Platy's Peculiar Pleasant Posh Python

The thread link for the Settler promotions doesn't work... also, may we have screenies :)

Edit: saw them in the other thread... :)
 
Any chance you can create a modcomp for settler for the religion only w/o the promotions? i feel like if it was just a modcomp added to the game (city founded always gets religon from father city) it would be a lot smoother and realistic, as that is what happens in real life.

Another idea for a modcomp would be for each civ to have its own resource. Each civ would have a resource that when the game starts, that resource is placed on the nearest plot possible to the starting place. (Mali, Inca --> gold, Japan --> Fish, Russia-->Uranium, Arabia --> Oil, France--> Wine, etc etc) This creates obvious problems as obviously once in a while a civ won't be near a possible plot, but I dont see th at being a large problem as it will happen to every civ once in a while, just luck of the draw, plus one resource won't hurt/help to much

Just use the one I done and adjust.
Create one promotion for each religion and you are done.

Already did a resource starting mod with imperialist trait
 
Just use the one I done and adjust.
Create one promotion for each religion and you are done.

Already did a resource starting mod with imperialist trait
The promotions look to silly to me. The other modcomp just did it without promotions, I will just try to adjust that one to make it work.
 
Use unit script then.
However, using unit script means you get into trouble when merging with other mods using unit script.
 
Platypedia Updates



1) Added icons to different sections and sub headers
2) Civics no longer sorted alphabetically. (They are listed according to how they should in civic screen)
3) Added sub headers to Building Screen. (Buildings, Religious Buildings)
4) Added flexibility to adjust font colors. (Category, Section Header, Individual Items)
 
More Updates

Finished Individual Pedia Pages for all the modified pages except bonus.
Looking better and better :mischief:
 

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platyping said:
Spoiler :

Ouch... that only solidifies the crappy civ4 parting of civs... Zulu and Mali in Middle-East, Native Am, Maya and Aztec in South America... :p
 
Platypedia Updates

1) Finished individual pages for all of them
2) Religion page: Added a "Allows" section to identify the units and buildings allowed
3) Improvements: Added a bullet button in front of upgraded improvements of same type
4) Customisation section in CvPediaMain allows you to choose your own colors and icons
Spoiler :
Code:
## Customization ####
## Colors ##
		self.color = "<color=80,200,250,0>"	## Section Header
		self.color2 = "<color=100,220,100,0>"	## Category Names
		self.color3 = "<color=255,220,30,0>"	## Individual Items
## Icons ##
		self.sTechIcon = "[ICON_RESEARCH] "
		self.sUnitIcon = "[ICON_STRENGTH] "
		self.sBuildingIcon = "[ICON_PRODUCTION] "
		self.sWonderIcon = "[ICON_CULTURE] "
		self.sBonusIcon = "[ICON_HAPPY] "
		self.sTerrainIcon = "[ICON_FOOD] "
		self.sFeatureIcon = "[ICON_DEFENSE] "
		self.sSpecialistIcon = "[ICON_GREATPEOPLE] "
		self.sPromotionIcon = "[ICON_STAR] "
		self.sUnitCombatIcon = "[ICON_SILVER_STAR] "
		self.sCivIcon = "[ICON_MAP] "
		self.sLeaderIcon = "[ICON_MAP] "
		self.sReligionIcon = "[ICON_RELIGION] "
		self.sCorporationIcon = "[ICON_GOLD] "
		self.sCivicIcon = "[ICON_ESPIONAGE] "
		self.sProjectIcon = "[ICON_POWER] "
		self.sHelpIcon = "[ICON_BULLET] "
#################

Now that we are done with default pedia, time to add new pages :D

@veBear
Can't be helped, blame Firaxis :D
 

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Updates



1) Added a new page Limited Units. (No idea what is a better name... Was thinking of Heroes until I realise those dumb missionaries are National Units. They don't look heroic to me.

This is mainly to prove the rumor that only Sevopedia can add pages while Civilopedia requires SDK to add new pages WRONG.

P.S.
Of course the 2 dumb animals are modified just to test that Team and World Units are working as intended.

2) Added a Traits page as well, but it is not working yet.
I add it in first so that I can work on it later easier.
The reason why Limited Units is easy to do because there is an existing widget to use while there isn't any for Traits.
 

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Platypedia Updates





1) Traits page now work. Pretty much a merge of Sevo's concept idea and Roamty's Trait page. Couldn't get it to work as a separate file so end up modifying CvPediaHistory directly.

2) Fixed missing screen variable in projects

3) Added color codings to Features and Terrain pages.
 
I have a request for you, platyping.

In the current Foreign Advisor that most mods use, the Relations tab can get quite messy when you are playing with a large number of players. My request is (I think) simple: I'd like to be able to toggle on/off the different colored lines that appear (Contact, War, Defensive Pact, etc.). I've attached a screenshot that should show what I am talking about.

Let me know if what I am asking for is unclear.
 

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Well, the good news is it is indeed easy.
The bad news is the modding com crashed, so hoping system restore can revive it.
So can't help u or Vincent now
 
Hmm fishy, actually it was uploaded.
It was just that the load modules option in the ini file changed to 0 instead of 1 which is why the text files and traits parts were not enabled.

Reuploaded the zip file, but since it is just a minor change, I guess you can just switch it on manually.

As for the taoism no idea, it works as in screenshot

Does it appear under "Normal Buildings" or Wonders or simply non existent?
 

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Platypedia Updates

Routes:
1) Arranged by "Value" instead of alphabetic order.
(More advanced routes are lower down the list)
2) Split Effects into 2 partions

Terrain and Features Page:
Too barren, added some extra stuff there

Civilizations Page:
1) Widens the page, allowing 4 leaders to show in screen without the need of scrollbar
2) Swaps Tech and Buildings

Improvements Page:
Rearranged abit to make the Improvement panel bigger, since that is most important one

P.S.
1) Still thinking whether or not to add the unit/promotion upgrade chart...
Never bothered to use that :D
2) Last thing to do will be to rearrange the category list.
 

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Is possible a DOM text based on Civ Description of map/scenario?

Inside scenario:
Code:
        BeginPlayer
	Team=0
	LeaderType=LEADER_BRIAN_BORU
	LeaderName=Brian Boru
	[U]CivDesc=Irish Earldoms[/U]
	CivShortDesc=Ireland
	CivAdjective=Irish
	FlagDecal=Art/Interface/TeamColor/msc_flag_ireland.dds
	WhiteFlag=1
Some leaders and civilizations in our scenario are also used in normal game. We would like to write texts like this based on leader/map:

The British Isles: a tangled web of old rivalries, with a measure of outside threats as well. Scotland, Eire, England, Gwynedd - whoever you choose, you will have enough knives pointed at your back. Due to the fact that Mappa Mundi this scenario is based upon was made in England, this is the most detailed and upscaled region of the map. A fun self-imposed challenge for the Irish player is to try retracing the voyage of St. Brendan and find the Garden of Eden (yes, it is possible if you have carracks and are sufficiently determined!)

Civ Description is only change I found to differentiate normal civilization and scenario civilization. Other way is having scenario unique leadears or change for more generic text; I would like to avoid this. If you have other ideias are welcome.
 
Civ description may change based on language chosen.
I suggest just use the leader type version.
 
Civ description may change based on language chosen.
I suggest just use the leader type version.

Is possible a version that leader type can distinguish what scenario is it?
Code:
	<TEXT>
		<Tag>TXT_DOM_GENERIC_BRIAN_BORU</Tag>
		<English>The sun rises on the year 4000 BC. (...)</English>
	</TEXT>
	<TEXT>
		<Tag>TXT_DOM_SCENARIO1_BRIAN_BORU</Tag>
		<English>A tangled web of old rivalries (...)</English>
	</TEXT>
 
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