This.
The loyal civ-fans may not like it, but it certainly sells, so ciVI will come.
Civ V is a travesty though. Games like that will push the franchise into obscurity over time.
If they feel dumbing the game down or graphics priority will sell more, it's their prerogative and others will have to prove otherwise with their own games.
However, no matter what game one makes, it should actually work. THAT is the biggest disgrace about civ V and it hangs like a black cloud over firaxis; their flagship title has core features not working for over a year...all the while making serious UI and game-engine (run speed, time between turns) gaffes.
Say what you want, but when the controls are glitchy and weakly designed, the game doesn't run well, and a core feature (multiplayer) has been nearly beyond repair for over a year (I'm not talking about balance either, but simply attempting to play a game start to finish with more than 3 people! You can't do it!), you do not have a product worthy of the lie 9.5 rating gameinformer gave it. Civ isn't dead, but if THIS garbage trend continues firaxis will kill it until someone else gets the IP to it.
People, including those of firaxis, like to hide behind the "they changed it so it sucks" trope excuse. However, intelligent consumers don't buy what that excuse sells. Firaxis acknowledges V as the most polarizing title. Is it because of 1UPT and hexes? People like to pretend that, because it makes them feel better. However, civ V is also the first main-line civ title that:
1. Regresses in terms of total # of decisions required as you play through turns
2. Has MP completely unworkable with anywhere near a decent # of players for so long
3. Forces people who play (even above recommended specs) to wait over 90 minutes total per game between turns, all while nerfing
production so things are finished less frequently.
4. Completely ignores unit counters by mixing the requirement of strategic resources selectively
It also copies some serious flaws and trends from previous games that need to go:
1. Patching esoteric things to nerf high level play and ignoring GLARING issues basically forever. Patch priority has been funny-farm worthy at times. With civ V multiplayer connectivity still an issue, they actually introduce UNIT ANIMATIONS to MULTIPLAYER? How about allowing MP to work at all first?!
2. Introduction of new content when giving units an order doesn't work consistently (a civ IV favorite)
3. From civ III (where the game ran pretty well and quickly) trending until this instant, failaxis has consistently slapped the strategy element in the face by FORCIBLY slowing down player decisions through increased priority on graphics. The core aspect of a TBS is the strategy and choices the players make. You need graphics too, but not at the expense of gameplay itself. It would behoove them to remember this.
4. AI that doesn't play and instead chooses deliberate griefing using "sandbox" as an excuse. Sandbox players don't like griefing either! We've seen enough complaint threads proving it.
5. Sloppity slop slop. Slop. Sloppy programming code. Fixed #'s instead of variables in speed scale? Not even bothering to scale things? Leaving a decimal-place error in the core game? Basically all unit pathing? Ninja invisible units on the UI? Checking variables that don't change over and over and over again? Sending POSSIBLE worker actions over the network when workers are used? Animating off-screen (in fog) unit movements?
It also has repeats of horrid glitches with new flavors: the governor switching worked tiles AFTER hitting end turn to STARVE the city is an example.
Even AVGN knows the most important part of a game is being able to play it! Seeing a 2010 title screw up basic controls worse than MUCH lower budget titles from the comparatively early PC gaming days is seriously sour.