The happiness from Honour sounds massive early game. I'd say lets play an honour variant next but by the time we get to that G&K will be out I imagine.
Listen to me talking about our next game and we're probably not even half way in this one!!
The happiness from Honor is strongest from the mid-game to the late game. If you take into account we'll have 30+ cities at some point in the mid 200s and an average of about 2 defensive buildings each that's 60+ happiness from just one social policy. If you add the occasional garrisoned unit that number gets even greater (not to mention the increase in culture). If I was on my laptop I could attach a save or a pic of a recent Immortal/large map game where I had over 70 cities on two continents.

I love Freedom, but that policy has been tweaked to pretty much be a "culture game only" policy branch. It pales in comparison to the bonuses we'd get from Autocracy in this type of game. Eight weeks from now I'd love to fire up a SG as the Celts and try a culture/light conquest game on a lower difficulty level. We could have some fun with religion and use Freedom. The type of game we've got now, however, demands we focus on military and happiness.

So, my count is 2 for Honor (Optional and I) and one opposed (Grandad). I'll wait to see if Brichals or Goz tip the scale. If we don't want Honor I'll pick Monarchy and I promise I won't say "I told you so" later.:lol:
 
So, my count is 2 for Honor (Optional and I) and one opposed (Grandad).
I said I found it rather late to get into, so that's not a vote pro Honour. All game I never said much about policies, as I was obviously the one with the off-beat opinion.
It seems now that it's a bit difficult to keep a consistent policy line in an SG. We've been talking about the next policy always, but not about a policy approach for the whole game. Maybe we can ban a few trees if we start a next SG, to make sure we're getting a more concentrated approach.

I'm not too optimistic about getting a team decision about policies at this point.
There are other decisions than this one to be made as well, like what are we doing with the Idian towns? I asked, and nobody has replied yet. Also, do we need a fleet?
You can't answer those questions well if you haven't had a look at the save. Personally I need to take a better look as well, as I'm not sure how many of our enemy's cities are actually coastal. Maybe early game you can still follow well what's going on by just absorbing the posts and pictures, but that's not anymore the case.
 
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