Gaurav
Prince
- Joined
- May 14, 2006
- Messages
- 404
Gaurav said:Aaah, you're playing a team game, "Hatshepsut/Louis XIV/Alexander".
I told you there were too many damn ways to play multiplayer.
If I remember, the team name, not the player name, is displayed with teams, but I'll check when I get home from work. I'm thinking the team name might be blank for AIs if they are neutral or something. I doubt Dr. Elmer Jiggle (or Gillmer J. Derge) ever tried out his mod with teams, since he said his mod is "untested with multiplayer."
Okay, Patrick. I have made an attempt to fix this. Both of these patches work well for the one turn in your savegame I have tried. Because running the three instances of Civ4 using this savegame slows my single PC to a crawl, you guys are just going to have to test this out yourselves.
Just replace YAUGM\Assets\RuffMod\Civ4lerts.py with one of the following patches. Patch 1 continues to use the team name unless its length is zero, otherwise uses the player name. Patch 2 is actually simpler, it uses the player name always. (Civ4lerts.py originally used the team name always.) Both seem a bit screwy to me when comparing with the Exotic Foreign Advisor, but I may just not understand the teams.
Please let me know which one works out the best, so that I may include it in my bugfix release. Or let me know if one works better in some situations and the other works better in others, or if you have issues with either.
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