Why is King difficulty so hard?

The AI "swarm" can best be handled by good tactics.

Try to get a wall in any border city that is a likely target A.S.A.P.

Try to get an archer/Catapult inside those cities as well.

When the AI Army is coming, try to prioritize effectively. I've found it's generally better to have your city and your garrisoned archer target the same unit to get a quick kill, rather then spreading the damage around allowing the AI to slowly gain XP for a free heal.

Before you attack any units, check the combat log for each. You may find that one warrior/swordsman is expected to take more damage then the rest. Generally speaking, this guy should be your first target. The goal is to cut the AIs numbers down as much as possible, as fast as possible. I generally avoid using my ranged attacks on siege unless the expected dmg dealt is on par with the melee. Usually, however, the siege units take less dmg from ranged attacks then the melee. It's typically better to try and have a melee unit or 2 to pick off the siege. Horsemen are ideal because of their mobility.

After you've assessed which enemy units are most likely to die, you attack. If you happen to have a 2nd or even 3rd archer at the city by then, even better. You're pretty much assured to get the kill then.

When you upgrade your units, it's generally better to have some go down the rough terrain path and some down the open terrain path, rather then having individual units get both. A specialized unit deals much more damage to it's target then a generalized unit. Make sure, as the game goes on, that your army has a good mix of rough and open terrain units and that those units are always used where they are strongest.

Lastly, if you feel that one enemy unit is the difference between losing your city this turn, or saving it this turn and wiping the enemy army, send out a worker or weak unit to sacrifice. The AI will often waste their attack point on that unit rather then the city. You may lose a unit/worker, but you will save the city.

For missing out on wonders, don't focus on wonders. Pick a 1-3 in each era, at most, that you want and focus on them. If you head straight for them on the tech tree and make sure to start building them A.S.A.P. you will usually get them. It's okay to let the AI get most of the wonders. Just make sure if you have wonders you want, you build a strategy around them. There's no reason to waste hammers on, say, Great Wall, if you're on an island. Colossus is typically only worth focusing on if you have a city with a large number of ocean resources.

Also, if you want to absolutely maximize your chances of getting a wonder, either put your city on production focus or manually move citizens around to increase your production while the wonder if being built. I'll typically cut the build time down by 25-33% this way.

When it comes to the AIs GDP, yes they get gold bonuses that we can't match. We can, however, use that to our advantages. Sell off spare luxuries and strategic resources. Sell open borders even. There's no reason to hold on to them if you aren't gaining any benefit. It's better to get 200+ gold then to have the resource sit there idly. The AI seems idiotic when it comes to diplomacy. It can't assess true value. In it's mind, a luxury always has a fixed value dependent solely on it's relationship with you. It doesn't matter if the AI is at +100 happiness or -20, and it doesn't matter if the AI is planning on attacking you in 2 turns. It has a fixed value and it will stick to it.
 
Try to get a wall in any border city that is a likely target A.S.A.P.

In most cases you can build/buy two cheap military units for the cost of walls. I usually only use walls when playing with the Vanilla-Enhanced Mod, since in that mod walls become worth building as they provide additional hammers or food depending on social policy choice.
 
King is actually fairly manageable, provided you are playing to win. In general, though, you can't "sandbox" as much.

I just started on Emperor, and am doing okay so far; however, there's two civs that are way ahead of me (they are buying research agreements WAY faster than I can, and had sailing first, so they started signing them earlier with more civs....). Going to need to snipe their capitals somehow, but they have a carpet of cannon on the shoreline. Feeling like it's going to be my first loss in a LONG time; but then again, I probably deserve it, since I was inefficient; I have decent culture, science, and military, but not dominant in any one area. Again, sandboxing = dead on higher levels, unless you are really efficient in each area. Alas! Bloody Arabia and their 500 GPT.
 
You will never be ahead of the AI in terms of points unless you are going domination victory.

Otherwise you can just turtle and play for a culture or science or diplomacy.

I have only beaten the game with a culture and science victory on Immortal. Domination is too difficult for me and too time consuming since I play on Quick speed.
 
Another thing that is important is the location of your Civ and it's border cities. The first time that I won on King level, I was Babylon. I started on one end of a continent with mountains running north-south about 15 tiles to my west. The only way around the mountains was thru a gap at the southern end along the coast. It was about 4 tiles wide. After examining the spot, I noticed that a river ran from the mountains to the sea. I built a city on a hill on the east side of the river. The other tiles on the east side of the river where mostly hills, this is where I placed my bowmen. The tiles on the west side of the river where mostly marshes. I did not remove these - this became the kill area. Over a period of time I fought 3 or 4 wars with my neighbors to the west (who where all far stronger than me) and my bowman just kept getting better and better. Every war was a close thing, but I won each one and went on to win a easy science victory.

Your game probably won't go just like the one above. But the general idea is to scout the land then figure out what direction your neighbors will attack from. Find a good location for a city that not only covers the usual things but also is located in a good defensive spot. You want the enemy to be slowed down, but not have good defensive terrain. Your ranged units need to be able to hit the enemy from a relatively safe location. And most importantly the enemy must cross a river to get to those ranged units (and possible all of of your units).
 
As others have said, the difficulty leap from Prince to King is noticeable. But that's expected as you're going from Normal to Hard. King to Emperor isn't as big a jump because Emperor is only another shade of Hard. I imagine Emperor to Immortal is another big jump, one I've not taken yet, since it's essentially going from Hard to Nightmare. Anyway;

The two biggest things that helped me going from Prince to King are thus: 1) Do not neglect your military. One unit defending a city isn't enough, you should have some extra units beyond that at the bare minimum. Even more if you plan to actually take the fight to the enemy. If you're good at exploiting the weak tactical AI then you can make do with less units, though.

The other thing that helped me a lot is not to expand too much too early. If you gobble up a lot of land, especially prime real estate and this goes double if its anywhere near another AI Civ-- they will not like you at all. And will likely goto war with you at some point over that land. Stretching yourself thin not only encourages the enemy to attack but also makes it harder to defend and can potentially cripple your economy from building maintenance.

Another thing that helped a lot was paying attention to Diplomacy. Sometimes war is inevitable between warmonger Civs, but you can use Diplomacy to your advantage if you learn what cues to look for and exploit.
 
One other thing to be wary of is wonderlust. On lower difficulty levels, you can generally build most (or sometimes all) of the wonders. As you go up in difficulty, you have to let some wonders go. As Hero mentioned above, picking a few wonders that go with a particular strategy (science wonders, military wonders, culture wonders, etc.) is important.

If you do like wonders, try to build a couple of early GE wonders. It can be difficult to get GE points...especially in the early game. Stack 2-3 GE wonders in one city and then run engineer specialists when they become available (Workshop, Windmill, and Factory). Build a Garden and the National Epic in this city as well. GE allow you to rush key wonders as they become available. Rushing wonders lets you spend valuable production time on things that matter...like military units!

One early GE wonder which you might want to focus on is the Great Wall. Not only will you get GE points, but the AI will have a hard time invading you since their movement is reduced.
 
I just finished a King difficulty game and lost for a diplomacy.
I don't see how to prevent a civ from winning with diplomacy since they just accumulate insane amount of gold and end up buying up all CSs.

I really don't see how to win in King at ALL. :confused::confused::confused:

I was playing Ghandi and going for a cultural victory, built only 2 cities, had some good cultural Wonders (but couldn't get to Syndey Opera House in time) but by year 2000 I still had 3 policies left to get!!! WTH?

:S
 
I just finished a King difficulty game and lost for a diplomacy.
I don't see how to prevent a civ from winning with diplomacy since they just accumulate insane amount of gold and end up buying up all CSs.

I really don't see how to win in King at ALL. :confused::confused::confused:

I was playing Ghandi and going for a cultural victory, built only 2 cities, had some good cultural Wonders (but couldn't get to Syndey Opera House in time) but by year 2000 I still had 3 policies left to get!!! WTH?

:S

Part of a culture victory requires prioritizing science as well. Your 2 cities should be on food focus. Hopefully they were built along rivers to take advantage of riverside farms to get as tall as possible. If there was another available long river nearby you probably could have gone with a 3rd city as well for the extra science and gold.

Also I hope you planted your Great Artists next to your capital, the one where you built the Hermitage, right?
 
Simple and effective opening :

Capital build : scout-monument-warrior-settler-settler

Research : Animal husbandry-Iron working

Don't bother with luxuries yet. Pick Liberty and free settler. Get 4th city to reach iron or another good spot. Put cities with a hill ready to be worked(settling on a hill + working hill is best). You will be at -9 :c5unhappy:. Upgrade warriors to swordmen, research luxuries techs.

Buy worker as soon as you can. Get free one from Liberty as well. Steal one from cs. Build one from capital after 4th city.

You can get 4 cities and 4 worker before turn 45. From there, you can do what you want. You can destroy 1 or 2 neighbors before Steel. Your production will skyrocket. This easy and wonderless strat can let you beat Deity most of the time. King should be a breeze.

THANK YOU FOR THIS :goodjob:! Will give it a shot wih Rome ( :lol: ) first - did a test run with Harun(deity) and was VERY impressed by the results (managed to lose 7+ swords trying in vain to capture London surrounded by mountains and water with rough terrain chokes :wallbash: (not a wise target choice in retrospect ) but I loved the insane total empire production, economy[luxuries & strategics] and army strength this strategy can achieve in a short time ...)

Longsword bulb (~early T 80) with the liberty finisher seems like a guaranteed powerful continuation. Honor after liberty as far as policies go ...
 
In theory King difficulty should be impossible to beat unless you pull off a great ploy or get extremely lucky!
As I remember, King isn't too hard, but it is quite a step from prince, which is pretty easy, as you go from a fairly balanced AI (with some small advantages) on prince, to AI's with bonuses that are clearly visible in the impact they have on the AI's game in king.

Just watch how the pros trounce deity a few times on youtube and you'll soon be crushing the AIs on King. Watching the deity LPs on youtube got me up to beating emperor 90% of the time and I'm now playing at immortal and enjoying the challenge it gives me!

Ultimately, I think the game is about having a fun challenge, so if you're finding king challenging, but you still find the game fun at king, then you're playing the game right imo.

There's not a lot of point just moving up the difficulty levels for their own sake, especially if you don't enjoy it. I played at prince for ages and only moved up when it stopped being challenging. Keep playing at king, watch a few youtube LPs and enjoy the challenge.

With regards to the AIs having loads of units and inevitably crushing you if they could cross an ocean, I have to disagree. Civ5 favours defense and the tactical AI isn't all that great at tactics, so you can easily hold out against massive numbers with only a relatively small army, as long as you predominantly have ranged units.

Size of army isn't as important as how intelligently it's deployed and the human player will almost always outgun the AI in intelligence, so you, as the player, stand a good chance of defeating an AI foe with several times the numbers of troops you have.
 
As I remember, King isn't too hard, but it is quite a step from prince, which is pretty easy, as you go from a fairly balanced AI (with some small advantages) on prince, to AI's with bonuses that are clearly visible in the impact they have on the AI's game in king.

Just watch how the pros trounce deity a few times on youtube and you'll soon be crushing the AIs on King. Watching the deity LPs on youtube got me up to beating emperor 90% of the time and I'm now playing at immortal and enjoying the challenge it gives me!

Ultimately, I think the game is about having a fun challenge, so if you're finding king challenging, but you still find the game fun at king, then you're playing the game right imo.

There's not a lot of point just moving up the difficulty levels for their own sake, especially if you don't enjoy it. I played at prince for ages and only moved up when it stopped being challenging. Keep playing at king, watch a few youtube LPs and enjoy the challenge.

...

Well said. Playing what you find fun is very important IMO. If it is Deity, go for it. If it is Warlord, that is good too. Its a game after all.

Not to trash this thread though - I myself like going throught advice and tips threads :)
 
Part of a culture victory requires prioritizing science as well. Your 2 cities should be on food focus. Hopefully they were built along rivers to take advantage of riverside farms to get as tall as possible. If there was another available long river nearby you probably could have gone with a 3rd city as well for the extra science and gold.

Also I hope you planted your Great Artists next to your capital, the one where you built the Hermitage, right?

Yes I planted 2 Great Artists and built the Hermitage in my capital. My capital was on a small island with a river, good food, had 28 population and the other 23.
 
Longsword bulb (~early T 80) with the liberty finisher seems like a guaranteed powerful continuation. Honor after liberty as far as policies go ...

Piety is another interesting route. Both can do well. And yes, for a full blast bulbing Steel is the wiser choice.
 
Piety is another interesting route. Both can do well. And yes, for a full blast bulbing Steel is the wiser choice.

After toying with it for a while I can definitely see the benefits of piety vs honor as a fallow up [early happiness solution for an ICS-ish transition...and temples could speed piety completion time significantly but they also cost tons of gold maintenance to get up early - the extra happiness could potentially free up more luxuries for trading ... ]

Regular civ

4 temples (/per turn)
-----------
-8 :c5gold: (maintenance)
+4 :c5happy: (with piety & organized religion)
+12 :c5culture:

Balances out with
a lux sell
+8 :c5gold:
-4 :c5happy:

For a Net +12 :c5culture: gain to help blast trough piety...



Songhai and Egypt get especially good deals

In same conditions
Songhai Net gains +16 :c5culture: +8 :c5gold: (mud pyramid mosque)
Egypt Net gains +8 :c5culture: +8 :c5gold: +8 :c5happy: (could mean and extra +16 :c5gold: from two extra lux sales) (Burial tomb)
 
In most cases you can build/buy two cheap military units for the cost of walls. I usually only use walls when playing with the Vanilla-Enhanced Mod, since in that mod walls become worth building as they provide additional hammers or food depending on social policy choice.

You can get by without the wall, but walls don't cost maintenance, units do AND walls cause your city to "heal" faster. Over the course of the game, the gold from extra units needed for defense can be offset by a wall costing nothing per turn. You can do it either way, just a matter of preference.
 
You can get by without the wall, but walls don't cost maintenance, units do AND walls cause your city to "heal" faster. Over the course of the game, the gold from extra units needed for defense can be offset by a wall costing nothing per turn. You can do it either way, just a matter of preference.

With enough units you have the option to move out and be aggressive [kinda of forced to in order earn their keep]. Every turn you get by without an attack on the city the wall do nothing (wasted production) - until/if ever you get the Honor policy that makes walls provide happiness ..
 
I just finished a King difficulty game and lost for a diplomacy.

In order to avoid diplomatic victories, you either need to finish before the AI builds the UN (doable), or buy off the city states 1 round before the vote comes up (also doable). While the AI usually has plenty of gold, it doesn't really know what to do with it. And on King it hardly has much more than you if you play accordingly.

However, as I find diplomatic the most boring condition, I maybe won one or two of those kind, not bothering further. So I am not the expert on diplo victories. But the basic tactic is to accumulate enough gold by the time the UN comes around OR start relationships with CS early. Once you have a CS as an ally, it becomes easier to keep him up there. You feed him 250 once in a while and your points with that CS stay up there. 250 is selling a lux and some small change, that should be possible every 30 turns (standard) or so. Going Patronage helps stretching the re-financing in that you get more out of your money and it takes longer to degrade.

If you are ahead of the science curve, you can even build the UN yourself and get that extra vote, although I don't find this necessary.
 
With enough units you have the option to move out and be aggressive [kinda of forced to in order earn their keep]. Every turn you get by without an attack on the city the wall do nothing (wasted production) - until/if ever you get the Honor policy that makes walls provide happiness ..

If you are going to lose a city without a wall you are quite close to losing it with a wall too. The "marginal" where a wall is useful is therefore quite thin. Often it's a good idea to keep some spare cash to buy some emergency units when you need them.

edit: sorry, I should have answered to _hero_'s message.
 
You can get by without the wall, but walls don't cost maintenance, units do AND walls cause your city to "heal" faster. Over the course of the game, the gold from extra units needed for defense can be offset by a wall costing nothing per turn. You can do it either way, just a matter of preference.

With enough units you have the option to move out and be aggressive [kinda of forced to in order earn their keep]. Every turn you get by without an attack on the city the wall do nothing (wasted production) - until/if ever you get the Honor policy that makes walls provide happiness ..

If you are going to lose a city without a wall you are quite close to losing it with a wall too. The "marginal" where a wall is useful is therefore quite thin. Often it's a good idea to keep some spare cash to buy some emergency units when you need them.
Walls are a good purchase in a border city. When you are confronted with an enemy DOW and massing troops approaching your border, purchasing walls in the nearest city can really mop up the advancing horde. Like Hero said, they make your city heal faster. I think a city with Walls also does more damage. You are not wasting any production on the walls, and the cost of purchasing walls is only about the same as 1-2 early units. I'd rather have walls in the city than an extra warrior and/or archer.
 
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