Hi everyone, I've finally decided to go through a game on the forums after lurking for a long time. I'm hoping to step my game up to Deity level and I think the best way to do that is to learn as much as I can from you guys. I've learned a lot just by reading, but now I'm hoping to get specific advice on a game; maybe I can even help others improve along the way! I'm planning to post frequent and short updates, but that will depend on the response.
If you shadow, please don't post anything beyond what I've played, as it will affect people's advice even if it's spoilered. Also, if you do shadow+post, please put it in spoilers.
Settings are IMM/fractal/normal/standard etc
Turns 1-66: Building the Oracle
Turns 66-77: Decisions, decisions
Turns 77-115 (1AD) Wonder (fail) whore
Turns 115-142 (640 AD) Liberalism
Turns 142-161 (1010 AD) War is coming
Turns 161-184 (1240 AD) Qin gone - Mansa next
Turns 184-194 (1340 AD) Mansa joins up - 'recruit' Willem next?
Turns 194-222 (1560 AD) The End
I rolled a random leader and start, and came up with Sury:
Pretty sweet leader if you ask me. Creative is great, and his UB is baller. Pretty marginal UU imo, but I rarely phant war anyway, so maybe it will give me an excuse to do it this game and try ballista phants out.
Here's the start:
Looks pretty amazing but maybe it's a good idea for me to start off with an easy map so I don't embarrass myself :/
Thoughts?
I think I might settle 1N to get both gold, and try for the oracle. Maybe even try for some kind of slingshot depending on how much room we have? SIP we aren't on a river anyway, right? Maybe 1S for the floodplains you can see at the edge of the fog and to be on river would work too. Prolly moving scout south either way. Please let me know what you think.
P.S. I use Bug+Bull+Bat so I hope that doesn't screw with ppl viewing the saves. I dunno about that sort of stuff.
P.P.S. Events and huts(obviously) are ON. I forgot to turn them off. Oh well, next time.
If you shadow, please don't post anything beyond what I've played, as it will affect people's advice even if it's spoilered. Also, if you do shadow+post, please put it in spoilers.
Settings are IMM/fractal/normal/standard etc
Turns 1-66: Building the Oracle
Turns 66-77: Decisions, decisions
Turns 77-115 (1AD) Wonder (fail) whore
Turns 115-142 (640 AD) Liberalism
Turns 142-161 (1010 AD) War is coming
Turns 161-184 (1240 AD) Qin gone - Mansa next
Turns 184-194 (1340 AD) Mansa joins up - 'recruit' Willem next?
Turns 194-222 (1560 AD) The End
I rolled a random leader and start, and came up with Sury:
Pretty sweet leader if you ask me. Creative is great, and his UB is baller. Pretty marginal UU imo, but I rarely phant war anyway, so maybe it will give me an excuse to do it this game and try ballista phants out.
Here's the start:
Looks pretty amazing but maybe it's a good idea for me to start off with an easy map so I don't embarrass myself :/
Thoughts?
I think I might settle 1N to get both gold, and try for the oracle. Maybe even try for some kind of slingshot depending on how much room we have? SIP we aren't on a river anyway, right? Maybe 1S for the floodplains you can see at the edge of the fog and to be on river would work too. Prolly moving scout south either way. Please let me know what you think.
P.S. I use Bug+Bull+Bat so I hope that doesn't screw with ppl viewing the saves. I dunno about that sort of stuff.
P.P.S. Events and huts(obviously) are ON. I forgot to turn them off. Oh well, next time.