It works excellently, thank you. I even put in Hungary in it. I don't care much for the Teutons and Nubians, and don't really see a need for the Phoenicians. I mean, aren't the Carthaginians Phoenicians?
And you have discovered why I made my modules the way I did. I didn't give them specific order/sounds or diplomacy texts because those things are non-modular. So the reason I did that (even thought it would technically look and sound better with diplo texts and custom music) is so you can pick and choose which civs you want in without changing the original game files at all. Which means you can add and remove them at your leisure without bothering to change any of the regular files. So since you are a player who sees no need for the Phoenicians, Teutonic Order, or Nubians you simply put Hungary in. But there may be a player who wants to play only with ancient civs, so they would just play with Nubia and Phoenicia and leave Hungary out. Or you might get a player who wants to ONLY play as the Teutonic Knights (they were requested by a friend BTW, that's why I made them just so you know), or you may get someone who just wants as many civs as possible so they put all of them in at once.
If I made them with custom music and custom diplomacy you would have to put them all in or have none of them. And everytime I made a new module pack you'd have to alter the entire mod each time. Plus if you decided "I don't like all of these new civs" you would have to delete the entire mod and reinstall it. This way its much easier to control which civs are in your mod and which civs are not. That was the idea behind the modules. So yes, there will be frivilous civs. For instance in the next module pack (Vietnam, Congo, Australia, Iran, Minoans, and Songhai) I am sure there will be players who see no need for the Minoans or Songhai becuase there are already Greeks and Mali (although the Songhai are not the same as the Mali). Or there may be players who want to play on an Earth map and always felt that the area of Zaire and Australia seem too empty and they ONLY want to play with Congo and Australia. Since I made them this way you can take say two from the first module pack (say Teutonic Order and Nubia), three from the Americas (Mexico, Argentina, and Canada), and then two more from Module Pack II (Vietnam and Congo) and then if you tire of those civs its easy just to remove them from the modules folder and plug in some new ones. This way you don't have to load up a huge mod with fifty civs you don't want (like Civ Gold) but still have the option of playing as that many civs.
Basically Israel and the Iroquois would have been in Module Pack I, but I wanted to give the players something new and I felt that another North American civ and a Jewish civ wouldn't hurt, so there they are. I hope this explains why I chose the civs I chose. There will be future additions as well.
I feel, though, that something is missing from Hungary... a little guy by the name of Lajos Kossuth.
Lajos Kossuth was originally there, but he was removed. I didn't want to give any modular civ more than two leaders and I thought Arpad and St. Stephan were better representatives of Hungary. I am going to re-release Module Pack I with Module Pack II and the Americas Pack (I haven't figured out which yet), so maybe if you are lucky I'll put LK in there. We'll see...
Also, why is Mao's favorite religion Confucianism. He was a hardcore atheist. It should be None.
Mao's favorite religion being Confucian was just so that the Chinese would be more likely to be confucian. This only pertains to what religion is chosen by the AI when a religion is founded. I figured under these circumstances he'd be more likely to be confucian (which is hardly a religion in the sense that the other religions are) than say Jewish or a follower of Aesir faith. Plus this way if you are NOT China, and if for some reason China founds a religion under Mao, they will be less likely to choose the religion you wanted. This just makes it easier, it doesn't make Mao any more likely to actively found a religion, so don't worry. He's still a godless heathen.
Another thing I just noticed... the Hungarians apparently know English. You know, I know of an excellent Hungarian sound kit. It's in the Select/Order sounds thread I have. There's also a better Hebrew set which sounds more natural and Hebrew-like.
Yeah, as I said before I can't add custom music to the modules and maintain the concept I explained at the start of this post. So unfortunately none of the modules will ever have their own custom diplomacy music or order/select sounds. I figured its a small sacrafice to deal with in exchange for the ability to pick and choose which civs you want in your game. I don't want the mod to be any bigger than it is (since it is already pretty big) so I had to choose between flexibility and aesthetics. I went with flexibility. You have to also remember that this mod was originally made for multiplayer games with a specific group of people. So what this means is I had to keep the original mod basically as close to the regular game as possible. (Since there is a group of us who regularly use this mod to play MP games)
So I understand it would be better with custom music and custom order/select sounds and more leaders and all of that, but I think the ability to customize the game without completely altering it is part of what makes this mod good. But anyway in the next edition of Hungary I am going to change the order/select music to something other than English. I am not sure what to use though. What do you think is the closest so Hungarian? I know that is a pretty lame question to ask (and may be considered offensive by Hungarians, believe me, I know a Hungarian chick who thought that was offensive when I asked, and her answer was "Hungarian"), but to maintain the flexibility of the mod/modules its what I have to do.