Guess the UA/UB/UU of the civs

Being unable to found new cities, they have to make their first war pretty quickly in order to grow as quickly as the other, more normal civs. Well before Courthouses are available.

No more so than any other civ where the player decides to build NC before a 2nd city. After all, mathematics isn't that deep in the tree.

Plus you don't have to annex those captured cities right away. Even as just puppets, they will boost your science rate and get you to courthouses faster.
 
Unable to found cities would be comically bad. Not saying you can't win a one city culture game but honestly, that plays into one dimensional Honor finisher every single time. No flexibility.
 
Unable to found cities would be comically bad. Not saying you can't win a one city culture game but honestly, that plays into one dimensional Honor finisher every single time. No flexibility.

If you play as the Huns, you probably wouldn't be going for a peaceful victory, just like you wouldn't be going for a diplomatic victory with Genghis Khan. It would make the Huns a unique civilization unlike other ones.
 
Yeah Mongols UA is terrible because domination is probably more easy with the aide of city states to buffer and deflect the waves of enemies you have.

Then again, if you are a conservative player, you can strategically eliminate two CS's, hence garner alliances with their rival CS's. And that can play way into a diplomatic victory. Note the new "fear" option CS's will have if you threaten them with units. No reason why Mongols wouldn't get an enhanced bonus toward that. It could factor into a diplomatic win.
 
Heck, even Japan is slated to domination victory more than to any other, given its godly UA and those delicious Samurai for mid-game rushes. Then I don't see anything bad in the Huns being warmonger, domination-centered Civ. Civ 5 brought REALLY unique UAs for civs.

Let's say the Huns can't settle more than one city. Cultural victory? Puppet your conquests or annex 1-2 at best and pop out policies like any other Civ that needs to buy cultural city states. What's wrong with that?
 
So what happens with Liberty? Get another extra worker? Another unit of equal value of your choice? That policy would have to be reworked just because of the Huns, and it is not even a bad policy.

I really don't see any UU that could sub a settler.
 
So what happens with Liberty? Get another extra worker? Another unit of equal value of your choice? That policy would have to be reworked just because of the Huns, and it is not even a bad policy.

I really don't see any UU that could sub a settler.

no, the Huns get to found one other city that way. They can't build settlers, but if they get one they can use it.

Honestly though, looking at the screens it does look like there are no other names for Hun cities other than Attila's Court, so maybe this is right.
 
So Bleda's Court then....

And what about captured Settlers? Rare but possible. Obviously you'd probably go tradition with this civ anyway but food for thought.
 
So Bleda's Court then....

And what about captured Settlers? Rare but possible. Obviously you'd probably go tradition with this civ anyway but food for thought.

Captured settlers already become workers for everyone, so that's not an issue.

Edit: As far as the Liberty goes, you just don't get anything from that one policy. It's already like that in the Korean scenario when playing as Korea, China or Japan. Even without the free settler and not being able to build settlers, the rest of the tree would work just fine. After all, this UA idea would still let them capture and keep cities others build, so they'd still get the happiness bonus from trade routes. The great person of your choice at the end would still be very useful.

Also consider how much of a benefit the reduction in rebellion/razing would be. Say you capture a city that's at 28 population when you attack. That city will be at 14 when captured. Every other civ would be waiting 14 turns to raze the city or14 turns before they can even get a courthouse in it if they annex. With this UA idea, you'd only be waiting 7 turns. Even if the city remained a puppet, that's an extra 7 turns of the citizens working the gold tiles and manning the merchant specialists slots. So your GPT would jump up a lot sooner after a capture than it would for anyone else.
 
UA's are designed to make your gameplay resemble that civilization a little more. For instance, India winds up with big, sprawling cities; and Genghis Khan will usually a powerful mounted army. This supposed Hun UA wouldn't serve to make you play like the Huns really were. You'd wind up with a tall, cultural civilization. Although the idea is intriguing (and would save Firaxis from having to come up with bizarre city names for the Huns), it seems unlikely.
 
You would only end up with a tall empire if you chose to ignore most of the UA and only focused on the "can't build settlers" part. That would be like playing the Mongols and never building a Keshik or playing Siam and refusing to build Wats, or playing Babylon and never producing GSs.
 
You would only end up with a tall empire if you chose to ignore most of the UA and only focused on the "can't build settlers" part. That would be like playing the Mongols and never building a Keshik or playing Siam and refusing to build Wats, or playing Babylon and never producing GSs.

Worse, it would be like playing Siam and attacking every city state you need while neglecting patronage. If you pick a civ you are essentially picking a playstyle.
 
It's probably set up, but it's designed to be realistic and to give hints about the final game.
 
Captured settlers already become workers for everyone, so that's not an issue.

Edit: As far as the Liberty goes, you just don't get anything from that one policy. It's already like that in the Korean scenario when playing as Korea, China or Japan. Even without the free settler and not being able to build settlers, the rest of the tree would work just fine. After all, this UA idea would still let them capture and keep cities others build, so they'd still get the happiness bonus from trade routes. The great person of your choice at the end would still be very useful.

Also consider how much of a benefit the reduction in rebellion/razing would be. Say you capture a city that's at 28 population when you attack. That city will be at 14 when captured. Every other civ would be waiting 14 turns to raze the city or14 turns before they can even get a courthouse in it if they annex. With this UA idea, you'd only be waiting 7 turns. Even if the city remained a puppet, that's an extra 7 turns of the citizens working the gold tiles and manning the merchant specialists slots. So your GPT would jump up a lot sooner after a capture than it would for anyone else.

So you are going to have to two shot to get to Republic.... a pretty weak policy considering the mentioned/proposed Hunnic abilities, and get a pretty worthless finisher IMO?

It's a terrible tree for the Huns any way you slice it.
 
I don't see why people are upset about a civ not getting any benefits from a SP. Japan for example doesn't get anything from populism right now.
 
So you are going to have to two shot to get to Republic.... a pretty weak policy considering the mentioned/proposed Hunnic abilities, and get a pretty worthless finisher IMO?

It's a terrible tree for the Huns any way you slice it.

How can you say a free great person of your choice, that doesn't delay the normal generation of them, is worthless? This is by far one of the best finishers of all the policy trees.
 
We went from shun for the Huns to some great ideas in just a couple of days. Im thinking that if the Huns cant found new cities perhaps they could get a UU replacing the settler, something like "hunnic horde" a UU that functions like a city but can move and resettle, (but cant grow past a certain point, perhaps they could grow like a regular city reaching Industrial or something like that).

That coupled with the idea to give Huns bonus vs cities and half conquer/raze time would help them in growing early game , and then go conquer the big cities of every neighboor in sight.

It would be great fun to push a massive Horde of army and cities to crush anyone in sight, tho would be terrifyiing to have Attila right beside you.

Anyway, Im hoping for a very unique experience with the Huns.
 
I think they'll probably get an early horse archer as a UU.
Maybe a settler UU that can defend itself in an option.
 
How can you say a free great person of your choice, that doesn't delay the normal generation of them, is worthless? This is by far one of the best finishers of all the policy trees.

Considering you get generals (quite early) with Honor, get a massive growth bonus for your entire empire with tradition, get 15% cheaper future policies with Piety, get additional GP from allied CS's with Patronage....

It doesn't compare with other finishers. Best you can do is land an Engineer and get a one turn wonder, or land an scientist that light bulbs a tech that could potentially lead to a wonder, or a quicker building/military unit.

In fact.... the Hagia Sofia alone is better than the Liberty finisher.

How anyone fails to see that Liberty is BY FAR the worst finisher as is doesn't understand the game that well IMO.

We went from shun for the Huns to some great ideas in just a couple of days. Im thinking that if the Huns cant found new cities perhaps they could get a UU replacing the settler, something like "hunnic horde" a UU that functions like a city but can move and resettle, (but cant grow past a certain point, perhaps they could grow like a regular city reaching Industrial or something like that).

That coupled with the idea to give Huns bonus vs cities and half conquer/raze time would help them in growing early game , and then go conquer the big cities of every neighboor in sight.

It would be great fun to push a massive Horde of army and cities to crush anyone in sight, tho would be terrifyiing to have Attila right beside you.

Anyway, Im hoping for a very unique experience with the Huns.

See this is an idea that makes sense. How about a settlement that can pump military units out only? Get a certain cap on number of tiles it can work... produces no additional unhappiness.... I don't know. You can mess around with it.

A +15% city attack for all units would be a beyond lame UA. One dimensional and no imagination. But essential if not allowed to found cities.
 
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