Basic Solar Panels (mod comp)

modifieda4

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Basic Solar Panels by ModifiedA4 v1.1 10/29/2012

The Solar Panel mod creates a new improvment for desert plots.

1.1 initial release Download here

Requirements:
  • BTS 3.19
  • Gamecore DLL independant

Change Log:
Spoiler :

  • 1.0 initial release
  • 1.1 removed comments from xml which could cause merging issues


see readme.txt for installation instructions.

Features:
  • adds a city workable, desert plot improvement, solar panels
  • solar panels add +1:hammers: and +1:commerce: to plot
  • solar panels are static builds on flat lands
  • available after industrialism

credit: idea from patar in this thread
 
Checking the Civ4UnitInfos.xml, they seem to replace the Forest Preserve with Solar Panels... :confused:

If anyone is still taking an interest in this thread. That is.

Otherwise, it works great!
 
Checking the Civ4UnitInfos.xml, they seem to replace the Forest Preserve with Solar Panels... :confused:

If anyone is still taking an interest in this thread. That is.

Otherwise, it works great!

That does look to be a bug, the fix is trivial though, just add the build at the end for both the standard worker and the Indian UU fast worker so that

PHP:
				<Build>
					<BuildType>BUILD_SCRUB_FALLOUT</BuildType>
					<bBuild>1</bBuild>
				</Build>
				<Build>
					<BuildType>BUILD_SOLAR_PANELS</BuildType>
					<bBuild>1</bBuild>
				</Build>	
			</Builds>
becomes
PHP:
				<Build>
					<BuildType>BUILD_SCRUB_FALLOUT</BuildType>
					<bBuild>1</bBuild>
				</Build>
				<Build>
					<BuildType>BUILD_FOREST_PRESERVE</BuildType>
					<bBuild>1</bBuild>
				</Build>
				<Build>
					<BuildType>BUILD_SOLAR_PANELS</BuildType>
					<bBuild>1</bBuild>
				</Build>	
			</Builds>
 
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