I am a new player, and I enjoy playing Babylon, I cant really figure out how to keep my science up with keeping everything else reasonable. Especially faith/culture. Is it just me of a play more and learn from experience?
Babylon & Poland are widely considered two of the most powerful civs. (There are two or three other civs that are also in this top tier.) Personally, I find Babylon the most powerful civ in the game, but others seem to prefer Poland. Either way, Babylon is pretty amazing.
However, there are a couple considerations to be aware of when playing them:
* You want to beeline straight for Writing to get that free scientist ASAP. All other technologies can wait. As soon as you get the scientist, create an Academy & work the Academy tile nonstop for the rest of the game. Generally it's best to plant the scientist on a non-river grassland so that the tile is food-neutral. (Each citizen eats 2 food per turn, so if a citizen works the Academy tile, he's feeding himself and thus he's neither helping the city to grow nor slowing it down. But he is giving you 8 science, which is *amazing*.)
*Because one of the citizens of Babylon's capital is always working the Academy from very early on, Babylon is somewhat paradoxically a little slower than other civs to grow & build stuff. (Other civs can use *all* their capital citizens to either grow the city or work production tiles.) So although your science will be fantastic, you end up able to *do* slightly less than other civs. Consequently, I generally skip faith altogether with Babylon; I'm too busy just doing basic expansion & defensive military construction; I don't have time for shrines & temples.
*Most people consider going full Tradition to be the easiest & most reliable way to play for most civs, but Liberty & Honor are both viable & fun as well. However, with Babylon, I *always* go full Tradition. Because your capital is slightly gimped (due to working the Academy all game), and also because I want my capital to grow ASAP so that I have additional citizens to work additional Academies a little later in the game, Tradition seems like a must-have for Babylon.
*Finally, regarding culture, there's not too much you *can* do about culture generation in BNW. Most people just build Monuments (or get them free from Tradition) and call it a day; amphitheaters are only built if you're going for a cultural victory. A little later in the game allying with cultural city-states is very helpful, but if you don't get one of them, then you kinda just have to wait for Monuments to give you the culture you need.
Show me the scripts, vast experience says otherwise, or maybe I've just been real unlucky when I played with raging off (but I find it hard to believe).
If I remember correctly, I believe folks here have already proven that raging barbs doesn't increase the rate at which camps spawn; only the rate of unit generation is (greatly) increased. It's in another thread, feel free to search for it. I can't remember if their proof involved actual game code or if they did extensive in-game testing. In any case, my vast experience agrees with the board consensus: raging barbs doesn't increase camp spawn rate. I play with raging barbs off about half the time, so I get to see the behavior of both settings fairly frequently.
If you take honor you get social points, and if you take a camp another will often soon replace it (except on small islands). Island, especially small island, maps can be different since there are often not that many places for barbs to build and they are often inaccessible when they are so no regeneration.
I'm not the only one who often plays with raging barbs to earn more gold.
On the higher levels (Immortal & Deity), the main effect of barbs (raging or otherwise) isn't the gold; you don't get to capture *that* many camps, and at 25 gold per camp, you're not exactly raking it in from the barbs. Of course, if you're going honor, then the +culture is a major benefit. But if you're not going Honor, the most important effect (IMO) of the barbs is to capture workers and/or settlers, thus giving you another way to get free workers w/out having to build them (or buy them) yourself. Obviously, raging barbs provide this service better than non-raging ones. However, I believe the consensus is that raging barbs slows down humans more than the AI due to the AI's very large combat bonus & large army that they start the game with. Again, I'm speaking about the higher difficulty levels; on lower difficulty levels I have no idea whether humans or AI are hurt more by raging barbs.