When I see CdP that close, I almost wet my pants, I want a city there either right next E to it or maybe 2 tiles East, it has such potential that site. Scout those hills, please!
Another nice turnset and I can feel the rumbling of the feet of the AIs, as they come closer and closer with settlers in this case, I'm not overly afraid of these 3 on any level. We met 3 AI in 12 turns, not too bad, so I guess only Ghandi is really close, but all depends on how the other 2 moved their scouts. Surely not in a straight line towards us!
So everybody is for the GLib? As I said, I'm not sure we'll get it, but I'm happy to try. My idea then, the liberty settler goes to CdP and if our culture doesn't take the marble, we buy it and improve it, going for Masonry is like 7-8 turns? After that full steam ahead on Philo, which should be done before Glib.
We have some 200 gold, we can sell 4 horses for 180 or more OBs, so a library can be bought right away when we start NC?
Forgot to add plan for granary: 5 turns to growth - 6 turns to Writing, how fast can we get the granary...8 turns as we are, can we throw one citizens on the forest and shave a turn? The granary gives it back in 2 turns and we will have 4 pop. From here masonry will take 6-8 turns and that can be connected in 6 turns, so....12-14 turns on a Glib that would take how many turns?
On what left after the 12-14, we get a marble bonus, we might save 3-4 turns.
I think?
Another nice turnset and I can feel the rumbling of the feet of the AIs, as they come closer and closer with settlers in this case, I'm not overly afraid of these 3 on any level. We met 3 AI in 12 turns, not too bad, so I guess only Ghandi is really close, but all depends on how the other 2 moved their scouts. Surely not in a straight line towards us!
So everybody is for the GLib? As I said, I'm not sure we'll get it, but I'm happy to try. My idea then, the liberty settler goes to CdP and if our culture doesn't take the marble, we buy it and improve it, going for Masonry is like 7-8 turns? After that full steam ahead on Philo, which should be done before Glib.
We have some 200 gold, we can sell 4 horses for 180 or more OBs, so a library can be bought right away when we start NC?
Forgot to add plan for granary: 5 turns to growth - 6 turns to Writing, how fast can we get the granary...8 turns as we are, can we throw one citizens on the forest and shave a turn? The granary gives it back in 2 turns and we will have 4 pop. From here masonry will take 6-8 turns and that can be connected in 6 turns, so....12-14 turns on a Glib that would take how many turns?
On what left after the 12-14, we get a marble bonus, we might save 3-4 turns.
I think?