JFD
Kathigitarkh
Into the Renaissance Deluxe
Download | Subscribe
Download | Subscribe
.Requirements: Brave New World, Gods & Kings, Denmark DLC, Piety and associated dependencies
Into the Renaissance is a scenario in Gods & Kings. The scenario is based on religion in medieval times in which you must "Grow your medieval kingdom into one of the great nations of Renaissance Europe, fending off outside invasions from Mongols and Ottoman Turks and fighting the religious wars of the Crusades and Reformation!"
Into the Renaissance Deluxe is an updated version of the scenario originally included in the G&K expansion.
Please only use non-gameplay altering mods with this scenario (e.g. Community Patch, Cultural Diversity, More Luxuries, etc.), other than those required. Note that this scenario blocks Exploration Continued Expanded and, if you are Natan, blocks Piety.
Scenario Changes
- Updated for BNW mechanics, including International Trade, Cultural Great People, and Tourism.
- Scenario Map updated thanks to Janboruta.
- Tourism contributes directly to Victory Points.
- Holy Roman Emperor vote split between three religion-specific mechanics: Holy Roman Empire, the Abbasid Caliphate, and the Ecumenical Patriarchy, and each have benefits additional to the VP boost.
- Trade Routes may be sent to create "Trade Links" with distant civilizations, generating VP and unique luxuries otherwise not available.
Civilization Changes:
- New Civilizations: Castile (replaces Spain), Habsburgs (replaces Austria), Almoravids (replaces Almohads), Turks (replaces Ottomans), Scotland (replaces Celts), Poland, Hungary, Kievan Rus', Denmark, Cilician Armenia, Portugal, Venice, Papal States, Vladimir-Suzdal (replaces Russia), Sicily, Hafsids, Lithuania*
- Each civilization may unlock up to three unique buildings/units/improvements, and has access to two unique Decision. Each civilization also has access to a third unique Decision, which, in some cases, is shared with other civilizations.
Building, Policy, Tech, and Unit Changes:
- Certain Buildings and Wonders begin the game "obsolete" - meaning they do not provide their base effects and cannot be constructed (but are pre-placed in certain cities), but yield Tourism after Architecture is researched. These include: Temples, Coliseums, Aqueducts, Amphitheaters, the Pyramids, the Pantheon, the Great Lighthouse, the Parthenon, and the Mausoleum of Halicarnassus).
- Certain Buildings shifted to new technologies: Watermill, Windmill, Mint, Military Academy
- Writers Guild and Arsenal icons changed to be a bit more era-appropriate.
- Workshop now possesses two Engineer slots, Market and Bank none.
- New Buildings: Bathhouse, Manor, Playhouse, Gallery, Abbey, Lavra, Synagogue.
- New National Wonders: Merchants' Guild, National Treasury, Winter Palace.
- New Wonders: All Saints' Church, Belem Tower, Buda Castle, Cairo Citadel, Chatres Cathedral, Grand Canal, Florence Cathedral, Kronborg, Mosque of Aleppo, St. Basil's (re-tooled Kremlin), Stephansdom, Topkapi Palace, Torre del Oro, Westminster Abbey.
- New Techs: Milling, Feudalism, Mercenary Arms, Mercenary Contracts, Medicine, Warships.
- New Units: Great Theologian (re-tooled Great Prophet), Great Chancellor, Free Company, Ribault, Highlander, Condotierre, Berber Horseman, Czambul, Corsair, Cossack, Explorer.
- Social Policies re-worked; Great People faith purchasing is available from the Renaissance, and combining completed branches affords different bonuses.
Misc Changes:
- Great Merchant/Scientist/Engineer counters are kept separate.
- Features unique Great People lists appropriate to the era.
More details as development progresses.
Credits
Janboruta: Various Artwork, Various Research, Design Development
Tarcisio: Various Artwork, Various Research, Design Development, Original Author of Sicily
Sukritact: Various Artwork
Leugi: Various Artwork
Tomatekh: Various Artwork, Original Author of Kievan Rus'
Viregel: Various Artwork, Various Research, Original Author of Kalmar Union
Pouakai: Malevolent Caterwauling, Original Author of Ayyubids, Scotland