[to_xp]Gekko;10743878 said:what tschuggi said. I only use ErebusContinent, and it's obvious that the holy cities are using a different city placement routine compared to "regular" civs.
for one, there's no code that "improves" their starting terrain if they get spawned with a bunch of crappy land, which can gimp many of them a lot.
they also do have a tendency to spawn in some forgotten corner, where crappy land is highly likely. and they often get placed pretty clumped together in those forgotten corners.
plus they seem to have no "flavour" for where they'll be placed. IIRC I've seen the Empy one spawn in desert kinda often, but the others are usually sitting in jungle. it would be cool to have for example RoK in plains/hilly terrain, OO on the coast, FoL near ancient forests etc
so no matter how awesome the holy cities mechanic is, you see it's hard to enjoy it when most of the time 4/5 out of 6 of them are all sitting in some crappy marshland in the distant south
it would be interesting to give them for their starting placement not only a flavoured terrain, but also a flavoured unique feature, will say:
- HC EMP starts in desert near the ... mirrorthingy UF, the sun mana... ahhrg, where is my mind
- HC ROK starts near the ... mana earth UFthingydingy (I'll go and check for Alzheimer)
- HC AV starts near pyre of seraphic, bradelines well or broken sepulchre? I would vote for bradelines well...
- HC ORDER starts near the tomb of succellus or the carcer of light
- HC OO starts near the aifon aisle, maelstrom (or pyre of seraphic, bradelines well or broken sepulchre, they are chaotic/evil, too)
- HC FOL starts near Yggdrasil
for the placement routine flavour calculation, I would give them starting flavour UF no 100%, just to make it possible to have them UFs for the human player, too.
Greez,
Tschuggi