+The Dreaming: Native Australian religion. Not the legit name, but I dont think it has a legit name. Closest to come to a identity name would be The Dreaming or Dreamtimeism. This could be among the most fun and ?complex? religions in the game. It should appear slightly OP and insanely fun.
Also for this religion, the Wonambi (prehistoric ice age constrictor 10-30 ft long of Australia with no living descendants today) should be added, since this was probably the inspiration for the Rainbow Serpent. May have been killed out by man and the dingo.
-In a sense, each totem should also function like a military upgrade, one per city, the first one built. If a city has potatoes, and they build the Yam Totem first, then their warriors all carry the Yam Flag. Or can build a unique unit with up to 2-3 limit, that gain a constellation bonus, but the sign is replaced with a potatoe instead of say, Pisces. This may be too complex and difficult and just best to leave out. But read the site, see what you think.
http://www.aboriginalculture.com.au/religion.shtml\
-Great Spirit Temple/Song(?)
-2nd building is Creation Beings Temple. (technically the "temple" is a astoundingly large and blessed petroglyph. so would Creation Beings Holy Petroglyph be better to title?)
-3rd is Ancestors Petroglyph. Only after Ancestor Temple can Totems be built.
-function like Animism in a way. For example, If a plot has jungle in vicinity, that one city can build a Tree Totem.
Special Building: Wirroowaa's Teaching. Considered in history the first man to learn desert camo in Australia and how to sneak up on Procoptodons and kill with basic weapons before they could run. This blessing says to paint your chest with clay in order to receive the blessing of the Great Spirit, keep your back black, and use other colors and items. Also use bark huts for waiting and bark-plated shields to block kicks or the sand kicked up during the chase. Hunters/scouts/chasers/trackers receive no losses in desert and defensive bonuses for deserts. Aboriginal wooden spearmen with bark shields and white chests with desert and scrub bonuses. Hmmm....
Plot and Vicinity dependent totems:
-Potatoes = Yam Totem (constellation-like upgrade for workers?)
-Fruit = Fruit Totem. If a modder wants to grow this to Banana Totem, Prickly pear Totem, etc., then...I guess. Seems too much work for me, but idk...
-River Plot = Water Totem
-Parrots = Gang Gang Totem
-Forest in vicinity = Tree Deity Totem
-Flower/dye = Warratah Totem
-Any natural wonder = 'Natural-Wonder-Name' Deity Totem
Building Dependent Totems:
-Kangaroo herd/hunting camp = Kangaroo Ancestor Totem (constellation-like upgrade for story tellers?)
-Termite Mound = Termite Totem
-Dog Breeder = Dingo Totem
Subdued Animal Totems:
-Platypus = Boondaburra Totem
-Echidna/porcupine/armadillo = Biggie-Billa Totem
-Thylacine = cLooh-Oahnna Totem
-Ding/wolf/dhole = Warrigal Totem
-Diprotodon = Bunyip Totem (warrior boost and river boost?)
-Wonambi = Rainbow Serpent Totem (there are no constrictors in Australia today, but when man first hit the shores, there definitely were. Upwards of 30 feet long and ambushers near caves, waterholes and rivers. The areas filled with Salt Water Crocodiles probably only housed the largest since anything 10 feet or smaller probably couldnt have survived amongst the 30 ft crocodiles. Just what the color of the snake was is a good guess. But considering hiding amidst the red clay and greenish-blue reflective water it literally may have had a very rainbowish hue or shceme somewhat like a anaconda. The only human documentation we have the animal while alive is the ancient ice age stories of the Dreamtime and the Rainbow Serpent. So...mustve been rainbowish in SOME aspect.