I think this ties in with the thread on building scouts first. I agree with the replies on getting 2/3 cities before NC, and for me having early scouts:
1. allows fast scoping of the available sites (plus you quickly know who and where the nearest AIs are)
2. allows you to block (or even DOW and steal) AI settlers
(plus the obvious ruins finding.)
It's hardly foolproof but I just find it the only viable early strategy unless I'm playing a mainly water map.
1. allows fast scoping of the available sites (plus you quickly know who and where the nearest AIs are)
2. allows you to block (or even DOW and steal) AI settlers
(plus the obvious ruins finding.)
It's hardly foolproof but I just find it the only viable early strategy unless I'm playing a mainly water map.