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Old Oct 12, 2012, 12:03 PM   #41
frunobulax
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So 2.1 million pixels into 512 MBytes works OK, but 3.7 million pixels into 1024 MBytes doesn't.

That's twice the capacity, and fewer than twice the pixels. Is there a non-linear factor at play here?
Okay, I was in fact on 1680 x 1050 earlier, but testing just now on 1920 x 1080 it seems fine!
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Chronology of strategy gaming addiction: Civilization II (1998), Civ III (2002), Europa Universalis II (2002), Hearts of Iron (2003), Victoria (2003), Crusader Kings (2005), HOI 2 (2005), Doomsday (2006), Revolutions (2007), Civ IV/Warlords (2007), Armageddon (2007), Europa Universalis III / Napoleon's Ambition / In Nomine (2007), Deus Vult (2008), Rome (2008), Civ IV Beyond the Sword (2009), Civ IV Colonization (2010), EU3 Heir to the Throne (2010), Victoria 2 (2012), Civ V (2012), Hearts of Iron 3/TFH (2012/3), Crusader Kings 2 (2013)
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Old Oct 15, 2012, 04:17 AM   #42
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Okay, I was in fact on 1680 x 1050 earlier, but testing just now on 1920 x 1080 it seems fine!
Okay, after a full weekend of playing Civ V (as both Huns - love those battering rams! - and then the Greeks) there are two very minor issues, but worth a mention.

Playing on 1920 x 1080 res, there are (with my system specs.) some momentary screen redraw issues, just a tiny 're-sharpening' of tile graphics when you scroll a lot.

The other oddity - and I'm not sure if this is a feature(!) - is that there are sometimes red 'blobs' on one or two tiles... are these graphic rendering errors or some 'secret' message meaning "this tile has a resource on that you haven't discovered the means to use yet"?
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"At 20 years of age the will reigns, at 30 the wit, at 40 the judgment" - Benjamin Franklin (1706 - 1790); US author, diplomat, inventor, physicist, politician, & printer.
Chronology of strategy gaming addiction: Civilization II (1998), Civ III (2002), Europa Universalis II (2002), Hearts of Iron (2003), Victoria (2003), Crusader Kings (2005), HOI 2 (2005), Doomsday (2006), Revolutions (2007), Civ IV/Warlords (2007), Armageddon (2007), Europa Universalis III / Napoleon's Ambition / In Nomine (2007), Deus Vult (2008), Rome (2008), Civ IV Beyond the Sword (2009), Civ IV Colonization (2010), EU3 Heir to the Throne (2010), Victoria 2 (2012), Civ V (2012), Hearts of Iron 3/TFH (2012/3), Crusader Kings 2 (2013)
iMac 2.7GHz Intel Core i5 | Mac OS 10.8 | 4Gb RAM | Radeon HD 6770M 512MB VRAM
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Old Oct 15, 2012, 07:33 AM   #43
AlanH
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Red blobs seem to be a common occurrence. I think they are a defect in the Windows DirectX (9?) code that Aspyr had to use as the basis for the Mac port. I don't think you can assume anything useful about the tiles they appear on.
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Old Oct 15, 2012, 01:17 PM   #44
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Originally Posted by frunobulax View Post

Playing on 1920 x 1080 res, there are (with my system specs.) some momentary screen redraw issues, just a tiny 're-sharpening' of tile graphics when you scroll a lot.
For some people this is a minor annoyance.. for others, it drives them bonkers. This is definitely a factor of resolution vs. VRAM.
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Old Nov 02, 2012, 01:34 PM   #45
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8gb mbp here. i lag all the time :\
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Old Nov 06, 2012, 12:23 PM   #46
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8gb mbp here. i lag all the time :\
15" (650M) or 13" (HD4000)?


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Old Nov 09, 2012, 10:52 AM   #47
Lucilla
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Some good news:

I've just updated to the latest MacBook Air and MacBook Pro Update 2.0 and the graphic performance is notably better.
I've loaded a previous game which was around turn 200 and could scroll the screen much faster than before and with very little choppiness. Before the upgrade, scrolling was nearly unbearable, especially when restarting CIV and loading an existing game.

The update seems to only be for the June 2012 MacBook models, so not sure if it helps anybody else or is even available for other hardware.
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Old Nov 12, 2012, 02:20 PM   #48
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Originally Posted by Lucilla View Post
Some good news:

I've just updated to the latest MacBook Air and MacBook Pro Update 2.0 and the graphic performance is notably better.
I've loaded a previous game which was around turn 200 and could scroll the screen much faster than before and with very little choppiness. Before the upgrade, scrolling was nearly unbearable, especially when restarting CIV and loading an existing game.

The update seems to only be for the June 2012 MacBook models, so not sure if it helps anybody else or is even available for other hardware.
This!
It does work smooth aslong as you play with PacMan-graphics settings. Hooray!
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Old Dec 15, 2012, 05:40 AM   #49
jacktherussel
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Possible reason for poor performance on MBP Retina

It's worth checking this article out on how the MBP retina drives its display. Moral of the story seems to be don't buy a retina display, or at least don't play at the scaled resolutions.

http://www.macrumors.com/2012/06/29/...-capabilities/
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